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Paper Citation Record · LEDGER

Triangle Splatting for Real-Time Radiance Field Rendering

As of 16 August 2026, this Paper Citation Record lists 41 of 41 outbound references and 3 inbound Pith citation observations for arXiv:2505.19175.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2505.19175 v1

Coverage vector

measured 41 of 41 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T14:24:37.533533Z

measured 44 of 44 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-16T06:30:59.297886+00:00

measured 3 of 3 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-04T17:08:43.246070Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

41 of 41 outbound references displayed

  • verified exact5
  • verified fuzzy7
  • unresolved24
  • parse uncertain0
  • malformed identifier5
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 3284b814-98c8-4c10-881b-38f15172dd80 · outbound

This paper cites Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P.

Triangle Splatting for Real-Time Radiance Field Rendering Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, and Pratul P

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.801228Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:35.421551Z digest=sha256:b631f8b40eaa77e33e4324c0d47161ce8aa1c1f5960784f965be8d38a809c9bd

Observation 4d25d9fc-a2a3-4346-a7b8-9da252a0b427 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

Triangle Splatting for Real-Time Radiance Field Rendering Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:35.681980Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:35.681980Z digest=sha256:6b70bf65f6f25a164f30c535ce74bb947063d5f3dac725d2b30a06ee75b8d789

Observation daefe1e8-c0e1-4272-b07e-bc0fd1311be9 · outbound

This paper cites Chan, Connor Z.

Triangle Splatting for Real-Time Radiance Field Rendering Chan, Connor Z

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.771734Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:35.836191Z digest=sha256:095fde00770ba992bcb61e45f3fd99922ce937d330fc809f59d4205ddedea95b

Observation 56e5be37-8ee2-456f-abdd-f3aa78712005 · outbound

This paper cites TensoRF: Tensorial radiance fields.

Triangle Splatting for Real-Time Radiance Field Rendering TensoRF: Tensorial radiance fields

Reference 5

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.749744Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:36.045420Z digest=sha256:26c43d809e27c5184b7bd7149c94059795e605359a242cb288121da0942d5593

Observation 773d24c0-3e56-4f1a-ba4e-74545fff55f2 · outbound

This paper cites Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels.

Triangle Splatting for Real-Time Radiance Field Rendering Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.150326Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.150326Z digest=sha256:c8f722ef709433feeec8f6a68bca6902800eb5918e1400b861a7da5d0247a75a

Observation ec962269-f42f-44fa-83dd-40c4d1714c31 · outbound

This paper cites CvxNet: Learnable convex decomposition.

Triangle Splatting for Real-Time Radiance Field Rendering CvxNet: Learnable convex decomposition

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.254529Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.254529Z digest=sha256:9cb3af1b91cb5d540727a1ca9aa79e8230d57d8aa53f01494bdcd0e007812ed7

Observation 67df8c48-3183-447d-a636-76a7c1a5c67d · outbound

This paper cites Learning to render novel views from wide-baseline stereo pairs.

Triangle Splatting for Real-Time Radiance Field Rendering Learning to render novel views from wide-baseline stereo pairs

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.359229Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.359229Z digest=sha256:a0e19adc75af19f92524fe17fd1bbcd07e40e41bc7a1233016b7e21b13abcedf

Observation b6543789-382f-4966-ab09-31f6b20a9eab · outbound

This paper cites Point-Based Graphics.

Triangle Splatting for Real-Time Radiance Field Rendering Point-Based Graphics

Reference 11

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.715002Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:36.515543Z digest=sha256:43cbb5dbaa7e35c85e2243f3ea6a378da632abc9d2b6ca93f9c2a273c88bc2a9

Observation eb16fa37-24db-4433-a648-840195a279d5 · outbound

This paper cites 3D convex splatting: Radiance field rendering with 3D smooth convexes.

Triangle Splatting for Real-Time Radiance Field Rendering 3D convex splatting: Radiance field rendering with 3D smooth convexes

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.687938Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:36.787242Z digest=sha256:634a480328833484ebeb59be20f7dde904977bae31d7f273e7ec2949d20db7fb

Observation 9aad3b64-7fee-46c2-9353-b6886091fc1f · outbound

This paper cites 2D Gaussian splatting for geometrically accurate radiance fields.

Triangle Splatting for Real-Time Radiance Field Rendering 2D Gaussian splatting for geometrically accurate radiance fields

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.843938Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.843938Z digest=sha256:88fb80669d6299addf461da6db38855d577e42fc56e4a247a9a13460e2af967a

Observation d625b4d4-e276-4a71-86ec-9e065f64c67e · outbound

This paper cites Deformable Radial Kernel Splatting.

