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Paper Citation Record · LEDGER

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM

As of 10 August 2026, this Paper Citation Record lists 80 of 80 outbound references and 0 inbound Pith citation observations for arXiv:2607.07452.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2607.07452 v1

Coverage vector

measured 80 of 80 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-07-09T10:43:01.781963Z

measured 80 of 80 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

80 of 80 outbound references displayed

  • verified exact15
  • verified fuzzy64
  • unresolved0
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch1

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 7892327d-fd7e-44bb-9f4f-e26cc00e3696 · outbound

This paper cites Slam handbook: From localization and mapping to spatial intelligence,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Slam handbook: From localization and mapping to spatial intelligence,

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.877529Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation bb19fdbb-058c-4061-b51d-db9f609da8e7 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM 3d gaussian splatting for real-time radiance field rendering

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.873854Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 464e3f17-78c2-4d56-9e89-f1df460ec76a · outbound

This paper cites What is the best 3d scene representation for robotics? from geometric to foundation models.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM What is the best 3d scene representation for robotics? from geometric to foundation models

Reference 3

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.608756Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 0b139957-1b63-4536-85bc-0cd8af1814c0 · outbound

This paper cites Mip-splatting: Alias-free 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mip-splatting: Alias-free 3d gaussian splatting,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.915781Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:fa8760b9387302d018bd0b916200f9303156080d2edfe3bd50c090154af830e0

Observation 3088096d-26f2-42a0-a965-8be339a69a51 · outbound

This paper cites Mini-splatting: Representing scenes with a constrained number of gaussians,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mini-splatting: Representing scenes with a constrained number of gaussians,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.894530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

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Observation 20df2fae-ad42-45c8-8734-1cda8a6fe9a0 · outbound

This paper cites Taming 3dgs: High-quality radiance fields with limited resources.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Taming 3dgs: High-quality radiance fields with limited resources

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.892585Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:2eb867af31db35e39cf0441511445c62422f04dc0daf99da2da010360509ec55

Observation d3573f9f-0807-41e3-8d8d-dd288b6b9384 · outbound

This paper cites Gaussianpro: 3d gaussian splatting with progressive propa- gation.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussianpro: 3d gaussian splatting with progressive propa- gation

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.845235Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:96a4c8c7b86f4fac60a9c617a0f746d3f236cbe897d392c1b919921dba6778f6

Observation 9bcbd157-664f-440c-879a-1b57e11bffc5 · outbound

This paper cites Dn-splatter: Depth and normal priors for gaussian splatting and meshing,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Dn-splatter: Depth and normal priors for gaussian splatting and meshing,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.886863Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:bf33a6ba0ffb7340d927df6a8be536506619f714bd3146dccdfc5711cbfac866

Observation 793e4381-5079-44c3-99a3-f5856116e607 · outbound

This paper cites Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.941147Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:b19775545a30b13257465ca875fd25c6cb0f2130e132124432e95194bb9774a4

Observation c9c0bae3-49df-45f0-b5eb-7478712cc605 · outbound

This paper cites 2d gaussian splatting for geometrically accurate radiance fields.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM 2d gaussian splatting for geometrically accurate radiance fields

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.942914Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c64017b94fe9011ca12be2e190685973e66ca6e420f8fa612f479eeabe02ad1e

Observation fe7f7006-3faa-4aa4-8250-3a88bdd4a635 · outbound

This paper cites Quadratic gaussian splatting: High quality surface reconstruction with second-order geometric primitives,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Quadratic gaussian splatting: High quality surface reconstruction with second-order geometric primitives,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.939291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e338556116c7b54cf7eebe54e536fd98987ab2030de9c110b0b304ca68c83c69

Observation 0dac28da-2735-4b8f-8258-058b4f3cde3f · outbound

This paper cites Evolving high-quality rendering and reconstruction in a unified framework with contribution-adaptive regularization,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Evolving high-quality rendering and reconstruction in a unified framework with contribution-adaptive regularization,

