Pith. sign in

REVIEW 4 major objections 6 minor 68 references

Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown

T0 review · 4 major / 6 minor · reviewed 2026-08-15 · deepseek-v4-flash

Pith's one-line read Multimodal language models can answer rare, domain-specific questions by autonomously searching a structured multimodal knowledge graph; this paper builds a Monster Hunter testbed that demonstrates the approach.

desk verdict A real new benchmark with a useful baseline, but the headline claim needs leakage controls and significance tests before it can be taken at face value. read the letter →

arxiv 2506.17589 v3 pith:PB4LHNI2 submitted 2025-06-21 cs.AI

classification cs.AI
keywords multimodalknowledgegraphsretrieval-augmentedgenerationlargelanguagemodelsmulti-agentretrievalvisualquestionansweringMonsterHunter:Worldgraphreasoningtraining-free
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

This paper argues that multimodal large language models (MLLMs) can handle rare, domain-specific questions when they are given a structured external knowledge graph to search, and it builds a complete testbed to demonstrate that claim. The testbed is Monster Hunter: World, a video game whose imaginary world and computer-generated visuals sit far outside typical training data. The authors construct MH-MMKG, a multimodal knowledge graph of monsters, attacks, phases, combos, and conditions with text, images, video clips, and captions curated by expert players, plus 238 question-answer pairs across six sub-tasks. They then show that a multi-agent retriever, using the same MLLM as all agents and no additional training, raises accuracy well above the model's unaided baseline by finding relevant paths in the graph. A careful reader should care because the work offers a training-free route to grounding MLLMs in specialized knowledge and a benchmark for studying knowledge retrieval apart from built-in knowledge.

What carries the argument

The load-bearing mechanism is the multi-agent retriever operating over MH-MMKG. MH-MMKG is an attribute-based multimodal knowledge graph in which monsters and attack actions are entities linked by relation types such as 'has attack action of' and 'continues with attack action of,' many of them carrying conditions like 'when angry,' and each entity can carry video, human-selected keyframes, a human-written caption, and textual context. The retriever starts with a topic-selection agent that picks the root monster, then alternates an expansion agent, which proposes neighboring entities that could help answer the query, and a validation agent, which decides whether the knowledge accumulated along the current path is sufficient. The same MLLM plays the perceiver, the three agents, and the summarizer through different prompts, so no training or retriever embedding is needed; the summarizer converts the retrieved subgraph paths into text and answers the question.

What would settle it

Replace the retrieved subgraph in the reasoning step with a same-sized subgraph taken from a different monster or from random paths, holding everything else fixed; if accuracy stays near the augmented level, the retrieval step is not what carries the answer. A cheaper observation is to compute accuracy on the subset of questions where the model retrieved zero correct paths: the paper already reports this happens in sub-task VI with high accuracy, and if that subset is large across all sub-tasks, the graph is adding less than the headline comparison suggests.

Watch

Extended reading notes

Core claim

The paper's central claim is that an MLLM can answer questions about a rarely seen domain by autonomously walking a structured multimodal knowledge graph, and that this retrieval-based route outperforms relying on the model's built-in knowledge. It demonstrates the claim on Monster Hunter: World through MH-MMKG, an attribute-based knowledge graph built by experienced players, in which monsters, attacks, phases, elements, and effects are entities connected by relation edges with conditions, and entities carry text, images, video, and human-written captions. On the 238-question benchmark, the proposed training-free multi-agent retriever—a topic-selection agent, an expansion agent, and a validation agent—finds relevant subgraphs and lifts answer accuracy over the vanilla MLLM baselines; when models are given the ground-truth subgraph, accuracy reaches roughly 0.9, showing the graph itself contains enough knowledge to answer. The paper also reports that generating captions online during retrieval helps, that BFS outperforms DFS for these queries, and that retrieval quality matters more than summarizer strength in the ablation.

Load-bearing premise

The load-bearing premise is that the questions cannot be answered from the models' built-in knowledge, so any accuracy gain can be credited to graph retrieval; the paper concedes that current MLLMs already know some Monster Hunter content and that some correct answers occur without any correctly retrieved path.

Editorial extensions

If this is right

  • Models that can search a structured multimodal graph should handle rare, domain-specific questions in other low-resource domains without fine-tuning, as long as an expert-curated graph exists.
  • Because the ablation shows retrieval quality, not summarizer strength, drives the gains, improving the expansion and validation agents should transfer to better answers across model families.
  • The BFS-over-DFS result implies many domain questions are answerable in a few graph hops, so shallow graph traversal may be enough for practical retrieval-augmented systems.
  • Online captioning, where the model sees the question and current path while describing visual evidence, raises both caption quality and final accuracy, pointing to retrieval-aware perception as a useful direction.
  • The dataset and baseline can serve as a reusable testbed for comparing knowledge retrieval methods on a genuinely unfamiliar visual and knowledge domain.
  • Editorial inference: the recipe likely transfers to other closed-world domains—other games, synthetic environments, or specialized manuals—where models lack built-in knowledge but an expert-curated multimodal graph is feasible; the limiting cost is graph construction, not retrieval.
  • Editorial inference: the paper's own sub-task VI observation, where models answer correctly while retrieving no correct paths, implies the headline accuracy numbers mix retrieval and memorization; a cleaner evaluation would report retrieval-conditioned accuracy, and a causal ablation that deletes correct graph paths would isolate the retrieval contribution.
  • Editorial inference: the supplementary finding that the validation agent is prompt-sensitive and that replacing it with a weaker model hurts accuracy suggests future work should focus on making stopping decisions robust, perhaps with calibrated confidence instead of a binary 'sufficient' judgment.
Share X Bluesky LinkedIn Reddit HN