Triangle Splatting for Real-Time Radiance Field Rendering Deformable Radial Kernel Splatting

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:36.897101Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:36.897101Z digest=sha256:071dd0086a3de99c589e4c0fca03dfb26f98aeaf3774a86ecddd9106454439c1

Observation 1780d94b-97a3-4dc5-b47e-7ebee3e442e2 · outbound

This paper cites Large scale multi-view stereopsis evaluation.

Triangle Splatting for Real-Time Radiance Field Rendering Large scale multi-view stereopsis evaluation

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.201329Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.201329Z digest=sha256:22f424a85fd95ce84144250c0aa3f5465576c7aa1466d737c54b146af9bbd938

Observation bd13c90d-4a24-4e1c-b16d-7cd57039b293 · outbound

This paper cites Neural 3D mesh renderer.

Triangle Splatting for Real-Time Radiance Field Rendering Neural 3D mesh renderer

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.652286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.300122Z digest=sha256:6bf35899dcbf728ec4be364cfd8427693d61ccecf36f34055c122c239be60390

Observation 56731ba9-8c6d-4ccb-a2e6-a53656f62925 · outbound

This paper cites Poisson surface reconstruction.

Triangle Splatting for Real-Time Radiance Field Rendering Poisson surface reconstruction

Reference 20

Resolution
verified exact
doi, observed 2026-08-07T14:24:37.889023Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.378083Z digest=sha256:a9db51b4899f117803dfaa8ee253f9cfbc9c8717773a6904fcd6d0dccd0c9c51

Observation a3127098-4ab3-4e21-aa8f-876899fa5319 · outbound

This paper cites 3D Gaussian splatting for real-time radiance field rendering.

Triangle Splatting for Real-Time Radiance Field Rendering 3D Gaussian splatting for real-time radiance field rendering

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.387618Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.387618Z digest=sha256:b9a16631914b11e17260be09cc44288eeac26718f1f245e8a1187942ac965e0f

Observation 0ca70b51-49e6-419c-baad-7f87abdae379 · outbound

This paper cites 3D Gaussian splatting as Markov chain Monte Carlo.

Triangle Splatting for Real-Time Radiance Field Rendering 3D Gaussian splatting as Markov chain Monte Carlo

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.620452Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.392298Z digest=sha256:a955abb3577de981c71448a4fcf15238145696c2397426a881a0c8ac507f08d4

Observation 8652b0b4-0d95-499e-832f-1b14a114aa1e · outbound

This paper cites Tanks and temples: bench- marking large-scale scene reconstruction.

Triangle Splatting for Real-Time Radiance Field Rendering Tanks and temples: bench- marking large-scale scene reconstruction

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.398213Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.398213Z digest=sha256:317f60132f3a1aa325fb26cb904e8873587f31cf3f303d350b2b23f871866e77

Observation 33e63712-e9a7-46ab-8e7b-82f8a9abbcf3 · outbound

This paper cites Tetra-NeRF: Representing neural radiance fields using tetrahedra.

Triangle Splatting for Real-Time Radiance Field Rendering Tetra-NeRF: Representing neural radiance fields using tetrahedra

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.593656Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.404076Z digest=sha256:b5e116ad2e36fbd6a66d62fda472c72b42246dc8259f1942ab28fafcbfbca663

Observation 1d3e28a1-da34-41c0-9c4c-ad629c4af28d · outbound

This paper cites Deformable Beta Splatting.

Triangle Splatting for Real-Time Radiance Field Rendering Deformable Beta Splatting

Reference 25

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.413768Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.413768Z digest=sha256:af25d361ae5e3e43de4314eae5669909192d024e72f3286c918bbe1bc44d1a44

Observation b4bc45cf-c95f-444c-a9d2-461077c78749 · outbound

This paper cites Soft rasterizer: A differentiable renderer for image-based 3D reasoning.

Triangle Splatting for Real-Time Radiance Field Rendering Soft rasterizer: A differentiable renderer for image-based 3D reasoning

Reference 26

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.419006Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.419006Z digest=sha256:d6ca21d2bce290fe86acab3f2af314cb77536c49092d0e680dda9100e47d1f52

Observation 80dd13fe-86a9-4118-b0b3-2bf10aedd08c · outbound

This paper cites Loper and Michael J.

