REVIEW 3 major objections 4 minor 77 references
NeuSEditor: From Multi-View Images to Text-Guided Neural Surface Edits
T0 review · 3 major / 4 minor · reviewed 2026-08-15 · deepseek-v4-flash
Pith's one-line read NeuSEditor shows that text-guided editing of neural implicit surfaces preserves identity and geometry when the network separates background, source, and target renderers and adds a Phong-shaded posterior distillation loss.
desk verdict Solid incremental extension of PDS with a new architecture and a Phong-shaded distillation loss, but the ablation table undercuts the paper's headline claim for that loss. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing mechanism is the three-renderer identity-preserving architecture together with the geometry-aware distillation loss. A background renderer uses an inverted-sphere density field; a source foreground renderer learns an SDF and the appearance of the original object; a target foreground renderer, initialized from and conditioned on the source, learns the edit. The Phong-aware loss term $\mathcal{L}_{\mathrm{PE}}$ computes stochastic latents (defined via the DDPM reverse-step mean, Eq. 9) for the source image and for a Phong-shaded version of the target surface, repeats the shading across three channels to fit the diffusion model input, and minimizes their squared difference; gradients are taken only through the renderer, omitting the diffusion U-Net Jacobian as in SDS. This is what carries the claimed geometric fidelity: the diffusion prior sees shading that varies with surface normal, so the gradient signal is tied to geometry rather than appearance alone.
What would settle it
Replace the Phong-shaded target render in $\mathcal{L}_{\mathrm{PE}}$ with a constant gray image of the same shape and rerun the ablation; if the multi-view LPIPS and floater counts stay the same, the geometric signal in the loss is not doing the claimed work. A complementary check is to render a set of shapes with Phong shading, push them through the diffusion encoder, and see whether latent-space distances between renderings correlate with surface-normal difference rather than with albedo difference.
Extended reading notes
Core claim
The central discovery is that identity preservation in text-guided implicit-surface editing is an architectural problem, not just a loss-tuning problem. The paper separates the scene into a background renderer (density field on an inverted sphere) and source and target foreground renderers (SDF-based, NeuS volume rendering), with the target conditioned on the source's geometry and feature outputs. On top of this, it defines a Phong-enhanced posterior distillation sampling objective, $\mathcal{L}_{\mathrm{PEPDS}} = \lambda_{\mathrm{PDS}}\mathcal{L}_{\mathrm{PDS}} + \lambda_{\mathrm{PE}}\mathcal{L}_{\mathrm{PE}}$, where $\mathcal{L}_{\mathrm{PDS}}$ aligns stochastic latents of source and target renderings and $\mathcal{L}_{\mathrm{PE}}$ aligns the source latent with the latent of a Phong-shaded target rendering computed from numerical SDF gradients. The paper argues that this combination keeps recognizable scene features, reduces floaters, and outperforms PDS and Instruct-NeRF2NeRF quantitatively and in a 41-participant user study across DTU, Blender, and IN2N datasets.
Load-bearing premise
The load-bearing assumption is that the diffusion model treats a Phong-shaded, three-channel copy of the target surface as a legitimate image, so the noise-recovery latent computed from it carries real geometric information that can steer the edit; if that input is out-of-distribution, the geometry-aware loss contributes no useful gradient and the architecture alone must explain the results.
Editorial extensions
If this is right
- Edits no longer require iterative dataset updates or a source text prompt; the identity is held in the source and background renderers while the target renderer learns only the change.
- Foreground edits leave the background untouched because the background renderer is separate, and the paper also shows the separation works in reverse, letting background-only edits preserve the foreground.
- The per-edit parameter cost is small and additive, about 14M parameters per edit on top of a 28M identity, so successive edits can be layered without retraining the identity.
- Measured on 34 tasks across DTU, Blender, and IN2N data, identity preservation (LPIPS against a separately trained NeRF) and user preference improve over PDS and Instruct-NeRF2NeRF, with the largest gains on DTU and Blender.
- Numerical SDF gradients used in the Phong shading produce cleaner meshes and fewer floaters than analytical gradients at similar CLIP alignment with the text prompt.
Reading between the lines
- If the architecture is the active ingredient in identity preservation, this three-way split should transfer to explicit representations such as Gaussian splatting: a source-conditioned target set of splats plus a normal-based shading loss could reproduce the identity gains without SDF rendering or marching cubes.
