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Paper Citation Record · LEDGER

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

As of 18 August 2026, this Paper Citation Record lists 40 of 40 outbound references and 2 inbound Pith citation observations for arXiv:2507.21572.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.21572 v2

Coverage vector

measured 40 of 40 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T12:41:51.284141Z

measured 42 of 42 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-18T06:34:40.430872+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-06T06:04:21.740481Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-04T02:09:22.987882Z

Reference resolution

40 of 40 outbound references displayed

  • verified exact5
  • verified fuzzy25
  • unresolved10
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 67df47ff-a804-496a-bb6f-780eb7c56f3c · outbound

This paper cites NeRF-VINS: A real-time neural radiance field map- based visual-inertial navigation system,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering NeRF-VINS: A real-time neural radiance field map- based visual-inertial navigation system,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.967689Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:49.362775Z digest=sha256:463edce189b4578c6ee4937a101a02957d2520450a7d74d01e1c063ec2acd302

Observation 7852ed01-67fd-4a14-b228-080dd1ef4e20 · outbound

This paper cites VR-GS: A physical dynamics-aware interactive Gaussian splatting system in virtual reality,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering VR-GS: A physical dynamics-aware interactive Gaussian splatting system in virtual reality,

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.954042Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:49.429489Z digest=sha256:d643752f032859329daaa5a720946b2fd263950ba79e9bc8c534d4fef5e1e47b

Observation 5789927c-968c-421f-8ebf-e1801fff4f1e · outbound

This paper cites Lightning NeRF: Efficient hybrid scene representation for autonomous driving,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Lightning NeRF: Efficient hybrid scene representation for autonomous driving,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.944347Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:49.481778Z digest=sha256:7c466c2d2278a7cb8bf878ac4ff2d925365daf28036f8189c6d7980a52e936c9

Observation fb0165fe-c014-49e6-a4fa-69c5ce0a29b5 · outbound

This paper cites NeuRAD: Neural rendering for autonomous driving,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering NeuRAD: Neural rendering for autonomous driving,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.934427Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:49.508673Z digest=sha256:5d5c54502a5d001b0cc4a404490f66787c88adba4c6b9bb90566ac3fa486b13c

Observation f9314d54-24af-4deb-b228-439fb3938c50 · outbound

This paper cites AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model

Reference 5

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.714506Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:49.664769Z digest=sha256:72b40797c3585f7f15f1a80f3cbf07eb2b3a4596161a8f52b8ef8f03d4a652e9

Observation 9a64b698-e138-4ffd-b526-dea6ae987905 · outbound

This paper cites EnerVerse: Envisioning embodied future space for robotics manipulation,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering EnerVerse: Envisioning embodied future space for robotics manipulation,

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:49.837754Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:49.837754Z digest=sha256:e52610ec59486da5ba4412329245ec10e33a161491bd87d05db859d92c39d5ce

Observation ccea1af8-bce9-40c1-9afc-00ecdce5e929 · outbound

This paper cites Splat-Nav: Safe real-time robot navigation in Gaussian splatting maps,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Splat-Nav: Safe real-time robot navigation in Gaussian splatting maps,

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.924998Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:50.033458Z digest=sha256:5ab7fd291576d734a9475208b7bcc9717bcdabbaa2a1230b839cd52a8f50f111

Observation fab1dea1-e4ad-4267-bd06-7a493492f36e · outbound

This paper cites DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:50.156120Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:50.156120Z digest=sha256:3a7c32eb6873e002aaad28f109c7ae88cc8ceb9545becee193de3fc0fd9437c2

Observation eca6b5b2-c2e7-40dc-a70d-c5c5f0154753 · outbound

This paper cites ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:50.310583Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:50.310583Z digest=sha256:b5f2b0fe06438b70e29953ee9029da58d32a289382cc7bd62d467cc64bd08af3

Observation ead01932-eee1-4437-9197-81e8e4fa9af0 · outbound

This paper cites NeRF: Representing scenes as neural radiance fields for view synthesis,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering NeRF: Representing scenes as neural radiance fields for view synthesis,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.915419Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:50.547973Z digest=sha256:a8d89629dacec5ca9492844ce52dfe916179b911c62801b4efe6fc8f1a0adc4e