Reference 12

Resolution
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raw_fallback, observed 2026-07-09T10:46:11.935434Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:bacea5b985661f6b7121895354c89efa3fda069dd1295d95049c84979b9408ee

Observation 8ad9288a-8199-432f-9c23-d1c76e9915c8 · outbound

This paper cites Scaffold- gs: Structured 3d gaussians for view-adaptive rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scaffold- gs: Structured 3d gaussians for view-adaptive rendering,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.930140Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:333b1145db7886fe4d8b174a745b409c4a1f3c06666ee682a211bfe7fd0cbb4a

Observation 3357f9cb-ff4b-421f-8163-27b5f036aaf5 · outbound

This paper cites Stopthepop: Sorted gaussian splatting for view-consistent real- time rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Stopthepop: Sorted gaussian splatting for view-consistent real- time rendering,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.926559Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f307552700bead5f9fa6f7bb6b036fa7be1a3c5aee27c429d1a8eb61b59d2e7e

Observation 65819834-5cdf-47e0-8814-ec7380da5b5a · outbound

This paper cites Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Sugar: Surface-aligned gaussian splatting for efficient 3d mesh reconstruction and high-quality mesh rendering,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.928460Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:76a59e498b5b5c2b9faa8410d9a7d9c37ff53d297375559d2aacd5228fe8394f

Observation 72ddc12b-2a89-44b2-93e6-d976db19144c · outbound

This paper cites Gaussian opacity fields: Efficient adap- tive surface reconstruction in unbounded scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian opacity fields: Efficient adap- tive surface reconstruction in unbounded scenes,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.931765Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:31986a028b8f7d8371539f434aea3fce3d7a01da8cff6fbaa5070ab0340a4d76

Observation 259b0f29-7325-4ae5-b0ea-9cd6d4d34cdc · outbound

This paper cites Rade-gs: Rasterizing depth in gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Rade-gs: Rasterizing depth in gaussian splatting,

Reference 17

Resolution
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raw_fallback, observed 2026-07-09T10:46:11.924965Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7f307fb82d8d26f8ad0f5318bb768bed637d4d6cc0938f058477611f83f79c03

Observation 420287c7-9b04-4895-9cd4-a9612a9cc182 · outbound

This paper cites Gsdf: 3dgs meets sdf for improved neural rendering and reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gsdf: 3dgs meets sdf for improved neural rendering and reconstruction,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.923140Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e8b39a3f9faf85ce4635b5b982e27bdfc333644a33c29d9a99b1267302ba2304

Observation 6b9c1391-8a87-4b5b-b5fc-529798c64cd0 · outbound

This paper cites A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

Reference 19

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.634944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:63276b26cb64a8a12d955f8d643a5313dac86ae515e9d9ba2b81c20b369883f0

Observation 35127de1-e44c-45a6-8792-70dcdb1fe8a0 · outbound

This paper cites arXiv preprint arXiv:2601.17835 (2026).

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM arXiv preprint arXiv:2601.17835 (2026)

Reference 20

Resolution
metadata mismatch
arxiv_id, observed 2026-07-09T10:46:11.611452Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9e5badb829cd87be06ce7de7c8d6d43122a5a84524405a133e4a6d235ce7496e

Observation ddac845b-631d-4eeb-adf0-888b5b4d296e · outbound

This paper cites Dtam: Dense tracking and mapping in real-time.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Dtam: Dense tracking and mapping in real-time

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.919060Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:997a6d96a16c9f46b17c138aa2d3a2a3e863b8b5b3510769a85f5bebb503bbd7

Observation 655f944d-4984-4531-bbb4-7e456e8b5ba4 · outbound

This paper cites Kinectfusion: Real-time dense surface mapping and tracking.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Kinectfusion: Real-time dense surface mapping and tracking

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.933501Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:48d0f90f5de5033d7ad5d2ba0e28d743fc8737be7986e29f34b8acd4110cf474

Observation f2a733f6-e055-4c60-891d-29a5462d4bb1 · outbound

This paper cites Elasticfusion: Real-time dense slam and light source estimation,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Elasticfusion: Real-time dense slam and light source estimation,