- The Phong-latent alignment rests on the diffusion encoder accepting repeated-channel shading as a real image; a direct test would swap the Phong input for a depth or normal map rendered in the same three-channel format and see whether the floater reduction persists, revealing whether the signal is geometric or merely a second, differently textured view.
- Because the head-to-head comparison gives PDS two prompts and NeuSEditor one, the reported gains may mix architectural benefit with prompt-count benefit; running the proposed architecture with the original two-prompt PDS loss would decompose the two.
- The additive parameter budget suggests a continual-editing regime in which edits compose in order; one could check whether 'make it a church' followed by 'make it snow' yields the same result as a single 'snowy church' prompt without retraining the identity.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. NeuSEditor proposes a two-stage pipeline for text-guided editing of neural implicit surfaces reconstructed from multi-view images. In the first stage, a source SDF-based renderer learns the identity of the input scene, including a separately modeled background. In the second stage, a target renderer, initialized from and conditioned on the source renderer, is optimized with a posterior distillation loss (PDS) augmented by a geometry-aware loss (LPE) that aligns the stochastic latents of a Phong-shaded target rendering with the source latents. The paper reports quantitative metrics (CLIP, LPIPS), a 41-participant user study over 34 editing experiments on DTU, Blender, and IN2N data, and qualitative comparisons against IN2N, PDS-NeRF, and PDS-Splat, concluding that the method outperforms prior work in identity preservation and geometric consistency.
Significance. If the claims hold, the contribution is practically valuable: it offers single-prompt text-guided editing of neural implicit surfaces without iterative dataset updates, with an architecture that explicitly separates foreground identity, background, and target edits. The user study is substantial (41 participants, 34 experiments, randomized order), and the evaluation spans three benchmark datasets with several scenes each. The method also ships a useful set of ablations, including a comparison of analytical versus numerical SDF gradients. The central novelty, the Phong-enhanced distillation loss, is clearly stated and is potentially interesting to the 3D editing community, but its validation is incomplete, and one ablation result is internally inconsistent.
major comments (3)
- [§5.2, Table 1] The ablation table directly contradicts the prose claim that the Phong-aware loss improves fidelity of fine details. On single-view LPIPS, the full method ('Ours') is worse than 'Arch + PDS' for both backbones (Alex: 0.700 vs 0.685; VGG: 0.683 vs 0.676), while only the multi-view consistency metric improves. Since the central claim of the paper is that LPE improves rendering and geometric quality, this inconsistency is load-bearing and needs to be resolved, either by reporting per-scene results, by explaining why single-view perceptual similarity may degrade while the user study still favors the full method, or by softening the claim in §5.2.
- [§4.3, Eqs. (13)–(18)] The geometry-aware term LPE feeds a Phong-shaded grayscale image, repeated across three channels, into the Stable Diffusion encoder. This input is out-of-distribution for a model trained on natural images, and the paper provides no experiment isolating the effect of this channel conversion, no comparison against alternative shading representations (e.g., normal maps or albedo-only renderings), and no measurement that the resulting latents carry geometric information rather than systematic grayscale-pattern bias. If the latents are biased, the gradient in Eq. (18) could pull the optimization in a spurious direction. The authors should add a dedicated validation: for example, measure latent-space distances between Phong-shaded inputs and natural images, or ablate LPE with a different shading input to show the geometric signal comes from the shading itself.
- [§5.3.1, Table 2] The identity-preservation metric is the LPIPS distance between the edited rendering and a reference rendering of the unedited scene produced by a separately trained NeRF. This conflates the intended magnitude of the edit with catastrophic forgetting: a method that successfully makes a drastic edit will necessarily have a large LPIPS distance even if no scene content is forgotten. The claim that 'our method preserves the original scene significantly better than competing approaches' therefore needs a more controlled evaluation, such as masking the foreground/background or measuring identity-related features in regions that should remain unchanged.
minor comments (4)
- [§5.3.1] There is a typo: 'editting' should be 'editing'.
- [Table 2 and §5.3] The labels are inconsistent: Table 2 uses 'PDSGS', while the text and Tables 3–4 use 'PDSSplat' for the same method. Please unify the notation.
- [§5.3.2, Tables 3–4] The user study reports mean scores but no statistical significance tests, confidence intervals, or inter-rater variability. Given the strong claims, at least a pairwise significance test would be appropriate.
- [§10, Eq. (22)] The conditioning input to the target geometry network is written as MLPtgt(Gsrc(x), Htgt(x)); the notation is clear, but the figure and text would benefit from stating explicitly whether Gsrc(x) refers to the source SDF value, the concatenated feature vector, or both.
