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Word2Minecraft: Generating 3D Game Levels through Large Language Models

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arxiv 2503.16536 v1 pith:DUVUIZBT submitted 2025-03-18 cs.CL

classification cs.CL
keywords gamelevelssystemword2minecraftstoryenjoymentgenerategeneration
verification ladder T0 review T1 audit T2 compute T3 formal
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We present Word2Minecraft, a system that leverages large language models to generate playable game levels in Minecraft based on structured stories. The system transforms narrative elements-such as protagonist goals, antagonist challenges, and environmental settings-into game levels with both spatial and gameplay constraints. We introduce a flexible framework that allows for the customization of story complexity, enabling dynamic level generation. The system employs a scaling algorithm to maintain spatial consistency while adapting key game elements. We evaluate Word2Minecraft using both metric-based and human-based methods. Our results show that GPT-4-Turbo outperforms GPT-4o-Mini in most areas, including story coherence and objective enjoyment, while the latter excels in aesthetic appeal. We also demonstrate the system' s ability to generate levels with high map enjoyment, offering a promising step forward in the intersection of story generation and game design. We open-source the code at https://github.com/JMZ-kk/Word2Minecraft/tree/word2mc_v0

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  1. Talking-to-Build: How LLM-Assisted Interface Shapes Player Performance and Experience in Minecraft

    cs.HC 2025-07 conditional novelty 5.0 of 10

    A 30-participant Minecraft study found that an LLM chat interface improved self-reported game experience compared with typed commands, while objective task performance was not measured.

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