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Paper Citation Record · LEDGER

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization

As of 20 August 2026, this Paper Citation Record lists 73 of 73 outbound references and 0 inbound Pith citation observations for arXiv:2608.02099.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2608.02099 v1

Coverage vector

measured 73 of 73 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-04T15:15:47.516797Z

measured 73 of 73 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-20T06:33:59.587034+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

73 of 73 outbound references displayed

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  • verified fuzzy0
  • unresolved73
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  • malformed identifier0
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External citation measurements

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Outbound references

Observation 80d89f0f-02ff-4947-8762-b081d9d093df · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization 3d gaussian splatting for real-time radiance field rendering

Reference 1

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source=pdf_text observed=2026-08-04T15:15:41.870108Z digest=sha256:b36dca294d456aeab8f0e116678c082320952be8824f1e89969a7d1b00e60f02

Observation e023705f-2afa-4d79-983e-95c5b51f4f00 · outbound

This paper cites 3d gaussian splatting: Survey, technologies, challenges, and opportunities,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization 3d gaussian splatting: Survey, technologies, challenges, and opportunities,

Reference 2

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source=pdf_text observed=2026-08-04T15:15:41.940900Z digest=sha256:6202a9b7a218e4e99a0cd1702eb22087ebc2feb7a82a17f23f5938dcc3221641

Observation c4dea3a8-35c2-45c0-90e5-42c2e61ea409 · outbound

This paper cites 3d gaussian splatting as new era: A survey,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization 3d gaussian splatting as new era: A survey,

Reference 3

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source=pdf_text observed=2026-08-04T15:15:42.012547Z digest=sha256:8cfca4a52affe500fc317e73b0193fa87d6589ca9328f251f353cf1d20e3a3aa

Observation 5c5d8c3a-c314-4840-962b-78b5c8288673 · outbound

This paper cites Recent advances in 3d gaussian splatting,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Recent advances in 3d gaussian splatting,

Reference 4

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source=pdf_text observed=2026-08-04T15:15:42.110066Z digest=sha256:8bd959a9bd7d74b8cef5146d9fb1c5f233345a87d4efc96703efc4b43e349fa2

Observation f8fdf5f4-e231-4192-8be8-b0d9c5861804 · outbound

This paper cites Gaussian splatting: 3d reconstruction and novel view synthesis, a review,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gaussian splatting: 3d reconstruction and novel view synthesis, a review,

Reference 5

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source=pdf_text observed=2026-08-04T15:15:42.242818Z digest=sha256:8ecb5f9bfd0565744fac692d2278cc25d59f630d40fc0bb6c5dea71911d22a2f

Observation ba75793c-d55e-439c-830d-e3ed10d226ea · outbound

This paper cites 2d gaussian splatting for geometrically accurate radiance fields,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization 2d gaussian splatting for geometrically accurate radiance fields,

Reference 6

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source=pdf_text observed=2026-08-04T15:15:42.304262Z digest=sha256:c745d9dbdcc0e5193d27b37691134d553a3f04661f6b2d2766b602b92f26150f

Observation 70861683-2bc7-4e58-af8c-dcd754b6a281 · outbound

This paper cites 3dgs. zip: A survey on 3d gaussian splatting compression methods,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization 3dgs. zip: A survey on 3d gaussian splatting compression methods,

Reference 7

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source=pdf_text observed=2026-08-04T15:15:42.407218Z digest=sha256:d64751efef4693bdc999397e9b3c33c9d4aa91522e4a7c486c723b7afd01d6e4

Observation 93158e1c-cc76-4313-90df-00a9727a4bf2 · outbound

This paper cites Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

Reference 8

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source=pdf_text observed=2026-08-04T15:15:42.528002Z digest=sha256:8471076c2984f6368b0b6eea3ca765d0d629cf8dd6e0e2c4dae854a9e7c08c2b

Observation dc36311d-a2b6-4e3c-9a8d-61402c0564cf · outbound

This paper cites 4d gaussian splatting for real-time dynamic scene rendering,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization 4d gaussian splatting for real-time dynamic scene rendering,