Circularity Check
No significant circularity: the method is an empirical pipeline validated by external metrics and external pretrained diffusion models.
full rationale
NeuSEditor's central claims are empirical: an architecture with separate background, source, and target renderers, plus a distillation loss L_PEPDS = λ_PDS L_PDS + λ_PE L_PE that aligns stochastic latents from a frozen Stable Diffusion model. The source identity is learned in stage 1 from input images via photometric and eikonal losses and is retained as a separate renderer; the target renderer is initialized from and conditioned on the source. This is a design choice that plausibly explains identity preservation, not a fitted parameter later renamed as a prediction. The LPIPS identity-preservation evaluation uses an independently trained NeRF on the input images, so it is external to the proposed network. The LPE term feeds a repeated-grayscale Phong-shaded rendering into Stable Diffusion; whether this input is out-of-distribution is a correctness or robustness risk, not a circular reduction, because the Phong rendering is computed from target SDF gradients and compared with source latents through an external encoder. The ablation in Table 1 shows LPIPS(Alex) worsening when LPE is added (0.685 to 0.700) while multi-view consistency improves; this is an internal consistency concern, not evidence that any claim is definitionally forced. There is no load-bearing self-citation chain, no uniqueness theorem imported from the authors' prior work, no fitted input called a prediction, and no equation that reduces to its own inputs. The derivation is self-contained with respect to external benchmarks and baselines, so the appropriate finding is no significant circularity.
Assumptions & free parameters
free parameters (4)
- CFG guidance scale =
350 (100 for minimal edits)
- Phong loss weight lambda_PE =
0.2
- Identity learning iterations =
8K (DTU/Blender), versus 30K for baselines
- Numerical gradient step h =
unspecified 'very small positive value'
assumptions (4)
- domain assumption Stochastic latent alignment between source and target images (PDS assumption) provides a valid editing gradient for 3D scenes.
- ad hoc to paper A Phong-shaded grayscale image repeated across three channels is a valid input to Stable Diffusion, and its stochastic latents encode geometric information.
- domain assumption Initializing the target renderer from the source renderer and conditioning it on source geometry makes edits additive and identity-preserving.
- domain assumption SDF-based rendering with progressive hash encoding (Neuralangelo) produces geometry accurate enough for downstream editing.
Cite this review
Pith. "Pith review of NeuSEditor: From Multi-View Images to Text-Guided Neural Surface Edits." pith.science (2026). https://pith.science/paper/NOVDXEAY
@misc{pith2026250510827,
author = {Pith},
title = {Pith review of: NeuSEditor: From Multi-View Images to Text-Guided Neural Surface Edits},
year = {2026},
howpublished = {\url{https://pith.science/paper/NOVDXEAY}},
note = {Machine review of arXiv:2505.10827}
}
read the original abstract
Implicit surface representations are valued for their compactness and continuity, but they pose significant challenges for editing. Despite recent advancements, existing methods often fail to preserve identity and maintain geometric consistency during editing. To address these challenges, we present NeuSEditor, a novel method for text-guided editing of neural implicit surfaces derived from multi-view images. NeuSEditor introduces an identity-preserving architecture that efficiently separates scenes into foreground and background, enabling precise modifications without altering the scene-specific elements. Our geometry-aware distillation loss significantly enhances rendering and geometric quality. Our method simplifies the editing workflow by eliminating the need for continuous dataset updates and source prompting. NeuSEditor outperforms recent state-of-the-art methods like PDS and InstructNeRF2NeRF, delivering superior quantitative and qualitative results. For more visual results, visit: neuseditor.github.io.
