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Paper Citation Record · LEDGER

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model

As of 18 August 2026, this Paper Citation Record lists 44 of 44 outbound references and 0 inbound Pith citation observations for arXiv:2506.21632.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.21632 v1

Coverage vector

measured 44 of 44 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T23:02:28.183426Z

measured 44 of 44 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

44 of 44 outbound references displayed

  • verified exact0
  • verified fuzzy24
  • unresolved20
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 29d0c3bc-0838-482c-891d-d92c4dea6847 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.Communications of the ACM, 65(1):99–106, 2021.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Nerf: Representing scenes as neural radiance fields for view synthesis.Communications of the ACM, 65(1):99–106, 2021

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:27.966467Z digest=sha256:d6520a9b013fa0be2f6b12969525407308f010d158b01568f55157caf815d50f

Observation 3386e13e-92b9-4263-aef0-71aac09a443c · outbound

This paper cites Point-nerf: Point-based neural radiance fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Point-nerf: Point-based neural radiance fields

Reference 2

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no resolver link, observed 2026-08-06T23:02:27.972036Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-06T23:02:27.972036Z digest=sha256:53039ba74733f376326c8699ebf2116d71e259bc30176c080b9c780f524ebb15

Observation 14488d9c-dff3-4098-ab7e-425d1a009055 · outbound

This paper cites Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Mip-nerf: A multiscale representation for anti-aliasing neural radiance fields

Reference 3

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no resolver link, observed 2026-08-06T23:02:27.977479Z

Source-reported events for the cited work

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source=pdf_text observed=2026-08-06T23:02:27.977479Z digest=sha256:391aeaac1d918ff912572921a487f9fffed204ef13c32def3796d369979b0268

Observation 8687788b-851c-42f3-a0b4-2483973b9e90 · outbound

This paper cites HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

Reference 4

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-06T23:02:27.982848Z digest=sha256:925090d88b24998cb3180c36c006987fd1578559a372ea68e8de641521943429

Observation 6f6f7794-a86c-4710-8581-ef97690900af · outbound

This paper cites Neural scene flow fields for space-time view synthesis of dynamic scenes.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Neural scene flow fields for space-time view synthesis of dynamic scenes

Reference 5

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.850143Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:27.988850Z digest=sha256:e7b49f3d417654ed80d65fba600e083cd0874a5fd1838ffae37a5923fb938d47

Observation 2973f9c5-f1a4-451c-929f-6eeb46490631 · outbound

This paper cites Neural 3d video synthesis from multi-view video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Neural 3d video synthesis from multi-view video

Reference 6

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.834066Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:27.994404Z digest=sha256:7ad29a06bfb362d59a0636a81a3287b17775ccf7e99ecff99125bfb0ed1928cb

Observation b35fc16e-919b-4d95-848c-6d1fd8f96dee · outbound

This paper cites Nerfies: Deformable neural radiance fields.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Nerfies: Deformable neural radiance fields

Reference 7

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-06T23:02:27.999955Z digest=sha256:20bb197ac72b3dab68d8154800dadff5380aed639bec9e5b519dbeacc24914d9

Observation efc0a4c4-097a-4a1c-8fa8-b05f5a505bf3 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.ACM Trans.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model 3d gaussian splatting for real-time radiance field rendering.ACM Trans

Reference 8

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source=pdf_text observed=2026-08-06T23:02:28.004972Z digest=sha256:c7b3c5c5660850a0bf11716baf52981657cfa9493298b7726f10b0a14b2ec039

Observation 92f6bbd0-016a-4824-8be6-3dbad7bde3fd · outbound

This paper cites Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Deformable 3d gaussians for high-fidelity monocular dynamic scene reconstruction

Reference 9

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.796669Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.010101Z digest=sha256:58fb318611bf91a4114253a329ddca86a55780d418d33cfdbc641f7d199d5ac8

Observation 2e86083d-f6a3-4213-851b-9148734f635a · outbound

This paper cites Gaussian-flow: 4d reconstruction with dynamic 3d gaussian particle.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Gaussian-flow: 4d reconstruction with dynamic 3d gaussian particle