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.949456Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:5fe7f374432b89cd25ba980e267e1d1c268417a3ebeb55fb6f4973ad58d531cb

Observation 4100ddac-7484-4086-8cff-51dd27f7ab0a · outbound

This paper cites Bundle- fusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Bundle- fusion: Real-time globally consistent 3d reconstruction using on-the-fly surface reintegration

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.902226Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:0536e4c140745889e0e8e9b0ce12019570b01a330776215fd0016b3cf25b9c30

Observation 034006fe-06a0-4823-8302-003837ecfe60 · outbound

This paper cites Lsd-slam: Large-scale direct monocular slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Lsd-slam: Large-scale direct monocular slam,

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.917309Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f63c78dd87828f1056ced3e434627a833c411307077b0f9219103acfe408a566

Observation e15c249a-b7a4-4412-8a48-cdac9498073b · outbound

This paper cites Cnn-slam: Real-time dense monocular slam with learned depth prediction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Cnn-slam: Real-time dense monocular slam with learned depth prediction,

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.905612Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e2b84c03ba379926eb4fa9e06998070c89a10dc54a6c8be595681e92b752e36b

Observation b3df8183-30ec-4242-b050-5d8b392ae21d · outbound

This paper cites Codeslam—learning a compact, optimisable representation for dense visual slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Codeslam—learning a compact, optimisable representation for dense visual slam,

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.910609Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:655fe15d00a58c139c716a1ae1a929a7a82f1773d330af757180151e9f62b3cc

Observation f66deea7-c398-48e5-bbb6-c1ca3ed7022d · outbound

This paper cites Raft: Recurrent all-pairs field transforms for optical flow.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Raft: Recurrent all-pairs field transforms for optical flow

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.951732Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9a663798894ff9af6a3fa01d4d03ae6719d5b87b3891539d9c480155889006cf

Observation d887cc83-bcfc-4070-951e-ff5e0ceafb5e · outbound

This paper cites Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Droid-slam: Deep visual slam for monocular, stereo, and rgb-d cameras,

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.872057Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f36d5a8f06200c995254cfed177c6be5a0cac61face9c11461f519e7ab562f0c

Observation f0f0992e-ac04-465f-8b0f-68c0e42f70a5 · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view synthesis.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nerf: Representing scenes as neural radiance fields for view synthesis

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.861236Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:46e9cdd921952d95238c58429e341b4e22de8b914d2fdcc77610b074a45366c7

Observation 3daca56c-b116-4e43-8f59-3682158bc8cb · outbound

This paper cites imap: Implicit mapping and positioning in real-time,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM imap: Implicit mapping and positioning in real-time,

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.858490Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:77c42cd19631e54c949bcbcc4bc80c5a7845b031603d8a8680d8bdc576038d47

Observation 5de63964-c979-4f19-aae8-eb6d1f1a01c3 · outbound

This paper cites Nice-slam: Neural implicit scalable encoding for slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nice-slam: Neural implicit scalable encoding for slam

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.866663Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:cdfeb548e448f5da8dff05346bab1633b0682b9558d3985f4a8b9bf454c85457

Observation 22239e43-9c2f-40d4-8ce6-a9e5ef711050 · outbound

This paper cites Nicer-slam: Neural implicit scene encoding for rgb slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Nicer-slam: Neural implicit scene encoding for rgb slam,

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.843408Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:d66e9c3eb234637b6fac1b46dc82f9a94595460a97cc453c554ad706c70c8e86

Observation 3cd85464-f773-4e39-90ce-c83f70a330cd · outbound

This paper cites Eslam: Efficient dense slam system based on hybrid representation of signed distance fields,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Eslam: Efficient dense slam system based on hybrid representation of signed distance fields,

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.881210Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:5f5def268a539775fd18fc12142dd44f0c1c726835eebd8c8a0de0d1946640ba

Observation e55e4b01-57d2-446a-8e59-e3b1470da811 · outbound

This paper cites Instant neural graphics primitives with a multiresolution hash encoding.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Instant neural graphics primitives with a multiresolution hash encoding