Observation 4fe1f07e-0e37-467d-85f7-021b766456e1 · outbound

This paper cites RT-NeRF: Real-time on- device neural radiance fields towards immersive AR/VR rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering RT-NeRF: Real-time on- device neural radiance fields towards immersive AR/VR rendering,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.906138Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:50.694748Z digest=sha256:76d9f98cbfcd669a5beb6e6468aff6681637d5c9105a9764baccf77d383a33d4

Observation dd9c507f-41d5-436c-a6ed-c3a765457ef2 · outbound

This paper cites 3D Gaussian splatting for real-time radiance field rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering 3D Gaussian splatting for real-time radiance field rendering,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.895804Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:50.855359Z digest=sha256:0396c3e8544449f49ecfeb79fc5374eabd320da91e891b56257694450c0d1923

Observation 0040331b-a6f9-46bf-860a-c4d114107304 · outbound

This paper cites A Survey on 3D Gaussian Splatting.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering A Survey on 3D Gaussian Splatting

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:50.969358Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:50.969358Z digest=sha256:a89adaca86187176454a53e2495075c8ac8205dcb27cb2698326df3509e01b0a

Observation e554dcf1-2dc4-4404-98e4-e8629edea56e · outbound

This paper cites Recent advances in 3D Gaussian splatting,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Recent advances in 3D Gaussian splatting,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.885655Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.101931Z digest=sha256:1df1fe0546ad7be5b7a61db0406cc4b896800c61781c5ae1a05e115724877faf

Observation acb9521b-7445-4122-abf5-484dc215d85b · outbound

This paper cites Instant-3D: Instant neural radiance field training towards on-device AR/VR 3D reconstruction,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Instant-3D: Instant neural radiance field training towards on-device AR/VR 3D reconstruction,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.876091Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.204377Z digest=sha256:fdd440f0662eb060efa4947257fbf271b9810a31fcf0a8eb178b06afa5d4d32d

Observation efe9d1fb-0deb-4c60-bac7-86014081856c · outbound

This paper cites Cicero: Addressing algorithmic and architectural bottlenecks in neural rendering by radiance warping and memory optimizations,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Cicero: Addressing algorithmic and architectural bottlenecks in neural rendering by radiance warping and memory optimizations,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.866595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.207552Z digest=sha256:03a58fcf781432ba544979f69272fe6c3aea5cac6270257a7a41133dab460db7

Observation c12538c1-3e22-4f61-8a0f-899909e65d72 · outbound

This paper cites Fusion-3D: Integrated acceleration for instant 3D reconstruc- tion and real-time rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Fusion-3D: Integrated acceleration for instant 3D reconstruc- tion and real-time rendering,

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.857577Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.210602Z digest=sha256:c536d48226f467a48d35ef5cfb72b45f6f79b739c0a9f3e818f944fd061d755d

Observation 302d6f62-8629-4269-b3f3-a3daca9006f2 · outbound

This paper cites CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering CityGaussian: Real-time high-quality large-scale scene rendering with Gaussians,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.848216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.213764Z digest=sha256:95f4b2cb426928a9ee111402959828d4589171c1eb202a57126230b54152a0ee

Observation 23896974-aa69-40c3-989b-b8b315fd6837 · outbound

This paper cites Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstruction

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.216871Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.216871Z digest=sha256:47037a249878961d3e3629147841dceae1f124117c9de9055095802e54ade659

Observation 0e81c3a8-fbff-4247-a2e5-e096111698f4 · outbound

This paper cites MetaSapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering MetaSapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.838645Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.220752Z digest=sha256:4dc0a5c62b790e057b51a6ea17b76a96ab7fb5c866909517e5526873eb769c9f

Observation 1eb14cb4-cb75-43f2-8ace-65f23b88c429 · outbound

This paper cites CompGS: Smaller and faster Gaussian splatting with vector quantiza- tion,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering CompGS: Smaller and faster Gaussian splatting with vector quantiza- tion,