Reference 9

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source=pdf_text observed=2026-08-04T15:15:42.670299Z digest=sha256:7ee63a204732a5a619cf29deb798020eed93cde6109167eb9b0a4a691cd8a525

Observation ccaa3830-69da-45b5-a749-768078bf87ca · outbound

This paper cites Ges: Generalized exponential splatting for efficient radiance field rendering,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Ges: Generalized exponential splatting for efficient radiance field rendering,

Reference 10

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source=pdf_text observed=2026-08-04T15:15:42.768155Z digest=sha256:a3e4a20c33d02ed6924cde93786eba250c90679389117e5d48afaceca11db519

Observation 95cde1f9-3628-4278-a370-1162ea3b0dda · outbound

This paper cites Gs-scale: Unlocking large- scale 3d gaussian splatting training via host offloading,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gs-scale: Unlocking large- scale 3d gaussian splatting training via host offloading,

Reference 11

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source=pdf_text observed=2026-08-04T15:15:42.865328Z digest=sha256:4ffeb6f4b681a2a97154c424e6db2ae2d2d7abf0434ae4640d72ec5577b27897

Observation dc168974-35a4-4c39-ba74-ce26f14ecdba · outbound

This paper cites Adr-gaussian: Accelerating gaussian splatting with adaptive radius,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Adr-gaussian: Accelerating gaussian splatting with adaptive radius,

Reference 12

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source=pdf_text observed=2026-08-04T15:15:42.955469Z digest=sha256:3e5d57bd1283e3ceb65d86058e1cab7c32051bebd1b928949cb7bceef0e24ce0

Observation 9103237d-b75b-44e6-8a4e-8375feaa4f0a · outbound

This paper cites Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality,

Reference 13

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source=pdf_text observed=2026-08-04T15:15:43.027367Z digest=sha256:5a66beb2935a226fe295b0668d06e17dff78ba8be9a9d8e785416fd7bf5f076a

Observation c992ff76-a18b-46b4-b966-8b6c278566a8 · outbound

This paper cites Vrsplat: Fast and robust gaussian splatting for virtual reality,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Vrsplat: Fast and robust gaussian splatting for virtual reality,

Reference 14

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source=pdf_text observed=2026-08-04T15:15:43.091759Z digest=sha256:6c2002efc32acd86ffce7d072bdfa8ed9a56635b6a7c73d9bf3d76f9a49cac49

Observation 2f230c3b-81e7-4f5e-9578-c6c6919b2a24 · outbound

This paper cites Taoavatar: Real-time lifelike full-body talking avatars for augmented reality via 3d gaussian splatting,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Taoavatar: Real-time lifelike full-body talking avatars for augmented reality via 3d gaussian splatting,

Reference 15

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source=pdf_text observed=2026-08-04T15:15:43.252440Z digest=sha256:4103106a6bc131ac78c248dedfc88153ae6e496a20a0e0e821a8fa7260ed0679

Observation 3f1fca51-ae82-4fb6-a2c9-876545bf314a · outbound

This paper cites Gaussianshopvr: Facilitating immersive 3d authoring using gaussian splatting in vr,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gaussianshopvr: Facilitating immersive 3d authoring using gaussian splatting in vr,

Reference 16

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source=pdf_text observed=2026-08-04T15:15:43.340241Z digest=sha256:e346069fe066b2738405c457d326cec50caaf686d49cb5574f8b6decd107d9ca

Observation 47b6dd7b-31d6-4921-ad76-f605c6fc3e77 · outbound

This paper cites Vr-splatting: Foveated radiance field rendering via 3d gaussian splatting and neural points,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Vr-splatting: Foveated radiance field rendering via 3d gaussian splatting and neural points,

Reference 17

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source=pdf_text observed=2026-08-04T15:15:43.428792Z digest=sha256:1e98698a9581b4a9bec572756138cb3b356b7605f7bf93786b52850f44ddfcc9