Figures
Figures from the paper (9 more)
Reference graph
Works this paper leans on
-
[1]
Large-scale data for multiple-view stereopsis
Henrik Aanæs, Rasmus Ramsbøl Jensen, George V ogiatzis, Engin Tola, and Anders Bjorholm Dahl. Large-scale data for multiple-view stereopsis. IJCV, 2016. 2, 6
work page 2016
-
[2]
Cross-image attention for zero- shot appearance transfer
Yuval Alaluf, Daniel Garibi, Or Patashnik, Hadar Averbuch- Elor, and Daniel Cohen-Or. Cross-image attention for zero- shot appearance transfer. In ACM SIGGRAPH, 2024. 1
work page 2024
-
[3]
Tim Brooks, Aleksander Holynski, and Alexei A. Efros. In- structPix2Pix: Learning to follow image editing instructions. In CVPR, 2023. 1, 2
work page 2023
-
[4]
Tensorf: Tensorial radiance fields
Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, and Hao Su. Tensorf: Tensorial radiance fields. In ECCV, 2022. 2
2022
-
[5]
Fan- tasia3D: Disentangling geometry and appearance for high- quality text-to-3D content creation
Rui Chen, Yongwei Chen, Ningxin Jiao, and Kui Jia. Fan- tasia3D: Disentangling geometry and appearance for high- quality text-to-3D content creation. In ICCV, 2023. 1
work page 2023
-
[6]
Gensdf: Two- stage learning of generalizable signed distance functions
Gene Chou, Ilya Chugunov, and Felix Heide. Gensdf: Two- stage learning of generalizable signed distance functions. In NeurIPS, 2022. 1
work page 2022
-
[7]
Diffusion-sdf: Conditional generative modeling of signed distance func- tions
Gene Chou, Yuval Bahat, and Felix Heide. Diffusion-sdf: Conditional generative modeling of signed distance func- tions. 2023
work page 2023
-
[8]
Obja- verse: A universe of annotated 3d objects
Matt Deitke, Dustin Schwenk, Jordi Salvador, Luca Weihs, Oscar Michel, Eli VanderBilt, Ludwig Schmidt, Kiana Ehsani, Aniruddha Kembhavi, and Ali Farhadi. Obja- verse: A universe of annotated 3d objects. arXiv preprint arXiv:2212.08051, 2022
arXiv 2022
Show all 77 references
-
[9]
Objaverse-xl: A universe of 10m+ 3d objects
Matt Deitke, Ruoshi Liu, Matthew Wallingford, Huong Ngo, Oscar Michel, Aditya Kusupati, Alan Fan, Chris- tian Laforte, Vikram V oleti, Samir Yitzhak Gadre, Eli VanderBilt, Aniruddha Kembhavi, Carl V ondrick, Georgia Gkioxari, Kiana Ehsani, Ludwig Schmidt, and Ali Farhadi. Obja...
2023 arXiv
-
[10]
Hyperdiffusion: Generating implicit neural fields with weight-space diffusion
Ziya Erkoc ¸, Fangchang Ma, Qi Shan, Matthias Nießner, and Angela Dai. Hyperdiffusion: Generating implicit neural fields with weight-space diffusion. In ICCV, 2023. 1
2023
-
[11]
Text-to-audio generation using instruc- tion tuned llm and latent diffusion model
Deepanway Ghosal, Navonil Majumder, Ambuj Mehrish, and Soujanya Poria. Text-to-audio generation using instruc- tion tuned llm and latent diffusion model. arXiv preprint arXiv:2304.13731, 2023. 1
2023 arXiv
-
[12]
Implicit geometric regularization for learning shapes
Amos Gropp, Lior Yariv, Niv Haim, Matan Atzmon, and Yaron Lipman. Implicit geometric regularization for learning shapes. 2020. 4
2020
-
[13]
Instant neural surface reconstruction, 2022
Yuan-Chen Guo. Instant neural surface reconstruction, 2022. https://github.com/bennyguo/instant-nsr-pl. 1
2022
-
[14]
threestudio: A unified framework for 3d content generation
Yuan-Chen Guo, Ying-Tian Liu, Ruizhi Shao, Christian Laforte, Vikram V oleti, Guan Luo, Chia-Hao Chen, Zi- Xin Zou, Chen Wang, Yan-Pei Cao, and Song-Hai Zhang. threestudio: A unified framework for 3d content generation. https://github.com/threestudio- project/ threestudio, 2023. 1
2023
-
[15]
Instruct-NeRF2NeRF: Editing 3D scenes with instructions
Ayaan Haque, Matthew Tancik, Alexei Efros, Aleksander Holynski, and Angjoo Kanazawa. Instruct-NeRF2NeRF: Editing 3D scenes with instructions. In ICCV, 2023. 1, 2, 6, 7
2023
-
[16]
Delta de- noising score
