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Taming Visually Guided Sound Generation

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arxiv 2110.08791 v1 pith:DFH6ZZ5E submitted 2021-10-17 cs.CV cs.AIcs.LGcs.SDeess.AS

classification cs.CVcs.AIcs.LGcs.SDeess.AS
keywords generatedgenerationmetricsmodelsamplessamplingspectrogramaudio
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advances in visually-induced audio generation are based on sampling short, low-fidelity, and one-class sounds. Moreover, sampling 1 second of audio from the state-of-the-art model takes minutes on a high-end GPU. In this work, we propose a single model capable of generating visually relevant, high-fidelity sounds prompted with a set of frames from open-domain videos in less time than it takes to play it on a single GPU. We train a transformer to sample a new spectrogram from the pre-trained spectrogram codebook given the set of video features. The codebook is obtained using a variant of VQGAN trained to produce a compact sampling space with a novel spectrogram-based perceptual loss. The generated spectrogram is transformed into a waveform using a window-based GAN that significantly speeds up generation. Considering the lack of metrics for automatic evaluation of generated spectrograms, we also build a family of metrics called FID and MKL. These metrics are based on a novel sound classifier, called Melception, and designed to evaluate the fidelity and relevance of open-domain samples. Both qualitative and quantitative studies are conducted on small- and large-scale datasets to evaluate the fidelity and relevance of generated samples. We also compare our model to the state-of-the-art and observe a substantial improvement in quality, size, and computation time. Code, demo, and samples: v-iashin.github.io/SpecVQGAN

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Hear-Your-Click: Interactive Object-Specific Video-to-Audio Generation

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A new interactive method lets users click on an object in a video and generates audio for just that object, using mask-conditioned contrastive fine-tuning and latent diffusion.

  2. Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A rectified flow model conditioned on 3D hand trajectories and rendered scene video generates realistic hand-scene interaction sounds, with a human study finding near-chance discrimination (47% misclassified).

  3. SpecMaskFoley: Steering Pretrained Spectral Masked Generative Transformer Toward Synchronized Video-to-audio Synthesis via ControlNet

    cs.SD 2025-05 conditional novelty 6.0 of 10

    A ControlNet branch plus a frequency-aware feature aligner lets a pretrained masked generative TTA model produce video-synchronized foley, beating several from-scratch models on VGGSound.

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