Observation 706ce6ff-e4ea-4b88-9e78-9f2f5535b17b · outbound

This paper cites Wildgs-slam: Monocular gaussian splatting slam in dynamic environ- ments,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Wildgs-slam: Monocular gaussian splatting slam in dynamic environ- ments,

Reference 18

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source=pdf_text observed=2026-08-04T15:15:43.512839Z digest=sha256:b2e32daf55aeefbe6c76d0bd5220f60da3292117a8c7f6fdbb0c5fb6f7d7c182

Observation 53ec8390-829a-4137-a31d-ff0f296cb090 · outbound

This paper cites Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Cg-slam: Efficient dense rgb-d slam in a consistent uncertainty- aware 3d gaussian field,

Reference 19

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source=pdf_text observed=2026-08-04T15:15:43.596277Z digest=sha256:e8dc148fbe3df741b0ed2c521866e20dc673dfacad025cfbddf10b249e765f31

Observation 17f66cc4-f86b-4a54-ab1a-f0a66bda5f06 · outbound

This paper cites Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Rtg- slam: Real-time 3d reconstruction at scale using gaussian splatting,

Reference 20

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source=pdf_text observed=2026-08-04T15:15:43.680018Z digest=sha256:8568e9e0e92a5765b5d207b4728233ce6388e49e05ab972317b95657385c0bb4

Observation 45e33d8e-6652-4ef5-8537-2e15c180bf59 · outbound

This paper cites Sgs- slam: Semantic gaussian splatting for neural dense slam,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Sgs- slam: Semantic gaussian splatting for neural dense slam,

Reference 21

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source=pdf_text observed=2026-08-04T15:15:43.764764Z digest=sha256:044da1fc8f73803d6d21be14b62014a21308df5a630945cdca789455804d411e

Observation 08afb127-18b2-4f0c-8e8f-20d3a4f3e95f · outbound

This paper cites Gaussian-lic: Real-time photo-realistic slam with gaussian splatting and lidar-inertial-camera fusion,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gaussian-lic: Real-time photo-realistic slam with gaussian splatting and lidar-inertial-camera fusion,

Reference 22

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source=pdf_text observed=2026-08-04T15:15:43.844371Z digest=sha256:6ed7b15fdfc4df9841d11aeda96d39c94a05e9551f26fd49150e5dcb4ba2f6b6

Observation 3f4be4e8-19a5-4484-a996-a51f8170cfaf · outbound

This paper cites Splatam: Splat track & map 3d gaussians for dense rgb-d slam,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Splatam: Splat track & map 3d gaussians for dense rgb-d slam,

Reference 23

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source=pdf_text observed=2026-08-04T15:15:43.930383Z digest=sha256:7ec59ae01e948338807a2f47d4feb290a0ac777967ffd574eeef3f28639d9dac

Observation 3325b97f-7e31-463d-9afe-d0705b07a062 · outbound

This paper cites Gaussianproperty: Integrating physical prop- erties to 3d gaussians with lmms,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gaussianproperty: Integrating physical prop- erties to 3d gaussians with lmms,

Reference 24

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Observation 15219a11-40c9-4a0f-a796-539b38bc7670 · outbound

This paper cites Phys- gaussian: Physics-integrated 3d gaussians for generative dynamics,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Phys- gaussian: Physics-integrated 3d gaussians for generative dynamics,

Reference 25

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source=pdf_text observed=2026-08-04T15:15:44.036446Z digest=sha256:97526972c751dca25578011ae9e642589e4c2a20481dc92eb28241c53287624a

Observation 49b5513d-2364-468b-b3b1-6dadb45d40a3 · outbound

This paper cites Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion

Reference 26

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Observation d78c88f2-82c0-4285-a516-b07111d72182 · outbound

This paper cites ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

Reference 27

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source=pdf_text observed=2026-08-04T15:15:44.192446Z digest=sha256:82661856d262899478d56f3ee7ce1fca339b8fadd7b8878f5c182a2156f941ec

