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ARMO: Autoregressive Rigging for Multi-Category Objects
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Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potentially dynamic nature of certain shapes, such as humanoids, animals, and insects. To address this gap, we focus on rigging, a fundamental task in animation that establishes skeletal structures and skinning for 3D models. In this paper, we introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information. Unlike traditional benchmarks that rely on predefined standard poses (e.g., A-pose, T-pose), our dataset embraces diverse shape categories, styles, and poses. Leveraging this rich dataset, we propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner. By treating the skeletal structure as a complete graph and discretizing it into tokens, we encode the joints using an auto-encoder to obtain a latent embedding and an autoregressive model to predict the tokens. A mesh-conditioned latent diffusion model is used to predict the latent embedding for conditional skeleton generation. Our method addresses the limitations of regression-based approaches, which often suffer from error accumulation and suboptimal connectivity estimation. Through extensive experiments on the OmniRig dataset, our approach achieves state-of-the-art performance in skeleton prediction, demonstrating improved generalization across diverse object categories. The code and dataset will be made public for academic use upon acceptance.
Forward citations
Cited by 2 Pith papers
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SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials
A diffusion-based generative model jointly predicts shape, texture, and physics material parameters for 3D objects, using a new VLM-and-expert annotated dataset of 3,004 objects.
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G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors
G-Skin learns 3D Gaussian skinning weights for arbitrary skeletons by optimizing them against skeleton-controlled images generated by a fine-tuned diffusion model.
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