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.863027Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:85e11a8b8fcaae7fd16e82d0542320420aea11668addbe931e8450b9774d1769

Observation 66c0c6c4-a3b1-461d-aba6-0e5796e8b469 · outbound

This paper cites Go-slam: Global optimization for consistent 3d instant reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Go-slam: Global optimization for consistent 3d instant reconstruction,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.864788Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:a33936d39c63b98df7876b22d25b23efbfb41cb65e41793cdfe5891b71b12fe4

Observation a6d81c41-8109-4633-99ac-199b31c1a450 · outbound

This paper cites Hi-slam: Monocular real-time dense mapping with hybrid implicit fields.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Hi-slam: Monocular real-time dense mapping with hybrid implicit fields

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.870118Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:1975542cea750577aacf4a17efeade795ae22d54b0e5f3c9548ec4b6a10b296f

Observation 1660a136-b940-42d8-a669-956d54334b54 · outbound

This paper cites GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM

Reference 38

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.616421Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:de9ea5e34b874084fb11d24d75704b967a78fe6d5ecd7cd2c68e9118064057c7

Observation 5610e418-9229-459a-ab06-f03cb495e2e5 · outbound

This paper cites Grounding image matching in 3d with mast3r,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Grounding image matching in 3d with mast3r,

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.833850Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:4c6e50bc60f563525986226ae43014e006442185ea9a735b59b88ab158d352dd

Observation ad05a6c9-635f-416b-9e7f-443de5f4be23 · outbound

This paper cites Vggt: Visual geometry grounded transformer.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vggt: Visual geometry grounded transformer

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.882964Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:ae917c91c45a6dfa23737d5bd0220e79f2043f79f5eb75b833723f58f30fcf5f

Observation 49b8d113-3c71-4c7b-a631-14a9a7792190 · outbound

This paper cites Depth Anything 3: Recovering the Visual Space from Any Views.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Depth Anything 3: Recovering the Visual Space from Any Views

Reference 41

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.622160Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7f00dafc9c42128693e991239c83aeaa2dad6452cd0584e195c9e41ae8abfa7e

Observation 7b9ce7d5-f5b3-4559-ad07-74097a3097f7 · outbound

This paper cites Vggt-slam: Dense rgb slam optimized on the sl (4) manifold,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vggt-slam: Dense rgb slam optimized on the sl (4) manifold,

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.854646Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:304e4cc43e9c5e26edd649e9a6ee91ef397fdc4ed7e29d006d5653b1692f54d0

Observation db9d829e-be29-4034-916a-5627601ba87c · outbound

This paper cites VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequences

Reference 43

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.613870Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:6488dc8edefcc74ead2d3a60ddc03921780d777c3decd6d65eee6482c4c861be

Observation e6f2f9de-4116-420f-9002-5d2dd9c1e6a6 · outbound

This paper cites VGGT-Motion: Motion-aware calibration- free monocular SLAM for long-range consistency.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM VGGT-Motion: Motion-aware calibration- free monocular SLAM for long-range consistency

Reference 44

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.624887Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:426cfb55c823edee60c30a6e65d97ccf3735d7833ecaeb83cc9a5b841112629f

Observation b3b70498-74b7-4f6e-a1a9-1023b2ef7b6e · outbound

This paper cites HyVGGT-VO: Tightly coupled hybrid dense visual odometry with feed-forward models.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM HyVGGT-VO: Tightly coupled hybrid dense visual odometry with feed-forward models

Reference 45

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.629930Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:42c41b315153aaef3cc75823d966be096a1eca26a58dde8b3c5636ab9df7e8e4

Observation 9224de72-897c-424c-8a3a-efd464519462 · outbound

This paper cites Gs- slam: Dense visual slam with 3d gaussian splatting.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gs- slam: Dense visual slam with 3d gaussian splatting

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.852893Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:ae71381082025dbc79684ea94798d0653a684d751d76c4ca99ec3416945e3da5