Observation 8e25d13f-fe25-4375-8d98-66ab4e33565f · outbound

This paper cites Splatad: Real-time lidar and camera rendering with 3d gaussian splat- ting for autonomous driving,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Splatad: Real-time lidar and camera rendering with 3d gaussian splat- ting for autonomous driving,

Reference 28

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source=pdf_text observed=2026-08-04T15:15:44.265132Z digest=sha256:a7d38f75b3d9c5f748f81f6eef043f2d1f247afa94780c92b972d71968e25516

Observation 23a42f6b-d8ea-4c53-aa6f-7c4c7d82c3c3 · outbound

This paper cites Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Metasapiens: Real-time neural rendering with efficiency-aware pruning and accelerated foveated rendering,

Reference 29

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source=pdf_text observed=2026-08-04T15:15:44.318523Z digest=sha256:1eca4c9fd8dd80502263fe7ff732545dcb222c3aeb5210a44469537921494522

Observation 9033db9f-0b7e-4b7a-8429-22ef0a1ee49c · outbound

This paper cites Gcc: A 3dgs inference architecture with gaussian-wise and cross-stage conditional processing,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gcc: A 3dgs inference architecture with gaussian-wise and cross-stage conditional processing,

Reference 30

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source=pdf_text observed=2026-08-04T15:15:44.390242Z digest=sha256:7fb9283ce0b8364629f527111ff07293d594d984b340176aa345a4b3eeb15c31

Observation c44b0dcd-0d53-4e3e-a104-dc984b06e278 · outbound

This paper cites Gsnorm: An efficient 3d gaussian rendering accelerator with splat normalization and lut-assist rasterization,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gsnorm: An efficient 3d gaussian rendering accelerator with splat normalization and lut-assist rasterization,

Reference 31

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Observation c343f0da-b078-4224-a270-af370f43d6a7 · outbound

This paper cites Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gscore: Efficient radiance field rendering via architectural support for 3d gaussian splatting,

Reference 32

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source=pdf_text observed=2026-08-04T15:15:44.550647Z digest=sha256:c42e589d90a6a1e0dcd692220e89ca8d907ab68967bc42a4be1f3255d0a167cd

Observation 8ab65652-a50b-47ce-bed0-63f782cf2a12 · outbound

This paper cites Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gaussian blending unit: An edge gpu plug-in for real-time gaussian-based rendering in ar/vr,

Reference 33

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source=pdf_text observed=2026-08-04T15:15:44.603298Z digest=sha256:d40aea8cd099e336d521666911a6b67def3eca9291c05dd7fcb6cf7f52483647

Observation a102f5a5-636a-4abd-8bbe-c3c784e355aa · outbound

This paper cites FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering

Reference 34

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Observation 3129a2e3-6e38-43a6-bddc-cd899751ed0e · outbound

This paper cites Characterization and analysis of the 3d gaussian splatting rendering pipeline,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Characterization and analysis of the 3d gaussian splatting rendering pipeline,

Reference 35

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source=pdf_text observed=2026-08-04T15:15:44.764990Z digest=sha256:ddb9e8955cc6b1edaf7f3b639bad96192360585cd61f7c41908912304d8ce4e3

Observation 66ce157b-4087-463d-8f94-e356dce41a55 · outbound

This paper cites Speedy-splat: Fast 3d gaussian splatting with sparse pixels and sparse primitives,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Speedy-splat: Fast 3d gaussian splatting with sparse pixels and sparse primitives,

Reference 36

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source=pdf_text observed=2026-08-04T15:15:44.828709Z digest=sha256:679ccbf9a68f18755cc921fccf77a607a5613d778bf76f78a5a372b1cf0427aa

Observation 5b647f9a-ee88-4a47-bc0a-96d02e806b41 · outbound

This paper cites Neo: Real-time on-device 3d gaussian splatting with reuse-and-update sorting acceleration,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Neo: Real-time on-device 3d gaussian splatting with reuse-and-update sorting acceleration,