Amir Hertz, Kfir Aberman, and Daniel Cohen-Or. Delta de- noising score. In ICCV, 2023. 2, 3, 4
2023
-
[17]
Classifier-free diffusion guidance
Jonathan Ho and Tim Salimans. Classifier-free diffusion guidance. In NeurIPS 2021 Workshop on Deep Generative Models and Downstream Applications, 2021. 1, 5
2021
-
[18]
Denoising diffu- sion probabilistic models
Jonathan Ho, Ajay Jain, and Pieter Abbeel. Denoising diffu- sion probabilistic models. NeurIPS, 2020. 1, 3, 4
2020
-
[19]
LoRA: Low-rank adaptation of large language models
Edward J Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen- Zhu, Yuanzhi Li, Shean Wang, Lu Wang, and Weizhu Chen. LoRA: Low-rank adaptation of large language models. In ICLR, 2022. 2, 4
2022
-
[20]
Make-an-audio: Text-to-audio genera- tion with prompt-enhanced diffusion models
Rongjie Huang, Jiawei Huang, Dongchao Yang, Yi Ren, Luping Liu, Mingze Li, Zhenhui Ye, Jinglin Liu, Xiang Yin, and Zhou Zhao. Make-an-audio: Text-to-audio genera- tion with prompt-enhanced diffusion models. arXiv preprint arXiv:2301.12661, 2023. 1
2023 arXiv
-
[21]
An edit friendly DDPM noise space: Inversion and manipulations
Inbar Huberman-Spiegelglas, Vladimir Kulikov, and Tomer Michaeli. An edit friendly DDPM noise space: Inversion and manipulations. In CVPR, 2024. 2, 3
2024
-
[22]
Shap-e: Generat- ing conditional 3d implicit functions
Heewoo Jun and Alex Nichol. Shap-e: Generat- ing conditional 3d implicit functions. arXiv preprint arXiv:2305.02463, 2023. 1
2023 arXiv
-
[23]
Spad: Spatially aware multi-view diffusers
Yash Kant, Aliaksandr Siarohin, Ziyi Wu, Michael Vasilkovsky, Guocheng Qian, Jian Ren, Riza Alp Guler, Bernard Ghanem, Sergey Tulyakov, and Igor Gilitschenski. Spad: Spatially aware multi-view diffusers. In CVPR, 2024. 1, 7
2024
-
[24]
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimk ¨uhler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM TOG, 2023. 1, 2
2023
-
[25]
Posterior distil- lation sampling
Juil Koo, Chanho Park, and Minhyuk Sung. Posterior distil- lation sampling. In CVPR, 2024. 1, 2, 3, 4, 5, 7
2024
-
[26]
Blip: Bootstrapping language-image pre-training for unified vision-language understanding and generation
Junnan Li, Dongxu Li, Caiming Xiong, and Steven Hoi. Blip: Bootstrapping language-image pre-training for unified vision-language understanding and generation. 2022. 1
2022
-
[27]
Nerfacc: Efficient sampling accelerates nerfs
Ruilong Li, Hang Gao, Matthew Tancik, and Angjoo Kanazawa. Nerfacc: Efficient sampling accelerates nerfs. arXiv preprint arXiv:2305.04966, 2023. 1
2023 arXiv
-
[28]
Neuralangelo: High-fidelity neural surface reconstruction
Zhaoshuo Li, Thomas M ¨uller, Alex Evans, Russell H Tay- lor, Mathias Unberath, Ming-Yu Liu, and Chen-Hsuan Lin. Neuralangelo: High-fidelity neural surface reconstruction. In CVPR, 2023. 1, 3, 4
2023
-
[29]
Magic3D: High-resolution text-to-3D content creation
Chen-Hsuan Lin, Jun Gao, Luming Tang, Towaki Takikawa, Xiaohui Zeng, Xun Huang, Karsten Kreis, Sanja Fidler, Ming-Yu Liu, and Tsung-Yi Lin. Magic3D: High-resolution text-to-3D content creation. In CVPR, 2023. 1
2023
-
[30]
Zero-1-to-3: Zero-shot one image to 3d object
Ruoshi Liu, Rundi Wu, Basile Van Hoorick, Pavel Tok- makov, Sergey Zakharov, and Carl V ondrick. Zero-1-to-3: Zero-shot one image to 3d object. In ICCV, 2023. 1
2023
-
[31]
Neural vol- umes: learning dynamic renderable volumes from images
Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, and Yaser Sheikh. Neural vol- umes: learning dynamic renderable volumes from images. ACM TOG, 2019. 2
2019
-
[32]
SDEdit: Guided 9 image synthesis and editing with stochastic differential equa- tions
Chenlin Meng, Yutong He, Yang Song, Jiaming Song, Jia- jun Wu, Jun-Yan Zhu, and Stefano Ermon. SDEdit: Guided 9 image synthesis and editing with stochastic differential equa- tions. In ICLR, 2022. 1
2022
-
[33]
Latent-nerf for shape-guided generation of 3D shapes and textures