Reference 10

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source=pdf_text observed=2026-08-06T23:02:28.015047Z digest=sha256:6dc2fef0347a664057dacac17dfae5f926f9b84b807ed10a9de7ece53d272a3e

Observation d2dc01e4-ea92-461e-9f7c-6008d48b7ff2 · outbound

This paper cites Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction

Reference 11

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source=pdf_text observed=2026-08-06T23:02:28.019649Z digest=sha256:047d5313a1993d491df51758068737b52db896a9ab52d554453e9758cf028f1a

Observation 80bbf35f-d9f0-480b-96d1-18cf26b3f3ae · outbound

This paper cites Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

Reference 12

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source=pdf_text observed=2026-08-06T23:02:28.025334Z digest=sha256:df5dedeb95a114501ecebc0b3eae06efd0407f1804c5b425a82dc68d4afedf2d

Observation 115c8f4a-c34f-402d-bffa-c16e5f7f0235 · outbound

This paper cites Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis

Reference 13

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source=pdf_text observed=2026-08-06T23:02:28.030280Z digest=sha256:af1289b31c54ac5bfdfdf8a40007d365d88c9b3d6eb079fa0cd90162eb7b1285

Observation 9b224e2e-5309-4cad-b514-b393975c9770 · outbound

This paper cites Editable free-viewpoint video using a layered neural representation.ACM Transactions on Graphics, 40(4):1–18, July 2021.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Editable free-viewpoint video using a layered neural representation.ACM Transactions on Graphics, 40(4):1–18, July 2021

Reference 14

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.769317Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.036529Z digest=sha256:3bb9fa6520fb52fdef9482b754cb9e95aee01a6fb0805ac7b852ea728af967e4

Observation 18ed5642-783d-480e-bd6d-237ff35d9fe4 · outbound

This paper cites Neuman: Neural human radiance field from a single video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Neuman: Neural human radiance field from a single video

Reference 15

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.753236Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.041314Z digest=sha256:d18a49a5fb2df51fca39ea9b0ebaa74e35bc812e407785217c6bd32165e06c08

Observation 54faba86-bc3a-415a-ae27-173d9f87a865 · outbound

This paper cites Hugs: Human gaussian splats.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Hugs: Human gaussian splats

Reference 16

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raw_fallback, observed 2026-08-06T23:02:28.737972Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.046454Z digest=sha256:83ec7ec1c3b8ad2eb15f9e43056b212762fbc83a33ab643f89a294742e1b6935

Observation a86310f2-b952-475d-9331-c5fd0d0e711f · outbound

This paper cites Smpl: A skinned multi-person linear model.ACM Transactions on Graphics, 34(6), 2015.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Smpl: A skinned multi-person linear model.ACM Transactions on Graphics, 34(6), 2015

Reference 17

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.721331Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.051264Z digest=sha256:131b985bd8ba31b70427f465e9a78fbfac93f1e4aed1b1ddf0db0b32521a89df

Observation f6c886b3-337c-43ec-a6cb-f9334ad274b5 · outbound

This paper cites Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Gaussianavatar: Towards realistic human avatar modeling from a single video via animatable 3d gaussians

Reference 18

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raw_fallback, observed 2026-08-06T23:02:28.703682Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.055981Z digest=sha256:9fe30e0eebb71da909828f3b616fddd66a5db724cf0cdd80bca923768a09bdf0

Observation a387a7a5-b647-4156-b9cc-656f5e2e2309 · outbound

This paper cites The power of points for modeling humans in clothing.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model The power of points for modeling humans in clothing

Reference 19

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.060520Z digest=sha256:40304b21d0f1f2073d8a34a757267ee81393acfbf3d311202ae651185c68fd87

Observation 23797e71-1b1e-4c74-8d60-4546e85a8083 · outbound

This paper cites an unresolved cited work.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Unresolved cited work

Reference 20

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation b4d5730a-671a-4613-be31-28cb0544be95 · outbound

This paper cites The lumigraph.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model The lumigraph