Observation da71e23c-a769-4807-8ca7-7808ef175d4f · outbound

This paper cites Splatam: Splat track & map 3d gaussians for dense rgb-d slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Splatam: Splat track & map 3d gaussians for dense rgb-d slam

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.856484Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:deee7cb6afca4b63c92ca8bbcba85ffbc2ae629197e6b2886c0ed614413fb572

Observation 5c73b70a-c840-493c-ae5b-33a66f470307 · outbound

This paper cites Gaussian splatting slam.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian splatting slam

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.884987Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:a1b5c73607d780d3da6258c870d726601783e402fcdbe26a82945e4c3c07f86c

Observation f6482d47-292d-47dc-8c00-2245dacd8b17 · outbound

This paper cites Towards next-generation slam: A survey on 3dgs-slam focusing on performance, robustness, and future directions,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Towards next-generation slam: A survey on 3dgs-slam focusing on performance, robustness, and future directions,

Reference 49

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.619639Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9dc9ccd931bb482b047268ea07c2bad6c59dd4da0330ea0dbca8441e74ee4c3b

Observation 6d2cb0e2-31d1-4d9e-8b7c-fb543ca23311 · outbound

This paper cites Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Reference 50

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.605924Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:1e455edbee57da73f1517b0f344d8d002b4d1012ec65d9aeb89107d6951b5718

Observation 49dac1a7-46f6-42e1-803b-eef0d97df0fd · outbound

This paper cites Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Photo-slam: Real- time simultaneous localization and photorealistic mapping for monocular stereo and rgb-d cameras

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.888747Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:58935da8bda88acf3090fcc9b858fcec79a9f64731c8fbd7d29c2b88c84fdee3

Observation d2e2a407-adb0-456e-b62e-45c92141c1ad · outbound

This paper cites Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.839647Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:685791502bde29d9e670c171d868bf46f6a44c6924a7f77fff22cb17a25c7bff

Observation ae8d581e-0279-444d-b0b5-cdb1ff8e036d · outbound

This paper cites Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.841610Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:346366d1db4376b6d42777d9dd64cd4b6dc86511355fda0072a6b22e4da10803

Observation ce15c262-f2e0-4032-b433-3b5d58e485a8 · outbound

This paper cites Fgs- slam: Fourier-based gaussian splatting for real-time slam with sparse and dense map fusion,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Fgs- slam: Fourier-based gaussian splatting for real-time slam with sparse and dense map fusion,

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.921359Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:007593f3351cc67df34dc0dbeb301f753b9469fa4d4278893e24de42114eb2d1

Observation 9842c689-7a09-4c49-b8b4-cdfc0d36578f · outbound

This paper cites Mg- slam: Structure gaussian splatting slam with manhattan world hypothe- sis,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mg- slam: Structure gaussian splatting slam with manhattan world hypothe- sis,

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.850626Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:77a4b6eb7a47b5f11678cb1b64d1acd3d63bd61d802268a328d1cd8d11f2a301

Observation 17ec2526-5c83-46d8-a866-18b2ae5706af · outbound

This paper cites SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding,

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.847110Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:a5400fb75236562c247d5197c8756a85b6f1f75d69916a3c7a180b4b1b85ab04

Observation 674be6cf-6bfa-4f82-b286-9c8fcd7bca6f · outbound

This paper cites Mgs-slam: Monocular sparse tracking and gaussian mapping with depth smooth regularization,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mgs-slam: Monocular sparse tracking and gaussian mapping with depth smooth regularization,

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.837869Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:e94f96794454f292b21beb999302837272e2964c23bde8f07b0399790a226fa8

Observation f05fcc2f-626b-4757-95ea-79d5d2a73232 · outbound

This paper cites Splat-slam: Globally optimized rgb-only slam with 3d gaussians,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Splat-slam: Globally optimized rgb-only slam with 3d gaussians,

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.868417Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c3d055052183b11fcf03c42336c08d25795a0385c6b0801f40a4fd9dfdccaa63

Observation d8ff14e9-d611-443c-b734-19fffc66812e · outbound

This paper cites Droid-splat combining end- to-end slam with 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Droid-splat combining end- to-end slam with 3d gaussian splatting,