Signed reviews

No signed human review yet.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

4 major / 6 minor

Summary. The paper introduces MH-MMKG, a multimodal knowledge graph for the game Monster Hunter: World, containing entities for monsters, attacks, phases, elements, weapons, props, and effects, along with text, images, video (keyframes and captions) attributes. The authors also build a benchmark of 238 query-answer pairs across six sub-tasks (individual information, attack recognition, combo premonition, condition awareness, proc effect insight, cross-monster analysis), with ground-truth subgraphs for retrieval evaluation. They propose a training-free multi-agent retriever baseline: a perceiver converts visual input to text, a topic selection agent finds the root entity, expansion and validation agents conduct a BFS-like search over the KG, and a summarizer generates the final answer from the top α paths. Experiments on 13 MLLMs compare vanilla, vanilla+ (human captions), knowledgeable (perfect retrieval), perceptive, and unaided-offline/online settings, reporting accuracy and knowledge-consistency precision/recall. The main empirical finding is that the multi-agent retrieval improves accuracy (e.g., GPT-4o from 0.31 to 0.51 in unaided-online), and the knowledgeable setting reaches ~0.9, suggesting the KG covers the needed knowledge. The paper also includes ablations on keyframes, number of paths, BFS/DFS, and cross-model agents, plus a GPT-4o-as-judge human validation.

Significance. The paper's strongest contributions are the benchmark itself and the reproducible infrastructure: the dataset/code is released, the MH-MMKG combines multiple modalities and rich relation types, and the six sub-tasks are more fine-grained than typical VQA benchmarks. The knowledgeable-setting results (≈0.9 across models) demonstrate that the KG contains the information needed for the benchmark, and the multi-agent retriever is a reasonable, training-free baseline that improves over vanilla in several models. The ablations in the supplementary (cross-model agent swaps, BFS/DFS, path count) are useful for the community. However, the central quantitative claim that the proposed retrieval 'significantly enhances performance' is not yet established because the benchmark does not isolate external knowledge from built-in memory, the path-count hyperparameter is tuned on the test set, and no statistical significance tests are provided. If the attribution issue is resolved with appropriate controls, this would be a solid contribution to multimodal knowledge-augmented reasoning; in its current form the evaluation overclaims.

major comments (4)
  1. [Section 5.2, Table 3, footnote 2] The central claim that graph retrieval causes the accuracy gains is not established because built-in knowledge leakage is acknowledged but never quantified. Footnote 2 states 'current MLLMs have already learned some knowledge about it,' and Section 5.2 reports for sub-task VI that models answer correctly while retrieved-path precision/recall are low, indicating reliance on inherent knowledge. The 0.31 to 0.51 improvement for GPT-4o may therefore partly reflect the model's own game knowledge activated by the auxiliary information z rather than the retrieved knowledge. To support the causal claim, the paper should report a text-only baseline (q and z, no images, no KG) and a random-path control for all sub-tasks; without these, the 'significantly enhances' conclusion is not uniquely attributable to graph-based retrieval.
  2. [Section 5.3, Figure 6a] The number of retrieval paths α is tuned on the test set. The paper states 'All evaluations so far used 5 paths' and Figure 6a shows that GPT-4o gives optimal performance when 5 paths are used on the benchmark; this test-set selection may overstate the reported accuracies and the cross-model comparisons. Please fix α on a validation split (or report results across a range of α for all models) and state the selection procedure explicitly.
  3. [Section 5.2, Table 3] No error bars or statistical significance tests are reported, despite the stochasticity of API and open-source MLLMs and the modest benchmark size (238 samples). Moreover, for several models the unaided-online setting is worse than unaided-offline (e.g., MiniCPM-o-2.6 accuracy 0.1687 vs 0.3459; DeepSeek-VL2 recall 0.0042 vs 0.0759), which is in tension with the claim that online captioning improves performance. Please provide variance over multiple runs, significance tests for the key comparisons, and qualify the 'significantly enhances' phrasing accordingly.
  4. [Section 4.1, Supplementary Table 10] The expansion-agent prompt biases retrieval by instructing the model to 'always choose' attack-action neighbors unless highly irrelevant. Since most benchmark questions concern attacks, this instruction trivially boosts knowledge-consistency precision/recall on those sub-tasks and may inflate the measured retrieval quality. Please ablate this instruction or report its effect on both consistency and accuracy.
minor comments (6)
  1. [Section 3.1] The notation G=(E,V,R) uses V for the edge set and R for the relation set, conflicting with the common (V,E) vertex/edge convention; consider renaming to avoid confusion (e.g., N for nodes, E for edges).
  2. [Table 4] There is a missing space in the GPT-4o online row: '.5625.2948' should be '.5625 .2948'.
  3. [Section 2.3] Reference [45] is duplicated in the citation list '[45, 45, 48]'.
  4. [Section 5.2] The sentence 'all methods hardly predicted correct answers' is inaccurate given GPT-4o's vanilla accuracy of 0.3122; consider 'well below the knowledgeable human (0.5252)' instead.
  5. [Supplementary Table 18] Typo: 'Gemeni' should be 'Gemini'.
  6. [Figure 4] The legend labels 'Pre.' and 'Re.' are abbreviated and could be confused with 'Recall'; spell out 'Precision' and 'Recall'.