Gal Metzer, Elad Richardson, Or Patashnik, Raja Giryes, and Daniel Cohen-Or. Latent-nerf for shape-guided generation of 3D shapes and textures. In CVPR, 2023. 1
2023
-
[34]
Srinivasan, Matthew Tancik, Jonathan T
Ben Mildenhall, Pratul P. Srinivasan, Matthew Tancik, Jonathan T. Barron, Ravi Ramamoorthi, and Ren Ng. NeRF: Representing scenes as neural radiance fields for view syn- thesis. In ECCV, 2020. 1, 2, 3, 4, 6
2020
-
[35]
Instant neural graphics primitives with a multires- olution hash encoding
Thomas M ¨uller, Alex Evans, Christoph Schied, and Alexan- der Keller. Instant neural graphics primitives with a multires- olution hash encoding. ACM TOG, 2022. 1, 2, 3, 5
2022
-
[36]
Contrastive denoising score for text-guided latent diffusion image editing
Hyelin Nam, Gihyun Kwon, Geon Yeong Park, and Jong Chul Ye. Contrastive denoising score for text-guided latent diffusion image editing. In CVPR, 2024. 4
2024
-
[37]
Point-e: A system for generat- ing 3d point clouds from complex prompts
Alex Nichol, Heewoo Jun, Prafulla Dhariwal, Pamela Mishkin, and Mark Chen. Point-e: A system for generat- ing 3d point clouds from complex prompts. arXiv preprint arXiv:2212.08751, 2022. 1
2022 arXiv
-
[38]
Differentiable volumetric rendering: Learn- ing implicit 3d representations without 3d supervision
Michael Niemeyer, Lars Mescheder, Michael Oechsle, and Andreas Geiger. Differentiable volumetric rendering: Learn- ing implicit 3d representations without 3d supervision. In CVPR, 2020. 1, 2
2020
-
[39]
Floaters no more: Radiance field gradient scaling for improved near-camera training
Julien Philip and Valentin Deschaintre. Floaters no more: Radiance field gradient scaling for improved near-camera training. Eurographics Symposium on Rendering, 2023. 1, 5
2023
-
[40]
Barron, and Ben Milden- hall
Ben Poole, Ajay Jain, Jonathan T. Barron, and Ben Milden- hall. Dreamfusion: Text-to-3D using 2D diffusion. In ICLR,
-
[41]
Learn- ing transferable visual models from natural language super- vision
Alec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh, Gabriel Goh, Sandhini Agarwal, Girish Sastry, Amanda Askell, Pamela Mishkin, Jack Clark, et al. Learn- ing transferable visual models from natural language super- vision. 2021. 1, 5
2021
-
[42]
Dreambooth3D: Subject-driven text-to-3D generation
Amit Raj, Srinivas Kaza, Ben Poole, Michael Niemeyer, Nataniel Ruiz, Ben Mildenhall, Shiran Zada, Kfir Aberman, Michael Rubinstein, Jonathan Barron, et al. Dreambooth3D: Subject-driven text-to-3D generation. In ICCV, 2023. 1
2023
-
[43]
Hierarchical text-conditional image gen- eration with clip latents
Aditya Ramesh, Prafulla Dhariwal, Alex Nichol, Casey Chu, and Mark Chen. Hierarchical text-conditional image gen- eration with clip latents. arXiv preprint arXiv:2204.06125,
-
[44]
High-resolution image syn- thesis with latent diffusion models
Robin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser, and Bj¨orn Ommer. High-resolution image syn- thesis with latent diffusion models. In CVPR, 2022. 3, 4
2022
-
[45]
Dreambooth: Fine tuning text-to-image diffusion models for subject-driven generation
Nataniel Ruiz, Yuanzhen Li, Varun Jampani, Yael Pritch, Michael Rubinstein, and Kfir Aberman. Dreambooth: Fine tuning text-to-image diffusion models for subject-driven generation. In CVPR, 2023. 1
2023
-
[46]
Stable diffusion v1.5
RunwayML. Stable diffusion v1.5. https : / / huggingface . co / stable - diffusion - v1 - 5 / stable-diffusion-v1-5 , 2022. 4
2022
-
[47]
Structure-from-motion revisited
Johannes Lutz Sch ¨onberger and Jan-Michael Frahm. Structure-from-motion revisited. In CVPR, 2016. 1, 6
2016
-
[48]
Laion-400m: Open dataset of clip-filtered 400 million image-text pairs
Christoph Schuhmann, Richard Vencu, Romain Beaumont, Robert Kaczmarczyk, Clayton Mullis, Aarush Katta, Theo Coombes, Jenia Jitsev, and Aran Komatsuzaki. Laion-400m: Open dataset of clip-filtered 400 million image-text pairs. arXiv preprint arXiv:2111.02114, 2021. 1
