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COB-GS: Clear Object Boundaries in 3DGS Segmentation Based on Boundary-Adaptive Gaussian Splitting

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arxiv 2503.19443 v2 pith:V6LXHZMQ submitted 2025-03-25 cs.CV

classification cs.CV
keywords boundariesobjectsegmentationcob-gsgaussiansemanticvisualclear
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Accurate object segmentation is crucial for high-quality scene understanding in the 3D vision domain. However, 3D segmentation based on 3D Gaussian Splatting (3DGS) struggles with accurately delineating object boundaries, as Gaussian primitives often span across object edges due to their inherent volume and the lack of semantic guidance during training. In order to tackle these challenges, we introduce Clear Object Boundaries for 3DGS Segmentation (COB-GS), which aims to improve segmentation accuracy by clearly delineating blurry boundaries of interwoven Gaussian primitives within the scene. Unlike existing approaches that remove ambiguous Gaussians and sacrifice visual quality, COB-GS, as a 3DGS refinement method, jointly optimizes semantic and visual information, allowing the two different levels to cooperate with each other effectively. Specifically, for the semantic guidance, we introduce a boundary-adaptive Gaussian splitting technique that leverages semantic gradient statistics to identify and split ambiguous Gaussians, aligning them closely with object boundaries. For the visual optimization, we rectify the degraded suboptimal texture of the 3DGS scene, particularly along the refined boundary structures. Experimental results show that COB-GS substantially improves segmentation accuracy and robustness against inaccurate masks from pre-trained model, yielding clear boundaries while preserving high visual quality. Code is available at https://github.com/ZestfulJX/COB-GS.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion

    cs.CV 2025-08 conditional novelty 6.0 of 10

    IGFuse jointly optimizes segmentation-aware Gaussian fields from multiple scans of rearranged scenes, producing complete, manipulable 3D reconstructions without inpainting.

  2. DSG-World: Learning a 3D Gaussian World Model from Dual State Videos

    cs.CV 2025-06 conditional novelty 6.0 of 10

    DSG-World builds two segmented 3D Gaussian fields from two scene states and trains them with mutual consistency, enabling novel-state simulation without inpainting or dense capture.

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