Circularity Check

1 steps flagged · score 2.0 of 10

No derivation-level circularity; the few self-referential elements are minor test-set tuning and an acknowledged knowledge-leakage caveat.

  1. fitted input called prediction [Section 5.3 (Figure 6a) and Equation (11); default α=5 used in Table 3.]
    "In our experiments, the number of the paths in ˆI used for reasoning is limited. All evaluations so far used 5 paths, though this number can change the performance 6. Figure 6a shows the relationship between the number of paths and the reasoning accuracy. GPT-4o gives the optimal performance when 5 paths are used."

    Equation (11) makes α, the number of retrieved paths fed to the answer generator, an input to the method. The paper reports that α=5 is chosen because GPT-4o achieves its optimal accuracy on the MH benchmark at that setting, and the headline Table 3 numbers for GPT-4o are produced with this same α. Thus the reported GPT-4o gain is a test-set-tuned configuration rather than a parameter-free prediction of the retriever; the improvement is partly selected on the evaluation set. This is a mild form of fitted input called a result, not a definitional identity: the retrieval pipeline and graph construction remain independent of the answers.

full rationale

The paper's contributions are empirical: it constructs MH-MMKG and the MH benchmark, then evaluates a training-free multi-agent graph retriever. There is no derivation chain in which an output quantity is defined as an input quantity. The main potential circularity would be that queries and ground-truth paths are both authored from the same MH-MMKG, but that is a closed-world benchmark design choice, and the retrieval evaluation against annotated subgraphs is standard rather than a tautology. The self-citation to the authors' DIRECT paper [48] appears only in related work and is not load-bearing. The paper itself acknowledges partial built-in knowledge leakage (footnote 2 and Section 5.2's observation that sub-task VI is answered from inherent knowledge), which is a validity concern for the 'significantly enhances' claim rather than a circularity of the argument. The one genuine self-referential element is the selection of α=5 on the evaluation set, which mildly inflates the reported GPT-4o number; it does not collapse the central claim into its inputs. Overall circularity is low.

Assumptions & free parameters 1 free parameters · 4 assumptions · 0 invented entities

The paper posts no new theoretical entities. The free parameters are limited to the summarizer path count α, which is tuned on the test set. The main axioms are domain assumptions about the benchmark's ability to isolate external knowledge, the availability of auxiliary monster names, the use of keyframes as a video proxy, and the reliability of GPT-4o as a judge.

free parameters (1)
  • alpha (number of retrieved knowledge paths used by the summarizer) = 5
    Chosen via ablation on the MH test set (Figure 6a); GPT-4o gives optimal accuracy at 5 paths, so the reported main results use a value selected on the test data.
assumptions (4)
  • domain assumption The MH benchmark queries are answerable only from knowledge contained in MH-MMKG.
    Section 3.2 states 'the knowledge required to answer these questions is encompassed in MH-MMKG,' but Section 5.2 reports sub-task VI answers are produced from models' inherent knowledge.
  • domain assumption Auxiliary information z (monster name and extra context) is provided in queries.
    Section 3.2 assumes z is available; Table 17 shows removing Name+Extra drops Acc from .5105 to .2731, so reported results depend on this assumption.
  • domain assumption Video content can be replaced by human-selected keyframes plus captions.
    Section 3.1 states current MLLMs cannot process video directly; keyframes (≤10) and human captions are used as proxies, and Section 5.3 shows video models underperform on captioning.
  • domain assumption GPT-4o as an automatic judge measures answer correctness.
    Section 8.3 validates judge accuracy at 0.926 against two knowledgeable players on 200 samples, so the assumption is partially supported, but remains an approximation.

how reviews work

0 comments
Cite this review

Pith. "Pith review of Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown." pith.science (2026). https://pith.science/paper/PB4LHNI2

@misc{pith2026250617589,
  author       = {Pith},
  title        = {Pith review of: Taming the Untamed: Graph-Based Knowledge Retrieval and Reasoning for MLLMs to Conquer the Unknown},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/PB4LHNI2}},
  note         = {Machine review of arXiv:2506.17589}
}
read the original abstract

The real value of knowledge lies not just in its accumulation, but in its potential to be harnessed effectively to conquer the unknown. Although recent multimodal large language models (MLLMs) exhibit impressing multimodal capabilities, they often fail in rarely encountered domain-specific tasks due to limited relevant knowledge. To explore this, we adopt visual game cognition as a testbed and select Monster Hunter: World as the target to construct a multimodal knowledge graph (MH-MMKG), which incorporates multi-modalities and intricate entity relations. We also design a series of challenging queries based on MH-MMKG to evaluate the models' ability for complex knowledge retrieval and reasoning. Furthermore, we propose a multi-agent retriever that enables a model to autonomously search relevant knowledge without additional training. Experimental results show that our approach significantly enhances the performance of MLLMs, providing a new perspective on multimodal knowledge-augmented reasoning and laying a solid foundation for future research.

Figures

Figures reproduced from arXiv: 2506.17589 by the authors.