2021 arXiv
-
[49]
Laion-5b: An open large-scale dataset for training next generation image-text models
Christoph Schuhmann, Romain Beaumont, Richard Vencu, Cade Gordon, Ross Wightman, Mehdi Cherti, Theo Coombes, Aarush Katta, Clayton Mullis, Mitchell Worts- man, et al. Laion-5b: An open large-scale dataset for training next generation image-text models. In NeurIPS, 2022. 1
2022
-
[50]
MVDream: Multi-view diffusion for 3D generation
Yichun Shi, Peng Wang, Jianglong Ye, Mai Long, Kejie Li, and Xiao Yang. MVDream: Multi-view diffusion for 3D generation. arXiv preprint arXiv:2308.16512, 2023. 1, 7
2023 arXiv
-
[51]
Diffusion-based signed distance fields for 3d shape gener- ation
Jaehyeok Shim, Changwoo Kang, and Kyungdon Joo. Diffusion-based signed distance fields for 3d shape gener- ation. In CVPR, 2023. 1
2023
-
[52]
Denois- ing diffusion implicit models
Jiaming Song, Chenlin Meng, and Stefano Ermon. Denois- ing diffusion implicit models. In ICLR, 2021. 1
2021
-
[53]
Generative modeling by esti- mating gradients of the data distribution
Yang Song and Stefano Ermon. Generative modeling by esti- mating gradients of the data distribution. In NeurIPS, 2019
2019
-
[54]
Score-based generative modeling through stochastic differential equa- tions
Yang Song, Jascha Sohl-Dickstein, Diederik P Kingma, Ab- hishek Kumar, Stefano Ermon, and Ben Poole. Score-based generative modeling through stochastic differential equa- tions. In ICLR, 2021. 1
2021
-
[55]
Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
Cheng Sun, Min Sun, and Hwann-Tzong Chen. Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction. In CVPR, 2022. 2
2022
-
[56]
Nerfstudio: A modular framework for neural radiance field development
Matthew Tancik, Ethan Weber, Evonne Ng, Ruilong Li, Brent Yi, Justin Kerr, Terrance Wang, Alexander Kristof- fersen, Jake Austin, Kamyar Salahi, Abhik Ahuja, David McAllister, and Angjoo Kanazawa. Nerfstudio: A modular framework for neural radiance field development. In ACM SI...
2023
-
[57]
Instruct-gs2gs: Editing 3d gaussian splats with instructions, 2024
Cyrus Vachha and Ayaan Haque. Instruct-gs2gs: Editing 3d gaussian splats with instructions, 2024. 2
2024
-
[58]
Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction. In NeurIPS, 2021. 2, 3, 4, 5, 1
2021
-
[59]
Prolificdreamer: High-fidelity and diverse text-to-3d generation with variational score distilla- tion
Zhengyi Wang, Cheng Lu, Yikai Wang, Fan Bao, Chongxuan Li, Hang Su, and Jun Zhu. Prolificdreamer: High-fidelity and diverse text-to-3d generation with variational score distilla- tion. In NeurIPS, 2023. 1
2023
-
[60]
A latent space of stochastic diffusion models for zero-shot image editing and guidance
Chen Henry Wu and Fernando De la Torre. A latent space of stochastic diffusion models for zero-shot image editing and guidance. In ICCV, 2023. 2, 3
2023
-
[61]
Point-nerf: Point- based neural radiance fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, and Ulrich Neumann. Point-nerf: Point- based neural radiance fields. In CVPR, 2022. 2
2022
-
[62]
Diffsound: Discrete diffusion model for text-to-sound generation
Dongchao Yang, Jianwei Yu, Helin Wang, Wen Wang, Chao Weng, Yuexian Zou, and Dong Yu. Diffsound: Discrete diffusion model for text-to-sound generation. IEEE/ACM Transactions on Audio, Speech, and Language Processing ,
-
[63]
Multiview neu- ral surface reconstruction by disentangling geometry and ap- pearance
Lior Yariv, Yoni Kasten, Dror Moran, Meirav Galun, Matan Atzmon, Basri Ronen, and Yaron Lipman. Multiview neu- ral surface reconstruction by disentangling geometry and ap- pearance. In NeurIPS, 2020. 1, 2
2020
-
[64]
V ol- ume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman. V ol- ume rendering of neural implicit surfaces. InNeurIPS, 2021. 2, 3, 4 10
