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Paper Citation Record · LEDGER

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes

As of 14 August 2026, this Paper Citation Record lists 51 of 51 outbound references and 0 inbound Pith citation observations for arXiv:2506.09989.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.09989 v1

Coverage vector

measured 51 of 51 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-07T04:42:03.362518Z

measured 51 of 51 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-14T06:32:32.682623+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

51 of 51 outbound references displayed

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  • verified fuzzy36
  • unresolved14
  • parse uncertain0
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External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 6a26154e-6ebe-4849-91e4-c8cd38ae35ab · outbound

This paper cites Look, listen and learn.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Look, listen and learn

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation d1581f8a-f29e-4b97-bca7-6453a61b5407 · outbound

This paper cites Novel-view acoustic synthesis.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Novel-view acoustic synthesis

Reference 2

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 1b1bafcb-8ad2-4914-978b-4614ee8235ba · outbound

This paper cites Vggsound: A large-scale audio-visual dataset.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Vggsound: A large-scale audio-visual dataset

Reference 3

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation be3b7798-66c3-4fdd-a22a-9daedb48c23f · outbound

This paper cites Generating visually aligned sound from videos.IEEE Transactions on Image Processing, 29:8292–8302, 2020.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Generating visually aligned sound from videos.IEEE Transactions on Image Processing, 29:8292–8302, 2020

Reference 4

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 13f6e806-b68e-4097-b46e-dd53e269ab38 · outbound

This paper cites Real acoustic fields: An audio-visual room acous- tics dataset and benchmark.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Real acoustic fields: An audio-visual room acous- tics dataset and benchmark

Reference 5

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation deccc795-c6f4-4dc7-af5d-5160723c80fd · outbound

This paper cites The visual microphone: Passive recovery of sound from video.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes The visual microphone: Passive recovery of sound from video

Reference 6

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 97032a09-d480-43f1-9fd3-39552c71dd66 · outbound

This paper cites Image-space modal bases for plausible manipulation of objects in video.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Image-space modal bases for plausible manipulation of objects in video

Reference 7

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation b080bb42-74e5-4ee1-a13e-6cfe582a4f0a · outbound

This paper cites Tactile-augmented radiance fields.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Tactile-augmented radiance fields

Reference 8

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation ffc30ac0-0d68-4c16-9b86-6ff2e5d17401 · outbound

This paper cites Learning signal-agnostic manifolds of neural fields.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Learning signal-agnostic manifolds of neural fields

Reference 9

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation cc73dc02-7926-4b25-a808-72f9004c6e80 · outbound

This paper cites Conditional generation of audio from video via foley analogies.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Conditional generation of audio from video via foley analogies

Reference 10

Resolution
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.262806Z digest=sha256:d607efe2e8d2515f8cc3c8ae50b1dfe77f8e70839f6bac46cc3aef57094c80c8

Observation bc66c178-6bb4-472b-8e38-56df96569ba8 · outbound

This paper cites ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.265191Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.265191Z digest=sha256:7cc788825c5279d481a022f36c589fd3e5591b24053015bd47a1b20136f02297

Observation 39a03005-6476-459b-bb82-d28907a56122 · outbound

This paper cites Ob- jectfolder 2.0: A multisensory object dataset for sim2real transfer.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Ob- jectfolder 2.0: A multisensory object dataset for sim2real transfer

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:07.322774Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 1b26c75c-73d3-4a69-b03a-d6ffa3aa224a · outbound

This paper cites The ob- jectfolder benchmark: Multisensory learning with neural and real objects.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes The ob- jectfolder benchmark: Multisensory learning with neural and real objects

Reference 13

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 1509a234-d591-4d9d-8d11-94c90b272cd1 · outbound

This paper cites Learning joint reconstruction of hands and manipulated ob- jects.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Learning joint reconstruction of hands and manipulated ob- jects

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.272684Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.272684Z digest=sha256:14f52a315f0eb273e396504b22707b38fe3d8b1ad99fb5207e4285739c9ca8f3

Observation 77eec029-8ff4-4c3a-a15a-4bd7b81e2e8f · outbound

This paper cites Modeling and Driving Human Body Soundfields through Acoustic Primitives.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Modeling and Driving Human Body Soundfields through Acoustic Primitives