Reference 37

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source=pdf_text observed=2026-08-04T15:15:44.917452Z digest=sha256:3e8dc2bcdcb59a28dcc1576247f6392820178bde3eb7f2b1a95407667b3a052d

Observation dbd7f1d4-e544-403f-a426-86f0fd9c014a · outbound

This paper cites Nebula: Enable city-scale 3d gaussian splatting in virtual reality via collaborative rendering and accelerated stereo rasterization,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Nebula: Enable city-scale 3d gaussian splatting in virtual reality via collaborative rendering and accelerated stereo rasterization,

Reference 38

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source=pdf_text observed=2026-08-04T15:15:44.953921Z digest=sha256:e12a8c2010c327d5f8dce7cc09a7c3190b6a721c66a71cc315169d15f6700111

Observation 3b0085a1-a6d0-4546-bb7c-ea2663fd8fa5 · outbound

This paper cites Orange: Exploring ockham’s razor for neural rendering by accelerating 3dgs on npus with gemm-friendly blending and balanced workloads,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Orange: Exploring ockham’s razor for neural rendering by accelerating 3dgs on npus with gemm-friendly blending and balanced workloads,

Reference 39

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source=pdf_text observed=2026-08-04T15:15:45.005930Z digest=sha256:5b169ee9666ceb4f56fb5680f69c93b5aa6f89c928f99eb690bf669df230b0bb

Observation c241a611-1e70-424b-bd7e-d66f24d480bb · outbound

This paper cites Gaurast: Enhancing gpu triangle rasterizers to accelerate 3d gaussian splatting,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gaurast: Enhancing gpu triangle rasterizers to accelerate 3d gaussian splatting,

Reference 40

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source=pdf_text observed=2026-08-04T15:15:45.110554Z digest=sha256:95f3db2374813b47ff3e186f913121a679975f9ce952d183caa91267cfcba4d3

Observation 12c7e0c9-5fe7-4f70-9349-40df95e8876b · outbound

This paper cites Tanks and temples: Benchmarking large-scale scene reconstruction,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Tanks and temples: Benchmarking large-scale scene reconstruction,

Reference 41

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source=pdf_text observed=2026-08-04T15:15:45.161875Z digest=sha256:ad534bdca8e83e5dc88be3ec3a844a34d585c7a9b1cf57663076cac91e9de0a4

Observation f24d9f0b-7563-46b3-8b53-2c305ebb5301 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Deep blending for free-viewpoint image-based rendering,

Reference 42

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source=pdf_text observed=2026-08-04T15:15:45.241861Z digest=sha256:48b26186622ab9709964463827d94a52df1bd044dbeadfea3090ed54a3b25de9

Observation 9006605e-a5a6-4b3d-90f6-26980299c14e · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Mip-nerf 360: Unbounded anti-aliased neural radiance fields,

Reference 43

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source=pdf_text observed=2026-08-04T15:15:45.295069Z digest=sha256:03aef6a17cee5e3bf246914c6bdb36164b777a4e60f973d81a59ed37cf5f7bf2

Observation 906f5701-5190-4c67-83b1-78780e43b032 · outbound

This paper cites GeForce RTX 3090 Family,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization GeForce RTX 3090 Family,

Reference 44

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source=pdf_text observed=2026-08-04T15:15:45.366897Z digest=sha256:4f8121d525b6a39fed9d441bfdf34cde7989f64268db84229df6d7bd6abe4181

Observation 7cbb58a9-e290-4aa1-a17a-fe2cff578c0b · outbound

This paper cites LPDDR5 SDRAM,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization LPDDR5 SDRAM,

Reference 45

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source=pdf_text observed=2026-08-04T15:15:45.422284Z digest=sha256:22a569e1c7ac4bd39ff2d1f34869ddfae57ea54791aaaa3b24e2f5fb06d2b834

Observation cced7be1-6e1f-4101-9af3-61f4b840fc94 · outbound

This paper cites NVIDIA Jetson AGX Orin Series Technical Brief,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization NVIDIA Jetson AGX Orin Series Technical Brief,

