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BlockGaussian: Efficient Large-Scale Scene Novel View Synthesis via Adaptive Block-Based Gaussian Splatting

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arxiv 2504.09048 v2 pith:UIMVZDJI submitted 2025-04-12 cs.CV

classification cs.CV
keywords scenereconstructionlarge-scaleoptimizationblockblockgaussianduringefficient
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The recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated remarkable potential in novel view synthesis tasks. The divide-and-conquer paradigm has enabled large-scale scene reconstruction, but significant challenges remain in scene partitioning, optimization, and merging processes. This paper introduces BlockGaussian, a novel framework incorporating a content-aware scene partition strategy and visibility-aware block optimization to achieve efficient and high-quality large-scale scene reconstruction. Specifically, our approach considers the content-complexity variation across different regions and balances computational load during scene partitioning, enabling efficient scene reconstruction. To tackle the supervision mismatch issue during independent block optimization, we introduce auxiliary points during individual block optimization to align the ground-truth supervision, which enhances the reconstruction quality. Furthermore, we propose a pseudo-view geometry constraint that effectively mitigates rendering degradation caused by airspace floaters during block merging. Extensive experiments on large-scale scenes demonstrate that our approach achieves state-of-the-art performance in both reconstruction efficiency and rendering quality, with a 5x speedup in optimization and an average PSNR improvement of 1.21 dB on multiple benchmarks. Notably, BlockGaussian significantly reduces computational requirements, enabling large-scale scene reconstruction on a single 24GB VRAM device. The project page is available at https://github.com/SunshineWYC/BlockGaussian

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completion

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Viewpoint-orientation partitioning of cameras plus selective completion of sparse SfM points enables higher-quality large-scale surface meshes from 3DGS than spatial-block baselines.

  2. Signal Structure-Aware Gaussian Splatting for Large-Scale Scene Reconstruction

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    SIG synchronizes training-image resolution and Gaussian densification to measured scene bandwidth, plus sphere constraints on primitives, delivering better PSNR and 1.4–1.5× per-block speedups on large outdoor scenes.

  3. Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting

    cs.CV 2025-05 conditional novelty 6.0 of 10

    MixGS trains a holistic 3D Gaussian Splatting model with a view-aware decoder and a mixing operation, reporting state-of-the-art rendering quality on four large-scale scenes.

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