Reference 15

Resolution
verified exact
local_arxiv, observed 2026-08-07T04:42:03.458630Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 70f86c5c-d2ab-4440-a97b-9a9d8045eff0 · outbound

This paper cites Taming visually guided sound generation.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Taming visually guided sound generation

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:07.011431Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 4fc1e9b6-c2e9-4b01-877d-10bb3ea6e6d0 · outbound

This paper cites Taming Visually Guided Sound Generation.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Taming Visually Guided Sound Generation

Reference 17

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.280249Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.280249Z digest=sha256:06f8c3dbf4c25de9d33024de048abea00d36ce9e82a6b531ddf7b293e6109831

Observation f763bfcf-9c3f-4f22-b4c0-fb0712b996db · outbound

This paper cites VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality

Reference 18

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.282736Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation b6996b20-67a1-4b42-89cd-042f4a36b800 · outbound

This paper cites Can one hear the shape of a drum?The american mathematical monthly, 73(4P2):1–23, 1966.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Can one hear the shape of a drum?The american mathematical monthly, 73(4P2):1–23, 1966

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:06.813015Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation dae9799f-29e9-439d-b691-1d9adfe53a11 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.ACM Transactions on Graphics, 42 (4), 2023.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes 3d gaussian splatting for real-time radiance field rendering.ACM Transactions on Graphics, 42 (4), 2023

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:06.602075Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 353aa761-d6ed-49f6-843e-3cee94813e6c · outbound

This paper cites Lerf: Language embedded radiance fields.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Lerf: Language embedded radiance fields

Reference 21

Resolution
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no resolver link, observed 2026-08-07T04:42:03.290081Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.290081Z digest=sha256:ede9032eeae17352f29e46c292e9796233ad8dd73c79f5913ad93b405c5e6a91

Observation a1971bfa-4220-46af-a562-3bd211768c8b · outbound

This paper cites Robot see robot do: Imitating articulated object manipulation with monocular 4d reconstruction.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Robot see robot do: Imitating articulated object manipulation with monocular 4d reconstruction

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:06.367271Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation e979f00b-f4ac-412e-b5e7-606643fa814e · outbound

This paper cites Garfield: Group anything with radiance fields.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Garfield: Group anything with radiance fields

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:06.183915Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 77ddffb3-7ffa-4490-aa77-513ae7fb931e · outbound

This paper cites Adam: A Method for Stochastic Optimization.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Adam: A Method for Stochastic Optimization

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.297829Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation bbf3bf9b-824b-4480-85ee-db7a70c8a286 · outbound

This paper cites BigVGAN: A Universal Neural Vocoder with Large-Scale Training.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes BigVGAN: A Universal Neural Vocoder with Large-Scale Training

Reference 25

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.300243Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation cc0d689b-4e2f-4e65-9dff-09fbbb9f0b20 · outbound

This paper cites AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis

Reference 26

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.302931Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 7739b1ef-c79d-41f0-b014-f2de92b9176e · outbound

This paper cites Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.305321Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.305321Z digest=sha256:8b1b1bd7e911c851736ba2d7ab0d1df67d7afd42b90d7ae67ed496bb1f41b775

Observation 73a7192c-dfb3-4562-8bce-925db1e6c3e5 · outbound

This paper cites Diff-foley: Synchronized video-to-audio synthesis with la- tent diffusion models.Advances in Neural Information Pro- cessing Systems, 36, 2024.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Diff-foley: Synchronized video-to-audio synthesis with la- tent diffusion models.Advances in Neural Information Pro- cessing Systems, 36, 2024

Reference 28

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation b8774a86-270f-424b-9cbd-f6f1463e43e1 · outbound

This paper cites Few-shot audio-visual learning of environ- ment acoustics.Advances in Neural Information Processing Systems, 2022.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Few-shot audio-visual learning of environ- ment acoustics.Advances in Neural Information Processing Systems, 2022

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:05.784390Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation a717b848-8849-492b-9bb2-6e0a3ab9e505 · outbound