Reference 21

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No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.070492Z digest=sha256:10a7602561fb0a8a291f004e5e9259323a7be349ba911c7bb475a101537b47b7

Observation 78ed1054-be5c-4e4b-a8e1-46f40d3d3410 · outbound

This paper cites Light field rendering.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Light field rendering

Reference 22

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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.075697Z digest=sha256:a78384d3d58ce0960d05ad8c78eb6448537e7d2827d06d9ac793c1376f9c16d6

Observation 06cd9c39-4ac7-43e2-a9d7-aabcc2e9ef9b · outbound

This paper cites Photo tourism: exploring photo collections in 3d.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Photo tourism: exploring photo collections in 3d

Reference 23

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.081359Z digest=sha256:c6f43021a40bca29b1b01955ecd47470aa8019518c08ff34ed2cb52912bb191a

Observation 3c8a199f-daca-4b31-9875-ad31e236e26b · outbound

This paper cites Structure-from-motion revisited.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Structure-from-motion revisited

Reference 24

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no resolver link, observed 2026-08-06T23:02:28.086727Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.086727Z digest=sha256:77b2f47b55219052f71f68df9f2eed80845fc0b4f72304d6345bb6fa9b1e6de4

Observation a83af0a9-f017-4b2c-a7fc-5e491476f916 · outbound

This paper cites Pixelwise view selection for unstructured multi-view stereo.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Pixelwise view selection for unstructured multi-view stereo

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.599128Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.091652Z digest=sha256:bd94262e44d8d2be922aa8fa0c54239f761587dd4aedaac748751bd2ff6a9daa

Observation f18d4558-ebf2-4113-b0b2-8a64c30e6d9b · outbound

This paper cites Dynibar: Neural dynamic image-based rendering.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Dynibar: Neural dynamic image-based rendering

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.583247Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.096744Z digest=sha256:27a0e83f17c0e68b9716483f719cee6b182885985293ec526767282d42dfb209

Observation 422386f7-d3d9-4fb4-9fe0-23650172095e · outbound

This paper cites Expressive body capture: 3d hands, face, and body from a single image.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Expressive body capture: 3d hands, face, and body from a single image

Reference 27

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.101590Z digest=sha256:73ce7c5d1ec77fd40e36debde91ee8120d57916d37e40ca07e5d82e291ea7cf9

Observation cdb716e7-e39d-4a76-b08e-312c90b32dbb · outbound

This paper cites Detailed human avatars from monocular video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Detailed human avatars from monocular video

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.555302Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.107019Z digest=sha256:8420766ce256161e5322f22c683bcedde125ba55064df4c83099974af02ab946

Observation 32ffab57-1de0-4a6a-9c25-266632e21a18 · outbound

This paper cites Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wild.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wild

Reference 29

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no resolver link, observed 2026-08-06T23:02:28.111455Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.111455Z digest=sha256:4c06e0686e70af466368a976e3a2088672e993420af9eb02c9be015a99c2c3db

Observation 944f3d3e-1ce7-49b5-967d-f233606013ba · outbound

This paper cites Humannerf: Free-viewpoint rendering of moving people from monocular video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Humannerf: Free-viewpoint rendering of moving people from monocular video

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.538399Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.116971Z digest=sha256:fef64de171c39e90c60d716bc0445a13d8e9e939c048dbaef8b9c69f48479917

Observation 9ef78508-3995-4ff2-8bd4-d3d3a2d6f1f7 · outbound

This paper cites 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model 3dgs-avatar: Animatable avatars via deformable 3d gaussian splatting

Reference 31

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.520238Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.121314Z digest=sha256:68535bedc21edf5533409ed34986e45c44d249eba1b32fd996ee726610786e67

Observation 625e9ffc-0803-40d9-88a9-34a1b4279997 · outbound

This paper cites Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Animatable gaussians: Learning pose-dependent gaussian maps for high-fidelity human avatar modeling

Reference 32

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.502075Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.125651Z digest=sha256:73baf2d718ce2112dbb08c5f86b4e30c4443e41246c0124962d394505b3c145f