Reference 46

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source=pdf_text observed=2026-08-04T15:15:45.455190Z digest=sha256:dc5d69e54646f26ab4a2909505d9872fc8bb9e27d4383448eda982431033c065

Observation 47128352-8d4f-4927-95d1-47b4f12357fc · outbound

This paper cites Cacti- p: Architecture-level modeling for sram-based structures with advanced leakage reduction techniques,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Cacti- p: Architecture-level modeling for sram-based structures with advanced leakage reduction techniques,

Reference 47

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source=pdf_text observed=2026-08-04T15:15:45.555125Z digest=sha256:194add04fd9d9912c04536ee689351fa576db9a1fb2f73636881c9839b140ee3

Observation fc4dc60b-79fb-49c0-bd08-105d7c5fc767 · outbound

This paper cites VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Rendering.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Rendering

Reference 48

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source=pdf_text observed=2026-08-04T15:15:45.636003Z digest=sha256:c3eb7acdf799f31179398ab784ac9ac3d7dba41074d4caf12acf46ae0614947a

Observation a7697de5-1fea-4161-af9a-476738942e3e · outbound

This paper cites Lumina: Real-time neural rendering by exploiting compu- tational redundancy,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Lumina: Real-time neural rendering by exploiting compu- tational redundancy,

Reference 49

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source=pdf_text observed=2026-08-04T15:15:45.717698Z digest=sha256:daf08c8211c171bd99c89e4c054a14662cb4d7d6d5de12879d4549ccd2fc7cdb

Observation aefaa0c3-de77-4a2d-b894-3a00c48cd7bb · outbound

This paper cites Hypergs: Efficient real-time 3d gaussian rendering processor through hierarchical sorting,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Hypergs: Efficient real-time 3d gaussian rendering processor through hierarchical sorting,

Reference 50

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source=pdf_text observed=2026-08-04T15:15:45.795059Z digest=sha256:afb5b73a6b2b7bfa6655cf015743403ad0884d29aaa78a199afd08aab41d7907

Observation 8e1319a5-dee8-43b1-9279-e4475e9936e4 · outbound

This paper cites Gauspu: 3d gaussian splatting processor for real-time slam systems,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gauspu: 3d gaussian splatting processor for real-time slam systems,

Reference 51

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source=pdf_text observed=2026-08-04T15:15:45.900179Z digest=sha256:22e239a2009e1603b62782dc5d9ba39fc25cf1590e69a8506adc2405c3c4b65d

Observation 0ad49d90-a3c1-42fe-a6b7-0f3b042643f8 · outbound

This paper cites Splatonic: Architecture support for 3d gaussian splatting slam via sparse processing,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Splatonic: Architecture support for 3d gaussian splatting slam via sparse processing,

Reference 52

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source=pdf_text observed=2026-08-04T15:15:45.954214Z digest=sha256:0f125984467b62909d092f78e3eb24ba1dc68d9419b92f64a1392edc3190e773

Observation 2c11faa8-a413-48fb-b67c-aa9b54ffbb78 · outbound

This paper cites Arc: Warp-level adaptive atomic reduction in gpus to accelerate differentiable rendering,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Arc: Warp-level adaptive atomic reduction in gpus to accelerate differentiable rendering,

Reference 53

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source=pdf_text observed=2026-08-04T15:15:46.060370Z digest=sha256:12c6090ef8b735af4d969d9abde0966c5b65f6c94c588ecb1404fda5a2327168

Observation d8b919f8-3636-44eb-ae9a-f4ccb81dce1b · outbound

This paper cites Gsarch: Breaking memory barriers in 3d gaussian splatting training via architectural support,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Gsarch: Breaking memory barriers in 3d gaussian splatting training via architectural support,

Reference 54

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source=pdf_text observed=2026-08-04T15:15:46.120830Z digest=sha256:b90eff1e68399dbee90afae0cdddc87f33628b8224bd2240fbffe872a766ee34

