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Strategize Globally, Adapt Locally: A Multi-Turn Red Teaming Agent with Dual-Level Learning

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arxiv 2504.01278 v1 pith:ETKSKLRE submitted 2025-04-02 cs.AI

classification cs.AI
keywords learningmulti-turnagentalgnameattackframeworkgoalsmodel
verification ladder T0 review T1 audit T2 compute T3 formal
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The exploitation of large language models (LLMs) for malicious purposes poses significant security risks as these models become more powerful and widespread. While most existing red-teaming frameworks focus on single-turn attacks, real-world adversaries typically operate in multi-turn scenarios, iteratively probing for vulnerabilities and adapting their prompts based on threat model responses. In this paper, we propose \AlgName, a novel multi-turn red-teaming agent that emulates sophisticated human attackers through complementary learning dimensions: global tactic-wise learning that accumulates knowledge over time and generalizes to new attack goals, and local prompt-wise learning that refines implementations for specific goals when initial attempts fail. Unlike previous multi-turn approaches that rely on fixed strategy sets, \AlgName enables the agent to identify new jailbreak tactics, develop a goal-based tactic selection framework, and refine prompt formulations for selected tactics. Empirical evaluations on JailbreakBench demonstrate our framework's superior performance, achieving over 90\% attack success rates against GPT-3.5-Turbo and Llama-3.1-70B within 5 conversation turns, outperforming state-of-the-art baselines. These results highlight the effectiveness of dynamic learning in identifying and exploiting model vulnerabilities in realistic multi-turn scenarios.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. SoK: Intent-Oriented Systematization of Multi-Turn LLM Jailbreaks

    cs.CR 2026-08 conditional novelty 7.0 of 10

    Multi-turn LLM jailbreaks succeed based on how harmful intent is organized across turns, not on interaction length, and detection should shift to session and cross-session scope.

  2. Kaleidoscopic Teaming in Multi Agent Simulations

    cs.AI 2025-06

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