Figure 1
Figure 1. Our MH-MMKG is curated by knowledgeable players. [PITH_FULL_IMAGE:figures/full_fig_p001_1.png] view at source ↗
Figure 2
Figure 2. The subgraph for monster “Rathian” in MH-MMKG. [PITH_FULL_IMAGE:figures/full_fig_p003_2.png] view at source ↗
Figure 3
Figure 3. Our method first converts the query media into a textual caption. Next, a multi-agent self-search mechanism retrieves relevant [PITH_FULL_IMAGE:figures/full_fig_p004_3.png] view at source ↗
Figures from the paper (9 more)
Figure 4
Figure 4. Figure 4: Performance comparison of GPT-4o, Claude 3.7 Sonnet, [PITH_FULL_IMAGE:figures/full_fig_p006_4.png]
Figure 5
Figure 5. Figure 5: Examples of the 6 sub-tasks in the MH Benchmark, each generated by GPT-4o for both the Vanilla Answer and the Augmented [PITH_FULL_IMAGE:figures/full_fig_p007_5.png]
Figure 6
Figure 6. Figure 6: Ablation experiments for proposed multi-agents search. [PITH_FULL_IMAGE:figures/full_fig_p008_6.png]
Figure 7
Figure 7. Figure 7: Video clip length statistic. Kushala Daora Ground Phase Aerial Phase Leap Attack Charge Attack Ground Breath Aerial Super Breath Fly Ground Charged Breath Aerial Crash Aerial Kick Aerial Triple Breath has phase of change phase to has attack of [PITH_FULL_IMAGE:figures…
Figure 8
Figure 8. Figure 8: Subgraph structure for Kushala Daora. Slime Reapply has attack of has attack varaint causes Brachydios Punch Jump Attack Tail Swipe ... generates Punch Explosive Punch Explosion Explosive Slime Slime Explosion green slime orange slime [PITH_FULL_IMAGE:figures/full_fig…
Figure 9
Figure 9. Figure 9: Subgraph structure for Brachydios. weaken with”, “is resistant with”, “provide materials for”, “can be stopped by”, “has attack variants of”, “generates”, “cause”, “turns to”, “mated pair with”, “has subspecies of”. Some base edges (mostly the first two of them) are fu…
Figure 10
Figure 10. Figure 10: A sample for “Glavenus” continues attack recognition. [PITH_FULL_IMAGE:figures/full_fig_p017_10.png]
Figure 11
Figure 11. Figure 11: A sample for “Bazelgeuse” attack action recognition. [PITH_FULL_IMAGE:figures/full_fig_p017_11.png]
Figure 12
Figure 12. Figure 12: A sample for “Barroth” attack action recognition. [PITH_FULL_IMAGE:figures/full_fig_p017_12.png]

Discussion (0). Continue with ORCID to comment.

Reference graph

Works this paper leans on

68 extracted references · 43 canonical work pages

  1. [1]

    GPT-4 technical report

    Josh Achiam, Steven Adler, Sandhini Agarwal, Lama Ah- mad, Ilge Akkaya, Florencia Leoni Aleman, Diogo Almeida, Janko Altenschmidt, Sam Altman, Shyamal Anadkat, et al. GPT-4 technical report. arXiv preprint arXiv:2303.08774 ,

  2. [2]

    The claude 3 model family: Opus, sonnet, haiku

    Anthropic. The claude 3 model family: Opus, sonnet, haiku

  3. [3]

    Shuai Bai, Keqin Chen, Xuejing Liu, Jialin Wang, Wenbin Ge, Sibo Song, Kai Dang, Peng Wang, Shijie Wang, Jun Tang, et al. Qwen2. 5-vl technical report. arXiv preprint arXiv:2502.13923, 2025. 5, 6

  4. [4]

    Towards using semantic-web technologies for multi- modal knowledge graph construction

    Matthias Baumgartner, Luca Rossetto, and Abraham Bern- stein. Towards using semantic-web technologies for multi- modal knowledge graph construction. In ACM Multimedia, pages 4645–4649, 2020. 2

  5. [5]

    Freebase: a collaboratively created graph database for structuring human knowledge

    Kurt Bollacker, Colin Evans, Praveen Paritosh, Tim Sturge, and Jamie Taylor. Freebase: a collaboratively created graph database for structuring human knowledge. In SIGMOD, pages 1247–1250, 2008. 1, 2

  6. [6]

    Visual rag: Expanding mllm visual knowledge without fine-tuning

    Mirco Bonomo and Simone Bianco. Visual rag: Expanding mllm visual knowledge without fine-tuning. arXiv preprint arXiv:2501.10834, 2025. 1, 2

  7. [7]

    Wiki-llava: Hierarchical retrieval-augmented genera- tion for multimodal llms

    Davide Caffagni, Federico Cocchi, Nicholas Moratelli, Sara Sarto, Marcella Cornia, Lorenzo Baraldi, and Rita Cuc- chiara. Wiki-llava: Hierarchical retrieval-augmented genera- tion for multimodal llms. In CVPR, pages 1818–1826, 2024. 2

  8. [8]

    Plan-on-graph: Self-correcting adaptive planning of large language model on knowledge graphs

    Liyi Chen, Panrong Tong, Zhongming Jin, Ying Sun, Jieping Ye, and Hui Xiong. Plan-on-graph: Self-correcting adaptive planning of large language model on knowledge graphs. In AAAI, 2025. 3

Show all 68 references
  1. [9]

    Can vlms play action role-playing games? take black myth wukong as a study case

    Peng Chen, Pi Bu, Jun Song, Yuan Gao, and Bo Zheng. Can vlms play action role-playing games? take black myth wukong as a study case. arXiv preprint arXiv:2409.12889,

  2. [10]

    Murag: Multimodal retrieval-augmented genera- tor for open question answering over images and text