Observation c3bc68de-afaa-4b6a-b056-dc8cc537ef44 · outbound

This paper cites Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance

Reference 55

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source=pdf_text observed=2026-08-04T15:15:46.177511Z digest=sha256:b49af3d90626ffdda5895f8b3ad04c5b71d6decc524b934e5060597d575d6d53

Observation a23af323-cac2-4be7-b904-f3abd6bb715f · outbound

This paper cites Rtgs: Real-time 3d gaussian splatting slam via multi-level redundancy reduction,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Rtgs: Real-time 3d gaussian splatting slam via multi-level redundancy reduction,

Reference 56

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source=pdf_text observed=2026-08-04T15:15:46.259158Z digest=sha256:219cc3810945d6ff6388139495bb274a6e6c7501abe671991eec9e84363cd2b6

Observation 33d4a006-63fc-4c7a-9e37-75324062a9db · outbound

This paper cites Area-efficient automated logic design with Monte-Carlo tree search,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Area-efficient automated logic design with Monte-Carlo tree search,

Reference 57

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source=pdf_text observed=2026-08-04T15:15:46.331675Z digest=sha256:b6944d6b9a3c68ac6191264088ab816857a32b17218889cae19d080087084c31

Observation 39dd8827-3e14-4c09-b3b4-0e7f1f98d83d · outbound

This paper cites VecTEE: Compact TEE metadata caching for efficient secure vector computing,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization VecTEE: Compact TEE metadata caching for efficient secure vector computing,

Reference 58

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source=pdf_text observed=2026-08-04T15:15:46.416200Z digest=sha256:de23e75c855e12443f85be5dede70e2024caea78e59160ff12237c3860a6899d

Observation c438eb4c-8b8f-4ca6-b1ff-d6487fbcc08e · outbound

This paper cites InputSnatch: Stealing input in LLM services via cache-sharing timing side-channel attacks,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization InputSnatch: Stealing input in LLM services via cache-sharing timing side-channel attacks,

Reference 59

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source=pdf_text observed=2026-08-04T15:15:46.496758Z digest=sha256:5ce622ea3bae3850572a92ac7906f852c2b73328e0d94a4720e58832ade3c42c

Observation 3b50188f-25e9-4c19-9c33-fce084e2e511 · outbound

This paper cites MV-BSD: Multi-variable speculation diagrams for compact automated logic design,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization MV-BSD: Multi-variable speculation diagrams for compact automated logic design,

Reference 60

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source=pdf_text observed=2026-08-04T15:15:46.602167Z digest=sha256:eaf0dab26e372727aaecaf8567884c8712563eeb6acc80685d6c76f5e3f7fdc5

Observation 1562a819-d7c6-4d9d-9e9a-b29462206016 · outbound

This paper cites COMET: An FP32 matrix multiplication accelerator by extending INT8-based arrays,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization COMET: An FP32 matrix multiplication accelerator by extending INT8-based arrays,

Reference 61

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source=pdf_text observed=2026-08-04T15:15:46.644961Z digest=sha256:5107ae35a020a4e640ab0315ae5d8e2884de369037936c7eddec0b7fe4c1909a

Observation 1b3ec4ee-02e2-4cc1-b212-51953eaa3027 · outbound

This paper cites Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Lightgaussian: Unbounded 3d gaussian compression with 15x reduction and 200+ fps,

Reference 62

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source=pdf_text observed=2026-08-04T15:15:46.720898Z digest=sha256:0810622f0c3ef486d472476660b1b4683b9e52df34d26872aa80fb411fc91078

Observation a9be143f-25ba-4052-9e51-18fcefbf4e38 · outbound

This paper cites Compgs: Smaller and faster gaussian splatting with vector quantiza- tion,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Compgs: Smaller and faster gaussian splatting with vector quantiza- tion,

Reference 63

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source=pdf_text observed=2026-08-04T15:15:46.776801Z digest=sha256:a857d87b0044893b892b0ec7f263739aca8c026c76a1bf355e28231a031e3696