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.829295Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.223661Z digest=sha256:0b386cd76ac8eba9167472dcfc4b2c7781414a351cbd4d2d646fb8141acf45dc

Observation 3db9bb11-de69-4c9c-9819-bddd5fce6eaa · outbound

This paper cites GoDe: Gaussians on demand for progressive level of detail and scalable compression,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GoDe: Gaussians on demand for progressive level of detail and scalable compression,

Reference 22

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.226633Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.226633Z digest=sha256:c6c833c2f546c9c9eed225c4ec9022b92b6526bec5ae63ffe4ce24826a9fa589

Observation 86b98b2f-90ca-4bbc-a6aa-caa39dc7e456 · outbound

This paper cites Mini-Splatting: Representing scenes with a constrained number of Gaussians,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Mini-Splatting: Representing scenes with a constrained number of Gaussians,

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.820262Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.229656Z digest=sha256:02b05e75a6d8e70d0385e4d9635bbb34b87e17ef70f2604ac3be15c03f9d57b3

Observation 3916f347-ea67-47f2-829f-b6259811eaf5 · outbound

This paper cites 3D Gaussian rendering can be sparser: Efficient rendering via learned fragment pruning,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering 3D Gaussian rendering can be sparser: Efficient rendering via learned fragment pruning,

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.810753Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.232609Z digest=sha256:29dd03befa6b3440a88b97e0708197775fb243807d0f93d701fcbaf15f6ce00a

Observation 05b5aa51-4824-4380-94e9-cae1521450aa · outbound

This paper cites GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting

Reference 25

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.546890Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.236828Z digest=sha256:2b047d26fa1febfc8ae02723eeff3ce6c96063c06331a6d58b0e7cfecd9a07dd

Observation 4490608f-d3f1-4546-bb9a-77d7b6524e80 · outbound

This paper cites Scaffold- GS: Structured 3D Gaussians for view-adaptive rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Scaffold- GS: Structured 3D Gaussians for view-adaptive rendering,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.801599Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.240079Z digest=sha256:8ba05579c91be7d355af432eaf1a1a58d95b79cbeef29fe9604b711238b48871

Observation b9030306-27eb-497f-bd8d-44fb059db48f · outbound

This paper cites Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.243389Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.243389Z digest=sha256:74f7e4abf22ae414b3a19681ba71ba9c67c897a3130d68332dc0003defe58baf

Observation 18b33a23-2407-4c71-bd0e-580641fe290d · outbound

This paper cites FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.246730Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.246730Z digest=sha256:4bee36fff7258930cadd54e0b958e750c37ae3bfdd067218fa255102c5b4c825

Observation 58161104-f0b5-41cc-a9f0-beb0f874bf05 · outbound

This paper cites SeeLe: A unified acceleration framework for real-time Gaussian splatting,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering SeeLe: A unified acceleration framework for real-time Gaussian splatting,

Reference 29

Resolution
verified exact
raw_fallback, observed 2026-08-06T12:41:51.511134Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.249862Z digest=sha256:7b5eb9f9044c39e29429766c0d171b3bb4772a373c4ab6dc7cdcb52982086728

Observation c291c98c-d369-4f34-bd9f-4b7e4d1a1c48 · outbound

This paper cites GSCore: Efficient radiance field rendering via architectural support for 3D Gaussian splatting,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GSCore: Efficient radiance field rendering via architectural support for 3D Gaussian splatting,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.789858Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.252874Z digest=sha256:e622af84b9ab501bb646f8f874899ce721b9e92360cb08f493c7d469c48c989d

Observation 09c5817b-0077-42dc-b7a0-630d14fc048c · outbound

This paper cites Structure-from-Motion revisited,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Structure-from-Motion revisited,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.778619Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.255839Z digest=sha256:d2c0244b8ca3ae687dff7d7eb2badb11456a375a40112b291ea800f9a6ffeceb

Observation 36c7851a-d241-4bb2-9dc4-c69a5e78cc58 · outbound

This paper cites Potamoi: Accelerating neural rendering via a unified streaming architecture,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Potamoi: Accelerating neural rendering via a unified streaming architecture,