    Wenhu Chen, Hexiang Hu, Xi Chen, Pat Verga, and William Cohen. Murag: Multimodal retrieval-augmented genera- tor for open question answering over images and text. In EMNLP, pages 5558–5570, 2022. 1, 2

  3. [11]

    Can pre-trained vision and language models answer visual information-seeking questions? In The 2023 Conference on Empirical Methods in Natural Language Processing , 2023

    Yang Chen, Hexiang Hu, Yi Luan, Haitian Sun, Soravit Changpinyo, Alan Ritter, and Ming-Wei Chang. Can pre-trained vision and language models answer visual information-seeking questions? In The 2023 Conference on Empirical Methods in Natural Language Processing , 2023. 2

  4. [12]

    Expanding performance boundaries of open-source multimodal models with model, data, and test- time scaling

    Zhe Chen, Weiyun Wang, Yue Cao, Yangzhou Liu, Zhang- wei Gao, Erfei Cui, Jinguo Zhu, Shenglong Ye, Hao Tian, Zhaoyang Liu, et al. Expanding performance boundaries of open-source multimodal models with model, data, and test- time scaling. arXiv preprint arXiv:2412.05271, 2024. 5, 6, 4

  5. [13]

    Knowledge graphs meet multi- modal learning: A comprehensive survey

    Zhuo Chen, Yichi Zhang, Yin Fang, Yuxia Geng, Ling- bing Guo, Xiang Chen, Qian Li, Wen Zhang, Jiaoyan Chen, Yushan Zhu, et al. Knowledge graphs meet multi- modal learning: A comprehensive survey. arXiv preprint arXiv:2402.05391, 2024. 1, 2

  6. [14]

    A survey on multimodal large language models for autonomous driving

    Can Cui, Yunsheng Ma, Xu Cao, Wenqian Ye, Yang Zhou, Kaizhao Liang, Jintai Chen, Juanwu Lu, Zichong Yang, Kuei-Da Liao, et al. A survey on multimodal large language models for autonomous driving. In WACV, pages 958–979,

  7. [15]

    From local to global: A graph rag approach to query- focused summarization

    Darren Edge, Ha Trinh, Newman Cheng, Joshua Bradley, Alex Chao, Apurva Mody, Steven Truitt, and Jonathan Lar- son. From local to global: A graph rag approach to query- focused summarization. arXiv preprint arXiv:2404.16130 ,

  8. [16]

    Karpa: A training- free method of adapting knowledge graph as references for large language model’s reasoning path aggregation

    Siyuan Fang, Kaijing Ma, Tianyu Zheng, Xinrun Du, Ningx- uan Lu, Ge Zhang, and Qingkun Tang. Karpa: A training- free method of adapting knowledge graph as references for large language model’s reasoning path aggregation. arXiv preprint arXiv:2412.20995, 2024. 2, 3

  9. [17]

    Imgpedia: a linked dataset with content-based analysis of wikimedia images

    Sebasti ´an Ferrada, Benjamin Bustos, and Aidan Hogan. Imgpedia: a linked dataset with content-based analysis of wikimedia images. In ISWC, pages 84–93, 2017. 1, 2

  10. [18]

    Retrieval-augmented generation for large language models: A survey

    Yunfan Gao, Yun Xiong, Xinyu Gao, Kangxiang Jia, Jin- liu Pan, Yuxi Bi, Yi Dai, Jiawei Sun, and Haofen Wang. Retrieval-augmented generation for large language models: A survey. arXiv preprint arXiv:2312.10997, 2023. 1

  11. [19]

    Hal- lusionbench: An advanced diagnostic suite for entangled language hallucination and visual illusion in large vision- language models

    Tianrui Guan, Fuxiao Liu, Xiyang Wu, Ruiqi Xian, Zongxia Li, Xiaoyu Liu, Xijun Wang, Lichang Chen, Furong Huang, Yaser Yacoob, Dinesh Manocha, and Tianyi Zhou. Hal- lusionbench: An advanced diagnostic suite for entangled language hallucination and visual illusion in large visi...

  12. [20]

    Kat: A knowl- edge augmented transformer for vision-and-language

    Liangke Gui, Borui Wang, Qiuyuan Huang, Alexander G Hauptmann, Yonatan Bisk, and Jianfeng Gao. Kat: A knowl- edge augmented transformer for vision-and-language. In NAACL, pages 956–968, 2022. 1, 2

  13. [21]

    Multi-modal entity alignment in hyperbolic space

    Hao Guo, Jiuyang Tang, Weixin Zeng, Xiang Zhao, and Li Liu. Multi-modal entity alignment in hyperbolic space. Neu- rocomputing, 461:598–607, 2021. 2

  14. [22]

    G-retriever: Retrieval-augmented generation for textual graph understanding and question answering

    Xiaoxin He, Yijun Tian, Yifei Sun, Nitesh V Chawla, Thomas Laurent, Yann LeCun, Xavier Bresson, and Bryan Hooi. G-retriever: Retrieval-augmented generation for textual graph understanding and question answering. In NeurIPS, 2024. 3

  15. [23]

    Relation-aware graph attention networks with rela- tional position encodings for emotion recognition in conver- sations

    Taichi Ishiwatari, Yuki Yasuda, Taro Miyazaki, and Jun Goto. Relation-aware graph attention networks with rela- tional position encodings for emotion recognition in conver- sations. In EMNLP, pages 7360–7370, 2020. 2, 3

  16. [24]