This paper cites CDPAM: Contrastive learning for perceptual au- dio similarity.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes CDPAM: Contrastive learning for perceptual au- dio similarity

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:05.602116Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 0eec3134-e30c-4d79-8459-92e2dd547917 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view syn- thesis.Communications of the ACM, 65(1):99–106, 2021.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Nerf: Representing scenes as neural radiance fields for view syn- thesis.Communications of the ACM, 65(1):99–106, 2021

Reference 31

Resolution
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no resolver link, observed 2026-08-07T04:42:03.314947Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.314947Z digest=sha256:38bf634a4fa04e3a0e52790935280e74b952d8f2bcb5b988c755fa20e79d2333

Observation c8231b09-903a-4cd8-afa9-67f698788377 · outbound

This paper cites Multimodal deep learn- ing.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Multimodal deep learn- ing

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:05.384572Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 0f6cd6a5-6d66-4861-a603-5e6259f701cd · outbound

This paper cites Sound synthesis and evaluation of interactive footsteps and envi- ronmental sounds rendering for virtual reality applications.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Sound synthesis and evaluation of interactive footsteps and envi- ronmental sounds rendering for virtual reality applications

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:05.187941Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

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Observation 9b674295-ec5c-4d99-bdb6-c68ab8ee4e00 · outbound

This paper cites Audio-visual scene analysis with self-supervised multisensory features.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Audio-visual scene analysis with self-supervised multisensory features

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:05.006688Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.321918Z digest=sha256:310dec57785a3bfc49c7dc8b2256c81e8957578f41afe3c787ed6d1b4f6afa2c

Observation 2b83cbdc-a14d-4576-abb4-4dae126952cb · outbound

This paper cites Visually indicated sounds.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Visually indicated sounds

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:04.806504Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.324151Z digest=sha256:3aa37ae6d4336651bc0b2d9d4f3a28014d86135f851f413fc17cae0236d232a2

Observation 55c7d81a-6c50-44ac-90a7-97cbb9148374 · outbound

This paper cites Reconstruct- ing hands in 3D with transformers.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Reconstruct- ing hands in 3D with transformers

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:04.613124Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.326446Z digest=sha256:0c5b243158feb5f3c178e84e1fb34949bdf8bc0a76bfb962921b52e793339b4f

Observation 711d9e73-153e-4ca4-b11e-00b6ed913593 · outbound

This paper cites D-nerf: Neural radiance fields for dynamic scenes.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes D-nerf: Neural radiance fields for dynamic scenes

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:04.462790Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.329045Z digest=sha256:e8344a8554a34c8c117f5551961b0e4ac42ab45b199e1d2895da8cedca40726c

Observation 5d889094-602b-4891-8cf7-5a768be3b7cc · outbound

This paper cites Learning transferable visual models from natural language supervi- sion.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Learning transferable visual models from natural language supervi- sion

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.331436Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.331436Z digest=sha256:7fc800155a2b121a92148d884b2b165d7ab15e1c9f08fd563657a904ff71e9b1

Observation 08446947-4767-4a94-93e2-484224a07712 · outbound

This paper cites Language embedded radiance fields for zero-shot task-oriented grasping.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Language embedded radiance fields for zero-shot task-oriented grasping

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:04.313409Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.333697Z digest=sha256:6534dffa714acae05855c9549ed213d4babcf51c180d412e7cae3a231feb6b27

Observation 4cd0c46f-e2ce-45d0-be13-82615dbd6229 · outbound

This paper cites Structure-from-motion revisited.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Structure-from-motion revisited

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:04.163901Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.336057Z digest=sha256:abfbab783bc8fdaaa87af6b85ad82d5132d635ce178f5dd245ddc471d5a10204

Observation c4088881-b1d8-44d3-ad14-1aeb57c00aab · outbound

This paper cites Understanding human hands in contact at inter- net scale.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Understanding human hands in contact at inter- net scale

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:04.012629Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.338407Z digest=sha256:5c084dd3ac98a73f3cc98b3e40a98015aa7754f2429d52f5a932e84336c8f576