Triangle Splatting for Real-Time Radiance Field Rendering Loper and Michael J

Reference 27

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.568203Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.423515Z digest=sha256:d364b601096b139805bf00f708e65f2bce6883b5a61ec9b60382c41c112457ac

Observation 246eaeb2-bdec-4c6e-a561-3b5f6c37bb6e · outbound

This paper cites Dynamic 3D Gaussians: Tracking by persistent dynamic view synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering Dynamic 3D Gaussians: Tracking by persistent dynamic view synthesis

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.428752Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.428752Z digest=sha256:f557be1e74595de55b148b2d3510e0d2c3d5210d6f6fc9427cb25aa544ed0dd3

Observation 767bfbb5-86bd-4ea1-bf9f-b6f118e60473 · outbound

This paper cites EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Reference 29

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.433735Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.433735Z digest=sha256:c173f525ce22a6e8ea23c5542cf225a1744dca4e7b3936a476aeb13df313f753

Observation b049b607-d348-4213-90cb-6d9e63ceb47c · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Triangle Splatting for Real-Time Radiance Field Rendering Srinivasan, Matthew Tancik, Jonathan T

Reference 30

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.546246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.440749Z digest=sha256:8238e0c4989164a5db2117fcd02a12c2de5148d23c2a40b487d0a38db7c9c243

Observation c77e650b-2b25-4523-91ac-d4b1ef865270 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Triangle Splatting for Real-Time Radiance Field Rendering Srinivasan, Matthew Tancik, Jonathan T

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T14:24:39.511080Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.445815Z digest=sha256:246e5d911bf4ff5bdfdacdb09784e13b6c83ce20fb920f93b8c274b7df245a7e

Observation 0eb7fe0e-1069-4de6-90a4-5aa35c2dbdf7 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

Triangle Splatting for Real-Time Radiance Field Rendering Instant neural graphics primitives with a multiresolution hash encoding

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.454327Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.454327Z digest=sha256:e45fa2fa653cd6eb2763abf89bdae823d43f37f0b2a782985817d974183ba8d3

Observation ec01963d-74e7-45c0-ab90-16f06f75b2e9 · outbound

This paper cites StopThePop: Sorted Gaussian splatting for view-consistent real-time rendering.

Triangle Splatting for Real-Time Radiance Field Rendering StopThePop: Sorted Gaussian splatting for view-consistent real-time rendering

Reference 33

Resolution
malformed identifier
raw_fallback, observed 2026-08-07T14:24:39.479047Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.460020Z digest=sha256:336e1800711cb5a286eafa938ff436ef257c9763499b42db8531730d3a93be3a

Observation 1669e2a6-c665-4291-aa5f-47c9de2c4ada · outbound

This paper cites KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs.

Triangle Splatting for Real-Time Radiance Field Rendering KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.466553Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.466553Z digest=sha256:a49c22dae3902842e8d32745caecf6b88d304afffd9b52858d402aca3d555fbc

Observation a5f2845f-232f-4aa2-9bfe-856baea24aa8 · outbound

This paper cites MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes.

Triangle Splatting for Real-Time Radiance Field Rendering MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.473353Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.473353Z digest=sha256:67a32af29051d3775364d85a00437d5da66ceef486f7cc9fdd3f3e43f4d7e54b

Observation 9dbfe2d8-a987-48e5-95bb-a05f9cefd24f · outbound

This paper cites Schonberger and Jan-Michael Frahm.

Triangle Splatting for Real-Time Radiance Field Rendering Schonberger and Jan-Michael Frahm

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.482553Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.482553Z digest=sha256:03ab4628026010e112089e7796812a1ba1269143030a21c9133c56c3359f34ca

Observation 403b6204-89fa-4ce9-a7df-8984b0dec31b · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

Triangle Splatting for Real-Time Radiance Field Rendering Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.487253Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.487253Z digest=sha256:0d87f0334e7c44fd1b1afc3a5f680e2868bac3ca9e7a1cdffcda6b2e04e2b654

Observation 431cd2d3-af18-46a7-8266-a05e23ff66da · outbound

This paper cites BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.492471Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.492471Z digest=sha256:9834af536e815e58e5fd6a88f2562be74a3ebaf52ac1f81ec3a24e58248e209f

Observation 9eb371ba-eeb8-488e-9c33-b3ea2543d7c0 · outbound

This paper cites Volume Rendering Digest (for NeRF).