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.903919Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:4a546f988284bbfe3bf032ca4bda97f170397e7668903de9250b2d848c79c99e

Observation 1abc80cb-84d6-4f43-b255-45965e8dee5d · outbound

This paper cites Hi-slam2: Geometry-aware gaussian slam for fast monocular scene reconstruction,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Hi-slam2: Geometry-aware gaussian slam for fast monocular scene reconstruction,

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.907380Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:8f0aadfcac78f236bed831f325933c7b0201179171400c3dc1e61735fb931942

Observation 0388bf4e-327a-4064-b36e-cf344c64dc67 · outbound

This paper cites Direct sparse odometry,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Direct sparse odometry,

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.908888Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9f29cf6ee4eba4e47428085050f38b1dbb703200cd4dac3fab031f139cd181a1

Observation 8443fcb7-d5f4-447b-bc69-6d53d24c4f17 · outbound

This paper cites Mgso: Monocular real-time photometric slam with efficient 3d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Mgso: Monocular real-time photometric slam with efficient 3d gaussian splatting,

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.914203Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:11fa8d96408abf7cebdf1bcafe81b71d34538909be669462867659088044f5c1

Observation 43d16350-1723-42f8-9c14-1c70c4f74f4d · outbound

This paper cites Gso-slam: Bidirectionally coupled gaussian splatting and direct visual odometry,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gso-slam: Bidirectionally coupled gaussian splatting and direct visual odometry,

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.937529Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:482906a329a2ffaf8e1481ad3c3ba01d4bbec5db889c33eeb583d744d7c77727

Observation 5dc34281-89f8-4539-94cd-c510f4b523d2 · outbound

This paper cites Gaussianflow slam: Monocular gaussian splatting slam guided by gaussianflow,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Gaussianflow slam: Monocular gaussian splatting slam guided by gaussianflow,

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.835667Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:410128a88d283edda5b5d2d41c1e6a7aa826ee4ce34f9f1a69c8c0eccef825b3

Observation ecd36e61-75db-4494-bc01-5b0efaab72f3 · outbound

This paper cites Outdoor monocular slam with global scale-consistent 3d gaussian pointmaps,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Outdoor monocular slam with global scale-consistent 3d gaussian pointmaps,

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.848998Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7172807a3ffe30dcd8c8776056d3d9af8d8df73a9be34aea47150af6c8d372fe

Observation 15f964a2-c676-4101-9665-f92c979148b5 · outbound

This paper cites Artdeco: Towards efficient and high-fidelity on-the-fly 3d reconstruction with structured scene representation,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Artdeco: Towards efficient and high-fidelity on-the-fly 3d reconstruction with structured scene representation,

Reference 66

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.603639Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:61af9fa718e54eeca4648f578ac299ed3662fb795b929a2be9366f3030516d8e

Observation 54f27b87-03b4-4017-a5d6-271c3b2b9221 · outbound

This paper cites Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM

Reference 67

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.642294Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f9eb0edaeca33a0be045991c01f949181353e69437956854ff1b58d7fd71f3b6

Observation de05df8c-ec8d-43cb-b9d1-1c80e09025cd · outbound

This paper cites Vings-mono: Visual-inertial gaussian splatting monocular slam in large scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vings-mono: Visual-inertial gaussian splatting monocular slam in large scenes,

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.953576Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:214d2ed2a9ea70b5c5ea8c965950caa7aaca6b5a17e7f793138e0195fb6536c7

Observation 0b171058-c353-4204-bb56-1b61efae0f3a · outbound

This paper cites GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM GLC-SLAM: Gaussian Splatting SLAM with Efficient Loop Closure

Reference 69

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.627322Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:5583d94ec3b21eb1591035fb70ffa623f8c549c1327193100940a9ecd511ebed

Observation 8cd7a40a-0800-4463-93ee-e0feaddd3484 · outbound

This paper cites Vigs-slam: visual inertial gaussian splatting slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Vigs-slam: visual inertial gaussian splatting slam,

