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Paper Citation Record · LEDGER

Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting

As of 17 August 2026, this Paper Citation Record lists 3 of 3 outbound references and 3 inbound Pith citation observations for arXiv:2505.18764.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2505.18764 v2

Coverage vector

measured 3 of 3 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T14:32:44.719018Z

measured 6 of 6 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 3 of 3 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-13T23:18:13.057457Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-06-28T22:32:43.857387Z

Reference resolution

3 of 3 outbound references displayed

  • verified exact0
  • verified fuzzy0
  • unresolved2
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch1

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation a9408e3f-7442-419f-9d64-642b7026f501 · outbound

This paper cites Onesweep: A Faster Least Significant Digit Radix Sort for GPUs.

Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting Onesweep: A Faster Least Significant Digit Radix Sort for GPUs

Reference 2002

Resolution
unresolved
no resolver link, observed 2026-08-07T14:32:44.540687Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:32:44.540687Z digest=sha256:b1b769457f1d1bf2be60df98cc7928ad13b251710866bc08f160122d2a81aa86

Observation 17fbd656-ee4b-4cd7-a15c-8d021af843ba · outbound

This paper cites Hardware-Rasterized Ray-Based Gaussian Splatting.

Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting Hardware-Rasterized Ray-Based Gaussian Splatting

Reference 2022

Resolution
metadata mismatch
local_arxiv, observed 2026-08-07T14:32:44.965021Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-07T14:32:44.605838Z digest=sha256:8a8f97baea7d1cc5ea987464e0ad5fba560b9131f112225750eedf641d81f8c1

Observation 3f35bf75-8638-44d5-ab5c-ac8ce9348570 · outbound

This paper cites FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering.

Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-07T14:32:44.719018Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:32:44.719018Z digest=sha256:102271feba3f6b663522c5cf364299376f03a04c517d38a1d77e55e3a11e349a

Pith citing papers

Observation 287034d0-ce52-48c6-9304-17ac0e4133f8 · inbound

Does it matter which Gaussians you pick in 4D Gaussian streaming? cites this paper.

Does it matter which Gaussians you pick in 4D Gaussian streaming? Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting

Reference 55

Resolution
unresolved
no resolver link, observed 2026-07-13T23:18:13.057457Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T23:18:13.057457Z digest=sha256:502c6d2613744a346a6820681fd110355a8441e4d6f9bcbdf05590791f1b23b5

Observation 07d28508-8d95-4a91-8360-c8ddff16d0e4 · inbound

VkSplat: High-Performance 3DGS Training in Vulkan Compute cites this paper.

VkSplat: High-Performance 3DGS Training in Vulkan Compute Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting

Reference 7

Resolution
verified exact
arxiv_id, observed 2026-05-11T15:26:05.699134Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=arxiv_source observed=2026-05-09T20:07:10.164408Z digest=sha256:255bf5d5755e23093b1f13b6a2f769a8529239ff5b656d62c11798564813c20d

Observation 3a8afd6e-6ac3-4f8d-a83f-75fbd2b6278d · inbound

HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting cites this paper.

HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting

Reference 41

Resolution
verified exact
arxiv_id, observed 2026-06-28T22:32:43.859213Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-06-28T22:31:54.078898Z digest=sha256:5506c7e20482ea2bf9afb8d92cb4a7605128559494765789167785ca77b0bb1f