    A survey on knowledge graphs: Represen- tation, acquisition, and applications.TNNLS, 33(2):494–514,

    Shaoxiong Ji, Shirui Pan, Erik Cambria, Pekka Marttinen, and S Yu Philip. A survey on knowledge graphs: Represen- tation, acquisition, and applications.TNNLS, 33(2):494–514,

  17. [25]

    Retrieval and reasoning on kgs: Integrate knowledge graphs into large language models for complex question answering

    Yixin Ji, Kaixin Wu, Juntao Li, Wei Chen, Mingjie Zhong, Xu Jia, and Min Zhang. Retrieval and reasoning on kgs: Integrate knowledge graphs into large language models for complex question answering. In Findings of EMNLP, pages 7598–7610, 2024. 3

  18. [26]

    Structgpt: A general framework for large language model to reason over struc- tured data

    Jinhao Jiang, Kun Zhou, Zican Dong, Keming Ye, Wayne Xin Zhao, and Ji-Rong Wen. Structgpt: A general framework for large language model to reason over struc- tured data. In EMNLP, pages 9237–9251, 2023. 2, 3

  19. [27]

    Mm- chatalign: A novel multimodal reasoning framework based on large language models for entity alignment

    Xuhui Jiang, Yinghan Shen, Zhichao Shi, Chengjin Xu, Wei Li, Huang Zihe, Jian Guo, and Yuanzhuo Wang. Mm- chatalign: A novel multimodal reasoning framework based on large language models for entity alignment. In Findings of EMNLP, pages 2637–2654, 2024. 2

  20. [28]

    Large language models on graphs: A compre- hensive survey

    Bowen Jin, Gang Liu, Chi Han, Meng Jiang, Heng Ji, and Jiawei Han. Large language models on graphs: A compre- hensive survey. TKDE, 2024. 1, 3

  21. [29]

    Visual genome: Connecting language and vision using crowdsourced dense image annotations

    Ranjay Krishna, Yuke Zhu, Oliver Groth, Justin Johnson, Kenji Hata, Joshua Kravitz, Stephanie Chen, Yannis Kalan- tidis, Li-Jia Li, David A Shamma, et al. Visual genome: Connecting language and vision using crowdsourced dense image annotations. IJCV, 123:32–73, 2017. 1, 2

  22. [30]

    Multi- modal reasoning with multimodal knowledge graph

    Junlin Lee, Yequan Wang, Jing Li, and Min Zhang. Multi- modal reasoning with multimodal knowledge graph. InACL, pages 10767–10782, 2024. 2, 3

  23. [31]

    Multi-modal knowledge graph transformer framework for multi-modal entity alignment

    Qian Li, Cheng Ji, Shu Guo, Zhaoji Liang, Lihong Wang, and Jianxin Li. Multi-modal knowledge graph transformer framework for multi-modal entity alignment. In Findings of EMNLP, pages 987–999, 2023. 2

  24. [32]

    Videochat-flash: Hierarchical com- pression for long-context video modeling

    Xinhao Li, Yi Wang, Jiashuo Yu, Xiangyu Zeng, Yuhan Zhu, Haian Huang, Jianfei Gao, Kunchang Li, Yinan He, Chenting Wang, et al. Videochat-flash: Hierarchical com- pression for long-context video modeling. arXiv preprint arXiv:2501.00574, 2024. 8

  25. [33]

    Benchmarking multimodal retrieval augmented generation with dynamic vqa dataset and self- adaptive planning agent

    Yangning Li, Yinghui Li, Xingyu Wang, Yong Jiang, Zhen Zhang, Xinran Zheng, Hui Wang, Hai-Tao Zheng, Philip S Yu, Fei Huang, et al. Benchmarking multimodal retrieval augmented generation with dynamic vqa dataset and self- adaptive planning agent. arXiv preprint arXiv:2411.02937,

  26. [34]

    Retrieval augmented visual ques- tion answering with outside knowledge

    Weizhe Lin and Bill Byrne. Retrieval augmented visual ques- tion answering with outside knowledge. In EMNLP, pages 11238–11254, 2022. 2

  27. [35]

    Mmkg: multi-modal knowledge graphs

    Ye Liu, Hui Li, Alberto Garcia-Duran, Mathias Niepert, Daniel Onoro-Rubio, and David S Rosenblum. Mmkg: multi-modal knowledge graphs. In ESWC, pages 459–474. Springer, 2019. 2

  28. [36]

    Ovis: Structural em- bedding alignment for multimodal large language model

    Shiyin Lu, Yang Li, Qing-Guo Chen, Zhao Xu, Weihua Luo, Kaifu Zhang, and Han-Jia Ye. Ovis: Structural em- bedding alignment for multimodal large language model. arXiv:2405.20797, 2024. 5, 6

  29. [37]

    Graph-constrained reasoning: Faithful reasoning on knowledge graphs with large language models

    Linhao Luo, Zicheng Zhao, Chen Gong, Gholamreza Haf- fari, and Shirui Pan. Graph-constrained reasoning: Faithful reasoning on knowledge graphs with large language models. arXiv preprint arXiv:2410.13080, 2024. 3

  30. [38]

    A survey on knowledge-enhanced multimodal learning

    Maria Lymperaiou and Giorgos Stamou. A survey on knowledge-enhanced multimodal learning. Artificial Intel- ligence Review, 57(10):284, 2024. 1, 2

  31. [39]

    Video-language understanding: A survey from model architecture, model training, and data perspec- tives