Reference 70

Resolution
verified exact
arxiv_id, observed 2026-07-09T10:46:11.639988Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:d2dd44bcd873bc57f1553db06755733554b1fb627046fcacba029ca26d921ef1

Observation 0864d9fc-fc84-4fcf-9986-1e7b4ab4abc9 · outbound

This paper cites Globally consistent rgb-d slam with 2d gaussian splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Globally consistent rgb-d slam with 2d gaussian splatting,

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.896449Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:3a31d2c5e0839b40802a0b8a8630f3707ce62b7d0831ff757a1998c0368e7f35

Observation 5fba49ff-9a72-46b8-bbc0-e1d7b6f2289a · outbound

This paper cites Ewa splatting,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Ewa splatting,

Reference 72

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.898340Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:f9190a45b9ada30aa75606ea28a795e3bc242d53f82b315125ec772b3994e148

Observation f161684f-fa0e-43d9-a700-6cf39564fc00 · outbound

This paper cites Omnidata: A scalable pipeline for making multi-task mid-level vision datasets from 3d scans.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Omnidata: A scalable pipeline for making multi-task mid-level vision datasets from 3d scans

Reference 73

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.900306Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:53285ee1c65c6503af12abef6576d94979d4e409886e92d3f05520ebfa590ba9

Observation 53e4365c-35a4-407f-b473-278494749dd3 · outbound

This paper cites Truncated signed distance function: experiments on voxel size,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Truncated signed distance function: experiments on voxel size,

Reference 74

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.890726Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:7a2122bba834a914a65c75f105923ce5075a3405a454262d21cebad6737c07d8

Observation 67bf3798-a2df-4a54-93de-c8f7ec032afa · outbound

This paper cites Adam: A Method for Stochastic Optimization.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Adam: A Method for Stochastic Optimization

Reference 75

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.632377Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:c4ff00b4c6789272699358040914d3d6a784034f1d6d4ed5677c62cd8e3af3b1

Observation a8bc3309-4903-4648-a352-5e2a442cecb1 · outbound

This paper cites The Replica Dataset: A Digital Replica of Indoor Spaces.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM The Replica Dataset: A Digital Replica of Indoor Spaces

Reference 76

Resolution
verified exact
local_arxiv, observed 2026-07-09T10:46:11.637450Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:b76772f35d85a7815df3d713312faddff2b45dab534ff5eddc85c349eef4787b

Observation 39765cc6-d812-4fd7-b217-546942c06a48 · outbound

This paper cites Scannet++: A high- fidelity dataset of 3d indoor scenes.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scannet++: A high- fidelity dataset of 3d indoor scenes

Reference 77

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.912304Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:cc3e8ce0948c7eecc3a831dc5df099b99b42128c21620093e0678f418d472bd3

Observation 2ed2511b-6532-4a66-8ee9-e305b2d58069 · outbound

This paper cites Scannet: Richly-annotated 3d reconstructions of indoor scenes,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Scannet: Richly-annotated 3d reconstructions of indoor scenes,

Reference 78

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.945005Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:9141c89ce15050b72fa1560206e591391ffc4ec424b3632cd813048dbaad9c39

Observation 0a7ff466-d8db-444c-8ad2-0153d908be2d · outbound

This paper cites Large scale multi-view stereopsis evaluation.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM Large scale multi-view stereopsis evaluation

Reference 79

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.875633Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:fbbe2dfe9d33ae677d033d082402fcdc4d90c79c196d4c5192d38184ba369a5a

Observation 2e81c752-9bc0-4155-a09b-22e44d9cda2b · outbound

This paper cites evo: Python package for the evaluation of odometry and slam,.

GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM evo: Python package for the evaluation of odometry and slam,

Reference 80

Resolution
verified fuzzy
raw_fallback, observed 2026-07-09T10:46:11.879341Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-07-09T10:43:01.781963Z digest=sha256:79d2e39ad13c35ae00ef156c59ce574653ab163214efc2c64f847f062db66922

Pith citing papers

No inbound Pith citation observations are available.