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Cross-Modal and Uncertainty-Aware Agglomeration for Open-Vocabulary 3D Scene Understanding

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arxiv 2503.16707 v2 pith:6RBPVBTS submitted 2025-03-20 cs.CV

classification cs.CV
keywords modelsopen-vocabularyfoundationscenesemanticunderstandingagglomerationcapabilities
verification ladder T0 review T1 audit T2 compute T3 formal
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The lack of a large-scale 3D-text corpus has led recent works to distill open-vocabulary knowledge from vision-language models (VLMs). However, these methods typically rely on a single VLM to align the feature spaces of 3D models within a common language space, which limits the potential of 3D models to leverage the diverse spatial and semantic capabilities encapsulated in various foundation models. In this paper, we propose Cross-modal and Uncertainty-aware Agglomeration for Open-vocabulary 3D Scene Understanding dubbed CUA-O3D, the first model to integrate multiple foundation models-such as CLIP, DINOv2, and Stable Diffusion-into 3D scene understanding. We further introduce a deterministic uncertainty estimation to adaptively distill and harmonize the heterogeneous 2D feature embeddings from these models. Our method addresses two key challenges: (1) incorporating semantic priors from VLMs alongside the geometric knowledge of spatially-aware vision foundation models, and (2) using a novel deterministic uncertainty estimation to capture model-specific uncertainties across diverse semantic and geometric sensitivities, helping to reconcile heterogeneous representations during training. Extensive experiments on ScanNetV2 and Matterport3D demonstrate that our method not only advances open-vocabulary segmentation but also achieves robust cross-domain alignment and competitive spatial perception capabilities. The code will be available at: https://github.com/TyroneLi/CUA_O3D.

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Cited by 1 Pith paper

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  1. OmniCharacter: Towards Immersive Role-Playing Agents with Seamless Speech-Language Personality Interaction

    cs.CL 2025-05 conditional novelty 5.0 of 10

    OmniCharacter is a speech-language role-playing agent that generates character-specific voice responses with low latency, trained on a new 10K-dialogue, 135K-audio dataset of 20 game characters.

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