    Thong Nguyen, Yi Bin, Junbin Xiao, Leigang Qu, Yicong Li, Jay Zhangjie Wu, Cong-Duy Nguyen, See-Kiong Ng, and Luu Anh Tuan. Video-language understanding: A survey from model architecture, model training, and data perspec- tives. ACL, 2024. 2

  32. [40]

    Graph retrieval-augmented generation: A survey

    Boci Peng, Yun Zhu, Yongchao Liu, Xiaohe Bo, Haizhou Shi, Chuntao Hong, Yan Zhang, and Siliang Tang. Graph retrieval-augmented generation: A survey. arXiv preprint arXiv:2408.08921, 2024. 1, 2

  33. [41]

    Vlc-bert: Visual question answering with contextualized commonsense knowledge

    Sahithya Ravi, Aditya Chinchure, Leonid Sigal, Renjie Liao, and Vered Shwartz. Vlc-bert: Visual question answering with contextualized commonsense knowledge. In WACV, pages 1155–1165, 2023. 2

  34. [42]

    A-okvqa: A benchmark for visual question answering using world knowl- edge

    Dustin Schwenk, Apoorv Khandelwal, Christopher Clark, Kenneth Marino, and Roozbeh Mottaghi. A-okvqa: A benchmark for visual question answering using world knowl- edge. In ECCV, pages 146–162. Springer, 2022. 1, 2

  35. [43]

    Stepfun. Step-1o. In https://platform.stepfun.com/, 2024. 5, 6

  36. [44]

    Hy- brid rag-empowered multi-modal llm for secure data man- agement in internet of medical things: A diffusion-based contract approach

    Cheng Su, Jinbo Wen, Jiawen Kang, Yonghua Wang, Yuanjia Su, Hudan Pan, Zishao Zhong, and M Shamim Hossain. Hy- brid rag-empowered multi-modal llm for secure data man- agement in internet of medical things: A diffusion-based contract approach. IEEE Internet of Things Journal , ...

  37. [45]

    Think-on-graph: Deep and responsible reasoning of large language model on knowledge graph

    Jiashuo Sun, Chengjin Xu, Lumingyuan Tang, Saizhuo Wang, Chen Lin, Yeyun Gong, Lionel Ni, Heung-Yeung Shum, and Jian Guo. Think-on-graph: Deep and responsible reasoning of large language model on knowledge graph. In ICLR, 2025. 2, 3

  38. [46]

    Multi-agent col- laboration: Harnessing the power of intelligent llm agents

    Yashar Talebirad and Amirhossein Nadiri. Multi-agent col- laboration: Harnessing the power of intelligent llm agents. arXiv preprint arXiv:2306.03314, 2023. 2

  39. [47]

    Gemini: a family of highly capable multimodal models

    Gemini Team, Rohan Anil, Sebastian Borgeaud, Jean- Baptiste Alayrac, Jiahui Yu, Radu Soricut, Johan Schalkwyk, Andrew M Dai, Anja Hauth, Katie Millican, et al. Gemini: a family of highly capable multimodal models. arXiv preprint arXiv:2312.11805, 2023. 5, 6, 8

  40. [48]

    Direct: Diagnostic rea- soning for clinical notes via large language models

    Bowen Wang, Jiuyang Chang, Yiming Qian, Guoxin Chen, Junhao Chen, Zhouqiang Jiang, Jiahao Zhang, Yuta Nakashima, and Hajime Nagahara. Direct: Diagnostic rea- soning for clinical notes via large language models. In NeurIPS, pages 74999–75011, 2024. 3

  41. [49]

    Exploring the reasoning abilities of multimodal large language models (mllms): A compre- hensive survey on emerging trends in multimodal reasoning

    Yiqi Wang, Wentao Chen, Xiaotian Han, Xudong Lin, Hait- eng Zhao, Yongfei Liu, Bohan Zhai, Jianbo Yuan, Quanzeng You, and Hongxia Yang. Exploring the reasoning abilities of multimodal large language models (mllms): A compre- hensive survey on emerging trends in multimodal reas...

  42. [50]

    Internvideo2

    Yi Wang, Xinhao Li, Ziang Yan, Yinan He, Jiashuo Yu, Xi- angyu Zeng, Chenting Wang, Changlian Ma, Haian Huang, Jianfei Gao, et al. Internvideo2. 5: Empowering video mllms with long and rich context modeling. arXiv preprint arXiv:2501.12386, 2025. 8

  43. [51]

    M-RAG: Reinforcing large language model perfor- mance through retrieval-augmented generation with multiple partitions

    Zheng Wang, Shu Teo, Jieer Ouyang, Yongjun Xu, and Wei Shi. M-RAG: Reinforcing large language model perfor- mance through retrieval-augmented generation with multiple partitions. In ACL, pages 1966–1978, 2024. 2 10

  44. [52]

    Deepseek-vl2: Mixture-of- experts vision-language models for advanced multimodal understanding

    Zhiyu Wu, Xiaokang Chen, Zizheng Pan, Xingchao Liu, Wen Liu, Damai Dai, Huazuo Gao, Yiyang Ma, Chengyue Wu, Bingxuan Wang, et al. Deepseek-vl2: Mixture-of- experts vision-language models for advanced multimodal understanding. arXiv preprint arXiv:2412.10302, 2024. 5, 6

  45. [53]