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.768342Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.258792Z digest=sha256:94ab6d450b459923731985638537ca36d743cb6b3cf8cf57637bb1208bd67fbd

Observation d949575a-632f-4f6e-bfc6-0384c33fce3f · outbound

This paper cites GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models

Reference 33

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.262349Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.262349Z digest=sha256:b7b0177f14e14bcf27cad9f95767d7ac2f916a6758b9981ccc2473ca3d7862ef

Observation b6342e73-8b37-49f0-b65e-2e2f10e7ea73 · outbound

This paper cites AdR-Gaussian: Accelerating Gaussian splatting with adaptive radius,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering AdR-Gaussian: Accelerating Gaussian splatting with adaptive radius,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.758002Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.265524Z digest=sha256:a2cf13657c55ea2e1ba0b5ca5aa07278fd43e79b564e4be1c624dcb2cf49748a

Observation aac6454e-4a52-49ca-8069-c1829d695123 · outbound

This paper cites Speedy-Splat: Fast 3D Gaussian splatting with sparse pixels and sparse primitives,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Speedy-Splat: Fast 3D Gaussian splatting with sparse pixels and sparse primitives,

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-06T12:41:51.268814Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T12:41:51.268814Z digest=sha256:5f04cd4c5a35777b7ab66dbb79b191e636137765800fc7f1246a81c36b110c20

Observation 835f9271-311b-4520-a976-9355a6c9ee4e · outbound

This paper cites GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting

Reference 36

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.336993Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.272051Z digest=sha256:5a758d279812c7979e13f4801fadee25dfeeece74592f8ee33545b12776b9c45

Observation 5e7f35ab-3781-4977-be3a-3585aad9a7b4 · outbound

This paper cites Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VR

Reference 37

Resolution
verified exact
local_arxiv, observed 2026-08-06T12:41:51.322408Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.275167Z digest=sha256:29c041d4ba72b5d65a03ed77f9e7ff3d611ac5f58c17118a3b63d5cf42e9c49d

Observation 76fd38d5-036c-4132-a13b-0143bf56b687 · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.747795Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.278216Z digest=sha256:afd46c3f51016a89c9f2c4e7a4cda6688229f2d9c682e38bd90b3d14ebb4f88b

Observation 4529eb36-3311-4173-b14e-653128f4ac69 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Deep blending for free-viewpoint image-based rendering,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.737839Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.281166Z digest=sha256:d2d4bcc6b971a301c15a2ad21af84cfeb3ba830609bedcdc211fac79b2942df5

Observation 8e8073d7-0ee4-41fc-8451-15a0f5b479c2 · outbound

This paper cites Mip-NeRF 360: Unbounded anti-aliased neural radiance fields,.

No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering Mip-NeRF 360: Unbounded anti-aliased neural radiance fields,

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T12:41:51.725541Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-08-06T12:41:51.284141Z digest=sha256:4418ed8df137a705bec81622f72fbf2e7ce6075eb06ef0fba79a4f7dff5cf12b

Pith citing papers

Observation 6a63f496-659a-4e46-be6d-f6fdeb63dde9 · inbound

Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF cites this paper.

Cooperative Perception: A Resource-Efficient Framework for Multi-Drone 3D Scene Reconstruction Using Federated Diffusion and NeRF No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

Reference 80

Resolution
unresolved
no resolver link, observed 2026-08-06T06:04:21.740481Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:04:21.740481Z digest=sha256:d45fb5d05cf9e469395e9fda54faee45c41c5142fe7b609b7f3f2b6d4593e11b

Observation 1763c7d2-2af0-48cf-902c-7cc061852b2e · inbound

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication cites this paper.

Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication No Redundancy, No Stall: Lightweight Streaming 3D Gaussian Splatting for Real-time Rendering

Reference 62

Resolution
verified exact
arxiv_id, observed 2026-07-04T02:09:22.989273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-18T06:34:40.430872+00:00.

source=pdf_text observed=2026-06-26T19:57:23.678364Z digest=sha256:fbea1f300d1de61a75661b5011cfed4dd5c93edc69945206372f479678ef3dbb