Observation fb7fb6f5-f7fd-44fb-8a2d-795e100be629 · outbound

This paper cites Detectron2.https://github.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Detectron2.https://github

Reference 33

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no resolver link, observed 2026-08-06T23:02:28.130277Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.130277Z digest=sha256:9869f7eedd03c9713b9bd2095c90131ed87af78e71ca920758a7cbb206c229fe

Observation 6a5c436e-082e-413b-981b-978fb08473cd · outbound

This paper cites Monocular, one-stage, regression of multiple 3d people.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Monocular, one-stage, regression of multiple 3d people

Reference 34

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verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.467761Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.134811Z digest=sha256:59b6ded60919ca635e21ec694958ec04918c35257f484c852a854184a040efcf

Observation d13a8743-1cbe-4ee0-8189-db4b308b26ac · outbound

This paper cites Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600–612, 2004.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Image quality assessment: from error visibility to structural similarity.IEEE transactions on image processing, 13(4):600–612, 2004

Reference 35

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation b14814d6-a1a3-47d2-b0fb-950e565947bf · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model The unreasonable effectiveness of deep features as a perceptual metric

Reference 36

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation a51bceaf-aa08-4ec0-8215-0b8fc4cb5a31 · outbound

This paper cites Articulated mesh animation from multi-view silhouettes.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Articulated mesh animation from multi-view silhouettes

Reference 37

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation d9c6d24c-14d4-4067-a46c-a9c701bbce50 · outbound

This paper cites Monoperfcap: Human performance capture from monocular video.ACM Transactions on Graphics (ToG), 37(2):1–15, 2018.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Monoperfcap: Human performance capture from monocular video.ACM Transactions on Graphics (ToG), 37(2):1–15, 2018

Reference 38

Resolution
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation fee9da34-1706-42e2-9906-004ec29261e7 · outbound

This paper cites A benchmark dataset and evaluation methodology for video object segmentation.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model A benchmark dataset and evaluation methodology for video object segmentation

Reference 39

Resolution
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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation afb88e11-d40a-4231-8622-4a71c522bae7 · outbound

This paper cites Reconstructing animatable categories from videos.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Reconstructing animatable categories from videos

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.379714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.162734Z digest=sha256:8a49d6c2196396b903d0d85ee27d39f44a6139ab6d5fed5e7366c82d228156dd

Observation 90052053-ba24-4373-8640-e4fab7feaefd · outbound

This paper cites 3d menagerie: Modeling the 3d shape and pose of animals.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model 3d menagerie: Modeling the 3d shape and pose of animals

Reference 41

Resolution
unresolved
no resolver link, observed 2026-08-06T23:02:28.168017Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T23:02:28.168017Z digest=sha256:c200fd88ec99479c604d69cc0b80ce7d4f26d53fbf5a9bd1a1b2b8ae64bfabc5

Observation 59d0c547-460e-4fd1-ada2-bab3d421bb8a · outbound

This paper cites Creatures great and smal: Recovering the shape and motion of animals from video.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Creatures great and smal: Recovering the shape and motion of animals from video

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.351063Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.173551Z digest=sha256:8f23ae89c24c40bb5e983b957555e38d75b3dfa0c20e7e182f99c16dff62e2f9

Observation 0e4e3a3a-de09-4750-a086-8518fa64b7bc · outbound

This paper cites Common pets in 3d: Dynamic new-view synthesis of real-life deformable categories.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Common pets in 3d: Dynamic new-view synthesis of real-life deformable categories

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.332412Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-06T23:02:28.178404Z digest=sha256:7ba39757cf047777bbfa5a83792780a8a03217d9ac2500596eac9929bcf720e9

Observation 878c2663-c834-4d6a-b0db-17b613c6fb4e · outbound

This paper cites Ash: Animatable gaussian splats for efficient and photoreal human rendering.

SkinningGS: Editable Dynamic Human Scene Reconstruction Using Gaussian Splatting Based on a Skinning Model Ash: Animatable gaussian splats for efficient and photoreal human rendering

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T23:02:28.313436Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Pith citing papers

No inbound Pith citation observations are available.