Observation 30b59ee3-75b3-4d07-8625-3d4cf1b0bd0b · outbound

This paper cites Inras: Implicit neural representation for audio scenes.Advances in Neural Information Processing Systems, 2022.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Inras: Implicit neural representation for audio scenes.Advances in Neural Information Processing Systems, 2022

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.838528Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.340815Z digest=sha256:7d1e4b68ae037c367e11c188e9454eb3404ff39168b1b469baad8cf4ea46d94d

Observation 3f2628e7-2022-4dd8-9da2-97cf30a8b014 · outbound

This paper cites Nerfstudio: A modular framework for neural radiance field development.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Nerfstudio: A modular framework for neural radiance field development

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.710808Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.343085Z digest=sha256:dc76b328de6be987dd3eddc5296bf838d5a76ee20e445c94a03e9963dd5c8b7b

Observation eb56646f-ebf2-4566-b39c-17b1ceb64217 · outbound

This paper cites Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.345268Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.345268Z digest=sha256:91347a4b403d292849c193d3dba71e22fde12752845af0fec23bd01df0759d5f

Observation 87e4266b-efab-4e65-b493-bcacc419af0a · outbound

This paper cites Frieren: Efficient Video-to-Audio Generation Network with Rectified Flow Matching.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Frieren: Efficient Video-to-Audio Generation Network with Rectified Flow Matching

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-07T04:42:03.348421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:42:03.348421Z digest=sha256:d5f00399b3173ec1d8d4ad420c0d3918648bcc3c81560d9746fa72da7e5175b4

Observation 6e34551d-fa3f-4ae1-8f6e-f67b634e5267 · outbound

This paper cites Large-scale con- trastive language-audio pretraining with feature fusion and keyword-to-caption augmentation.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Large-scale con- trastive language-audio pretraining with feature fusion and keyword-to-caption augmentation

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.574540Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.350976Z digest=sha256:5cc1e665c101641809ac825750e6da10380f902ed2b29b72451ad96ced5d8aac

Observation 50e98281-6de5-4af5-83f1-70aa62b536e7 · outbound

This paper cites Physgaussian: Physics- integrated 3d gaussians for generative dynamics.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Physgaussian: Physics- integrated 3d gaussians for generative dynamics

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.553171Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.353275Z digest=sha256:40d49039ebf129a4ee7ebdfd63a09f40ff39e78a5455fe8e43d0c6682ada6d27

Observation 54670312-4708-42a6-972a-353507b14b2e · outbound

This paper cites Sounding bod- ies: modeling 3d spatial sound of humans using body pose and audio.Advances in Neural Information Processing Sys- tems, 36, 2024.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Sounding bod- ies: modeling 3d spatial sound of humans using body pose and audio.Advances in Neural Information Processing Sys- tems, 36, 2024

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.533888Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.355476Z digest=sha256:d4ae4b7719c2a7e4e75c46d520a3c6e057a799e78a4633587d45307ed9e07f0d

Observation fbe3a6da-c5f8-419a-9e6e-b2bba5dd8f03 · outbound

This paper cites Llm- grounder: Open-vocabulary 3d visual grounding with large language model as an agent.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Llm- grounder: Open-vocabulary 3d visual grounding with large language model as an agent

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.512929Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.357794Z digest=sha256:f02b4df1bbe8ea07af7decdb4e924ec7f5aadb7d5a484f00186a6171d29405d5

Observation 9fd33350-386f-4a0a-b3e1-5be7e9a28561 · outbound

This paper cites Shape and material from sound.Advances in Neural Information Processing Systems, 30, 2017.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Shape and material from sound.Advances in Neural Information Processing Systems, 30, 2017

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.496108Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.360209Z digest=sha256:bcaa2848ad7a8fd83b8c213a1a920d528a2310d0623e9121f0bed2faf18789ff

Observation 3402edfd-c145-40a1-9dcb-9ded9dc068b8 · outbound

This paper cites Visual to sound: Generating natural sound for videos in the wild.

Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes Visual to sound: Generating natural sound for videos in the wild

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-07T04:42:03.482120Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-07T04:42:03.362518Z digest=sha256:f22da29f213335c4d8660ef58ef890536fb7d939c1dcd00f51bd82cc73cb50bf

Pith citing papers

No inbound Pith citation observations are available.