    Minicpm-v: A gpt-4v level mllm on your phone

    Yuan Yao, Tianyu Yu, Ao Zhang, Chongyi Wang, Junbo Cui, Hongji Zhu, Tianchi Cai, Haoyu Li, Weilin Zhao, Zhihui He, et al. Minicpm-v: A gpt-4v level mllm on your phone. arXiv preprint arXiv:2408.01800, 2024. 6

  46. [54]

    A survey on multimodal large language models

    Shukang Yin, Chaoyou Fu, Sirui Zhao, Ke Li, Xing Sun, Tong Xu, and Enhong Chen. A survey on multimodal large language models. arXiv preprint arXiv:2306.13549 , 2023. 1, 2

  47. [55]

    Mmmu: A massive multi-discipline multimodal understanding and reasoning benchmark for ex- pert agi

    Xiang Yue, Yuansheng Ni, Kai Zhang, Tianyu Zheng, Ruoqi Liu, Ge Zhang, Samuel Stevens, Dongfu Jiang, Weiming Ren, Yuxuan Sun, et al. Mmmu: A massive multi-discipline multimodal understanding and reasoning benchmark for ex- pert agi. In CVPR, pages 9556–9567, 2024. 1

  48. [56]

    Multi- modal knowledge hypergraph for diverse image retrieval

    Yawen Zeng, Qin Jin, Tengfei Bao, and Wenfeng Li. Multi- modal knowledge hypergraph for diverse image retrieval. In AAAI, pages 3376–3383, 2023. 2

  49. [57]

    Retrieval-augmented genera- tion for ai-generated content: A survey

    Penghao Zhao, Hailin Zhang, Qinhan Yu, Zhengren Wang, Yunteng Geng, Fangcheng Fu, Ling Yang, Wen- tao Zhang, and Bin Cui. Retrieval-augmented genera- tion for ai-generated content: A survey. arXiv preprint arXiv:2402.19473, 2024. 1, 2

  50. [58]

    Retrieving multimodal information for augmented generation: A survey

    Ruochen Zhao, Hailin Chen, Weishi Wang, Fangkai Jiao, Xuan Long Do, Chengwei Qin, Bosheng Ding, Xiaobao Guo, Minzhi Li, Xingxuan Li, et al. Retrieving multimodal information for augmented generation: A survey. In Find- ings of EMNLP, pages 4736–4756, 2023. 1, 2

  51. [59]

    Judging llm-as-a-judge with mt-bench and chatbot arena

    Lianmin Zheng, Wei-Lin Chiang, Ying Sheng, Siyuan Zhuang, Zhanghao Wu, Yonghao Zhuang, Zi Lin, Zhuohan Li, Dacheng Li, Eric Xing, et al. Judging llm-as-a-judge with mt-bench and chatbot arena. NeurIPS, 36:46595–46623,

  52. [60]

    Multi-modal knowledge graph construction and ap- plication: A survey

    Xiangru Zhu, Zhixu Li, Xiaodan Wang, Xueyao Jiang, Pen- glei Sun, Xuwu Wang, Yanghua Xiao, and Nicholas Jing Yuan. Multi-modal knowledge graph construction and ap- plication: A survey. TKDE, 36(2):715–735, 2022. 2, 3 11 Taming the Untamed: Graph-Based Knowledge Retrieval and R...

  53. [61]

    Multimodal Retrieval Augmented Generation 2 2.2

    Related Works 2 2.1. Multimodal Retrieval Augmented Generation 2 2.2. Multimodal Knowledge Graph . . . . . . . . 2 2.3. Retrieve Knowledge on Graph . . . . . . . . 2

  54. [62]

    Datasets 3 3.1. MH-MMKG . . . . . . . . . . . . . . . . . 3 3.2. MH Benchmark . . . . . . . . . . . . . . . 3 3.3. Task Definition . . . . . . . . . . . . . . . . 4

  55. [63]

    Multi-agents Retriever

    Method 4 4.1. Multi-agents Retriever . . . . . . . . . . . . 4 4.2. Reasoning via Knowledge Augmentation . . 5

  56. [64]

    Experimental Settings

    Results 5 5.1. Experimental Settings . . . . . . . . . . . . 5 5.2. Performance of MLLMs . . . . . . . . . . . 6 5.3. Analysis of Factors Affecting Performance . 8

  57. [65]

    Detail of MH Benchmark Construction 1 7.1. MH-MMKG . . . . . . . . . . . . . . . . . 1 7.2. MH Benchmark . . . . . . . . . . . . . . . 2

  58. [66]

    Prompt Template for Our Method

    Experiment Details 2 8.1. Prompt Template for Our Method . . . . . . 2 8.2. Knowledge Consistency Calculation . . . . . 4 8.3. Human Evaluation of GPT-4o as a Judge . . 5 8.4. Additional Experiments for MH Benchmark 5 8.5. More Result Samples . . . . . . . . . . . . . 6

  59. [67]

    has attack action of

    Detail of MH Benchmark Construction In this section, we detailed construction of our MH-MMKG and MH benchmark. 7.1. MH-MMKG A total of 22 monsters are incorporated into the graph con- struction, with each represented as a subgraph connected through various relationships, such ...

  60. [68]

    Frostfang Barioth

    Experiment Details In this section, we show the detailed settings of our baseline method, including prompt for each agent, additional exper- iments, and more samples. 8.1. Prompt Template for Our Method We first present the prompt templates for all agents in the re- trieval pi...

Pith tools

Reviewed August 15, 2026 · model on record in the stance chip above.