Triangle Splatting for Real-Time Radiance Field Rendering Volume Rendering Digest (for NeRF)

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.508390Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.508390Z digest=sha256:2c97a5beaaf95f8c4daf79446edb166157dc00dbfdb760b8a28657e733928517

Observation c4b452c6-2214-4570-aca7-48a99b7d39e6 · outbound

This paper cites LinPrim: Linear primitives for differentiable volumetric rendering.

Triangle Splatting for Real-Time Radiance Field Rendering LinPrim: Linear primitives for differentiable volumetric rendering

Reference 40

Resolution
verified exact
doi, observed 2026-08-07T14:24:37.749287Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.515815Z digest=sha256:bd48cddb08f117d1b57f000691501749364a2fb10711ff282fce099f112c5264

Observation d2d75d4f-57af-4e33-ba26-76d3868e0203 · outbound

This paper cites NeRF++: Analyzing and Improving Neural Radiance Fields.

Triangle Splatting for Real-Time Radiance Field Rendering NeRF++: Analyzing and Improving Neural Radiance Fields

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.528719Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.528719Z digest=sha256:28544e2ab6aca0e35f5a01da04e679b32a66404ee9504f9fea139265f8d059bb

Observation ff649294-0576-4bb5-a0cf-158cc60993d7 · outbound

This paper cites HUGS: Holistic urban 3D scene understanding via Gaussian splatting.

Triangle Splatting for Real-Time Radiance Field Rendering HUGS: Holistic urban 3D scene understanding via Gaussian splatting

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.533533Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.533533Z digest=sha256:90b93b38fc2c229dbf1acb30c4d6402627431b1ae11fd895cf55bd4304e4e4f9

Observation c7ae2959-c9b0-46fb-b823-fb2514abece1 · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2018

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.367992Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.367992Z digest=sha256:85dfb6aa9c2c6e1e36ecb7147accdb97720d1aae40902091a9e47f6856706074

Observation 58d0cbc9-6774-46e7-9922-49905e03689a · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2021

Resolution
verified exact
raw_fallback, observed 2026-08-07T14:24:39.446548Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:35.522068Z digest=sha256:21a79d5c163b991997800f2df82a67b993efdaa4894a07d83778406f3fa7c5ce

Observation 9217dbc0-0f94-4db9-bc2f-96fa5ea194b4 · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2022

Resolution
verified exact
raw_fallback, observed 2026-08-07T14:24:39.134966Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:35.897503Z digest=sha256:1bf6adfe710a34acd0fa2170ac2aa2728c88946c5c614d76d54b9c5a7d7b19ee

Observation 5bd7bac6-72d2-40e5-b95e-c743ac087251 · outbound

This paper cites an unresolved cited work.

Triangle Splatting for Real-Time Radiance Field Rendering Unresolved cited work

Reference 2023

Resolution
verified exact
raw_fallback, observed 2026-08-07T14:24:38.449132Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-07T14:24:37.409375Z digest=sha256:19e79a7f990f23ccd5130c906cbd12390752e4e001e36681281b48bd8409c846

Observation 352b01e1-6ec0-46e4-a978-22cb26b73166 · outbound

This paper cites BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis.

Triangle Splatting for Real-Time Radiance Field Rendering BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-07T14:24:37.502156Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:24:37.502156Z digest=sha256:79fbc147a0316239b5b7c9c0b65024d19ce700f00749d87c70a1a36b2a531aac

Pith citing papers

Observation 8f6ad4f1-df1d-4aba-85c1-4556df0c6b10 · inbound

SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting cites this paper.

SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting Triangle Splatting for Real-Time Radiance Field Rendering

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-04T17:08:43.246070Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-04T17:08:43.246070Z digest=sha256:3074aa0e609bd430b5b9d886fabbee16c58bb5dbfc8fb41264ca5c265cb9977e

Observation 42acb876-0e6e-412c-9146-65348bbbefd5 · inbound

Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields cites this paper.

Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields Triangle Splatting for Real-Time Radiance Field Rendering

Reference 7

Resolution
malformed identifier
no resolver link, observed 2026-07-13T21:54:40.630115Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T21:54:40.630115Z digest=sha256:4390af9605cc2222328ef27afbc6703dd047546f0e870b0e15a8154e10f6db00

Observation 21bb2bab-af40-4cd1-9b61-fbbc0e808cde · inbound

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation cites this paper.

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation Triangle Splatting for Real-Time Radiance Field Rendering

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-01T15:09:43.701010Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T15:09:43.701010Z digest=sha256:aaba76729dd240543b1353dc2f7a92cfdfa6a7809a3b2adcc89574c5fe982c46