2021
-
[65]
gsplat: An open-source library for Gaussian splatting
Vickie Ye, Ruilong Li, Justin Kerr, Matias Turkulainen, Brent Yi, Zhuoyang Pan, Otto Seiskari, Jianbo Ye, Jeffrey Hu, Matthew Tancik, and Angjoo Kanazawa. gsplat: An open-source library for Gaussian splatting. arXiv preprint arXiv:2409.06765, 2024. 2, 7
2024 arXiv
-
[66]
PlenOctrees for real-time rendering of neural radiance fields
Alex Yu, Ruilong Li, Matthew Tancik, Hao Li, Ren Ng, and Angjoo Kanazawa. PlenOctrees for real-time rendering of neural radiance fields. In ICCV, 2021. 2
2021
-
[67]
Sdfstudio: A unified framework for surface reconstruction, 2022
Zehao Yu, Anpei Chen, Bozidar Antic, Songyou Peng, Apra- tim Bhattacharyya, Michael Niemeyer, Siyu Tang, Torsten Sattler, and Andreas Geiger. Sdfstudio: A unified framework for surface reconstruction, 2022. 1, 3
2022
-
[68]
Nerf++: Analyzing and improving neural radiance fields
Kai Zhang, Gernot Riegler, Noah Snavely, and Vladlen Koltun. Nerf++: Analyzing and improving neural radiance fields. arXiv preprint arXiv:2010.07492, 2020. 3, 1
2010 arXiv
-
[69]
Adding conditional control to text-to-image diffusion models, 2023
Lvmin Zhang, Anyi Rao, and Maneesh Agrawala. Adding conditional control to text-to-image diffusion models, 2023. 2, 4
2023
-
[70]
The unreasonable effectiveness of deep features as a perceptual metric
Richard Zhang, Phillip Isola, Alexei A Efros, Eli Shechtman, and Oliver Wang. The unreasonable effectiveness of deep features as a perceptual metric. In CVPR, 2018. 5
2018
-
[71]
HiFA: High-fidelity text-to- 3D with advanced diffusion guidance
Joseph Zhu and Peiye Zhuang. HiFA: High-fidelity text-to- 3D with advanced diffusion guidance. In ICLR, 2024. 1
2024
-
[72]
Dreameditor: Text-driven 3d scene editing with neural fields
Jingyu Zhuang, Chen Wang, Liang Lin, Lingjie Liu, and Guanbin Li. Dreameditor: Text-driven 3d scene editing with neural fields. In SIGGRAPH Asia, 2023. 1 11 NeuSEditor: From Multi-View Images to Text-Guided Neural Surface Edits Supplementary Material Input imageBackground (𝐼𝑏𝑔...
2023
-
[73]
Network Architecture Details As shown in Fig. 7, our network architecture simultane- ously captures three critical components: (1) the back- ground scene context, (2) the source input’s foreground el- ements, and (3) the target edited scene composition. The architecture compri...
-
[74]
additive learning
Background editing As discussed in Sec. 7, the background is modeled using ra- diance fields, with a separate set of hash grids as positional encodings. This background model utilizes its own geom- etry and renderer subnetworks. Our method also supports background editing. Sim...
-
[75]
make it a church’’). However, like most generative tech- 3 𝑦!
A voiding mode collapse Mode collapse is a common issue in generative AI pipelines (e.g. GANs, GPTs, text-to-3Ds) where the generator learns to produce a limited set of (or similar) outputs, ignoring the full diversity of the target data distribution. Attentive read- ers may h...
-
[76]
turn the bear into a polar bear
SDF gradient computation We have observed that, during editing, the numerical com- putation of the SDF gradient (via finite differences) results in cleaner and smoother geometry compared to using the analytical gradient via torch.autograd.grad. Fig. 11 shows the geometry netwo...
-
[77]
up” vector to be normal of the dominant ground plane, with the scene center defined as the closest “intersection
Dataset and benchmark details Algorithm 1 Generate DTU Spherical Camera Poses 1: function DTUS PHERIC POSES (cams, n steps) 2: center← [0, 0, 0] 3: cam center← mean(cams) 4: eigvecs← eigenvectors(camsT× cams) 5: up← eigvecs[:, 1] 6: rot dir← cross(up, cam center) 7: max angle←...
Reviewed August 15, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.