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StarDojo: Benchmarking Open-Ended Behaviors of Agentic Multimodal LLMs in Production-Living Simulations with Stardew Valley

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arxiv 2507.07445 v3 pith:WM2XUGJ5 submitted 2025-07-10 cs.AI

classification cs.AI
keywords agentsstardojobenchmarkinteractionsmultimodalopen-endedproduction-livingsocial
verification ladder T0 review T1 audit T2 compute T3 formal
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Autonomous agents navigating human society must master both production activities and social interactions, yet existing benchmarks rarely evaluate these skills simultaneously. To bridge this gap, we introduce StarDojo, a novel benchmark based on Stardew Valley, designed to assess AI agents in open-ended production-living simulations. In StarDojo, agents are tasked to perform essential livelihood activities such as farming and crafting, while simultaneously engaging in social interactions to establish relationships within a vibrant community. StarDojo features 1,000 meticulously curated tasks across five key domains: farming, crafting, exploration, combat, and social interactions. Additionally, we provide a compact subset of 100 representative tasks for efficient model evaluation. The benchmark offers a unified, user-friendly interface that eliminates the need for keyboard and mouse control, supports all major operating systems, and enables the parallel execution of multiple environment instances, making it particularly well-suited for evaluating the most capable foundation agents, powered by multimodal large language models (MLLMs). Extensive evaluations of state-of-the-art MLLMs agents demonstrate substantial limitations, with the best-performing model, GPT-4.1, achieving only a 12.7% success rate, primarily due to challenges in visual understanding, multimodal reasoning and low-level manipulation. As a user-friendly environment and benchmark, StarDojo aims to facilitate further research towards robust, open-ended agents in complex production-living environments.

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Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. PhyAgentOS: A Self-Evolving Operating System for Embodied Agents with Decoupled Cognitive Planning and Physical Execution

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A file-based operating-system layer with a session verifier and persistent memory improves embodied-agent task completion on game, simulated, and real-robot platforms without retraining policies.

  2. SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    SPIKE dual-controller framework raises success rates 5-9 points and cuts tokens 55% in StarDojo agents by reusing strategic plans across stable segments and escalating only at detected events.

  3. MapTab: A Diagnostic Benchmark for Long-Horizon Multi-Criteria Multimodal Reasoning on Heterogeneous Topological Graphs

    cs.LG 2026-02 unverdicted novelty 6.0 of 10

    MapTab benchmark shows current MLLMs struggle with multi-criteria multimodal route planning and that combining vision and language frequently underperforms single-modality approaches.

  4. MapTab: A Diagnostic Benchmark for Long-Horizon Multi-Criteria Multimodal Reasoning on Heterogeneous Topological Graphs

    cs.LG 2026-02 conditional novelty 6.0 of 10

    MapTab is a new multimodal benchmark with 328 images and nearly 200k queries that shows current MLLMs have substantial difficulty with multi-criteria route planning when visual and tabular information must be combined.

  5. MapTab: A Diagnostic Benchmark for Long-Horizon Multi-Criteria Multimodal Reasoning on Heterogeneous Topological Graphs

    cs.LG 2026-02 conditional novelty 6.0 of 10

    MapTab introduces a 328-map, 196,800-query benchmark showing that current multimodal LLMs fall far short on multi-criteria route planning from maps-plus-tables.

  6. DeepPHY: Benchmarking Agentic VLMs on Physical Reasoning

    cs.AI 2025-08 conditional novelty 6.0 of 10

    A unified visual benchmark of six physics environments shows current VLMs, including frontier models, mostly fail at interactive physical reasoning and cannot convert descriptive physics knowledge into reliable control.

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