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Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting
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Lifting multi-view 2D instance segmentation to a radiance field has proven to be effective to enhance 3D understanding. Existing methods rely on direct matching for end-to-end lifting, yielding inferior results; or employ a two-stage solution constrained by complex pre- or post-processing. In this work, we design a new end-to-end object-aware lifting approach, named Unified-Lift that provides accurate 3D segmentation based on the 3D Gaussian representation. To start, we augment each Gaussian point with an additional Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is non-trivial and a naive solution leads to degraded performance. Therefore, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks: LERF-Masked, Replica, and Messy Rooms datasets. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency. The code is publicly available at \href{https://github.com/Runsong123/Unified-Lift}{https://github.com/Runsong123/Unified-Lift}.
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Cited by 2 Pith papers
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IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion
IGFuse jointly optimizes segmentation-aware Gaussian fields from multiple scans of rearranged scenes, producing complete, manipulable 3D reconstructions without inpainting.
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DSG-World: Learning a 3D Gaussian World Model from Dual State Videos
DSG-World builds two segmented 3D Gaussian fields from two scene states and trains them with mutual consistency, enabling novel-state simulation without inpainting or dense capture.
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