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ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer

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arxiv 2503.14845 v1 pith:GRCXCRDZ submitted 2025-03-19 cs.GR cs.CV

classification cs.GRcs.CV
keywords renderingreal-timeclimategaussianstyleclimategsdevelopingmethods
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Adverse climate conditions pose significant challenges for autonomous systems, demanding reliable perception and decision-making across diverse environments. To better simulate these conditions, physically-based NeRF rendering methods have been explored for their ability to generate realistic scene representations. However, these methods suffer from slow rendering speeds and long preprocessing times, making them impractical for real-time testing and user interaction. This paper presents ClimateGS, a novel framework integrating 3D Gaussian representations with physical simulation to enable real-time climate effects rendering. The novelty of this work is threefold: 1) developing a linear transformation for 3D Gaussian photorealistic style transfer, enabling direct modification of spherical harmonics across bands for efficient and consistent style adaptation; 2) developing a joint training strategy for 3D style transfer, combining supervised and self-supervised learning to accelerate convergence while preserving original scene details; 3) developing a real-time rendering method for climate simulation, integrating physics-based effects with 3D Gaussian to achieve efficient and realistic rendering. We evaluate ClimateGS on MipNeRF360 and Tanks and Temples, demonstrating real-time rendering with comparable or superior visual quality to SOTA 2D/3D methods, making it suitable for interactive applications.

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  1. Physics-aware Masked Diffusion-based Flood Simulation for Urban Fisheye Disaster Detection

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion-based inpainting system that synthesizes water-level-controlled flood scenes from single fisheye images for disaster detection training.

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