Observation 8712e721-58ce-4410-8b77-59a3625a1751 · outbound

This paper cites Mini-splatting: Representing scenes with a constrained number of gaussians,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Mini-splatting: Representing scenes with a constrained number of gaussians,

Reference 64

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source=pdf_text observed=2026-08-04T15:15:46.835267Z digest=sha256:3b09e6932065c2079ab503f4a9c3a5770aba17823298e7e7b81594cf99565c46

Observation 34674267-a30f-491b-8145-4c51d65f596a · outbound

This paper cites Eagles: Efficient accelerated 3d gaussians with lightweight encodings,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Eagles: Efficient accelerated 3d gaussians with lightweight encodings,

Reference 65

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source=pdf_text observed=2026-08-04T15:15:46.886180Z digest=sha256:ca01c131f24059fca22611d35e548bc43a8b357fb2e2e19479ac4cd85438f1f2

Observation 14fe173d-6517-4a1f-b376-4e45112f3ded · outbound

This paper cites Reducing the memory footprint of 3d gaussian splatting,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Reducing the memory footprint of 3d gaussian splatting,

Reference 66

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source=pdf_text observed=2026-08-04T15:15:46.968524Z digest=sha256:02ad7b8f04d4b522e5a42f100a832b3deea60322ebff07d64c218fdd323996ed

Observation ce84643a-62ec-49f2-b8dd-fdadb676729a · outbound

This paper cites Potamoi: Accelerating neural rendering via a unified streaming architecture,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Potamoi: Accelerating neural rendering via a unified streaming architecture,

Reference 67

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source=pdf_text observed=2026-08-04T15:15:47.026526Z digest=sha256:d55f76ed56ce556ac243f0805ec7301ef82ab96b9363e8a7e0268666a7698945

Observation af610159-7fd5-4821-a62b-eaf1e34475ec · outbound

This paper cites Cicero: Addressing algorithmic and architectural bottlenecks in neural rendering by radiance warping and memory optimizations,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Cicero: Addressing algorithmic and architectural bottlenecks in neural rendering by radiance warping and memory optimizations,

Reference 68

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source=pdf_text observed=2026-08-04T15:15:47.105260Z digest=sha256:4359466f8d5212eae39629492a6a33091161fd0e740d0b8915252b7341f93981

Observation d35c0078-d5ca-47e0-ba3c-c75d5f5c35ac · outbound

This paper cites Déja view: Spatio-temporal compute reuse for energy-efficient 360 vr video streaming,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Déja view: Spatio-temporal compute reuse for energy-efficient 360 vr video streaming,

Reference 69

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source=pdf_text observed=2026-08-04T15:15:47.182347Z digest=sha256:8670d87ee6f5111b9985e304aad3a6baa1652a4407cf3ae120fb10176906631c

Observation 87185721-988a-44c7-b558-cfa334c696b4 · outbound

This paper cites Euphrates: Algorithm-soc co-design for low-power mobile continuous vision,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Euphrates: Algorithm-soc co-design for low-power mobile continuous vision,

Reference 70

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source=pdf_text observed=2026-08-04T15:15:47.235849Z digest=sha256:23e89466998183db1c409b99352a899c8935861c5b8366e76330d80566b6ffac

Observation ed73a119-17f8-4620-b6be-81dc1f8db568 · outbound

This paper cites Cova: Exploiting compressed-domain analysis to accelerate video analytics,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Cova: Exploiting compressed-domain analysis to accelerate video analytics,

Reference 71

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source=pdf_text observed=2026-08-04T15:15:47.293369Z digest=sha256:17ca5d0293c755569f9bace9931fe691b15f06f97b40e233dcda4b1a030a00d7

Observation d3efce0e-9fd1-466e-b5ec-cea9eb73041c · outbound

This paper cites Déjà vu: Efficient video-language query engine with learning-based inter-frame computation reuse,.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Déjà vu: Efficient video-language query engine with learning-based inter-frame computation reuse,

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This paper cites Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling.

DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling

Reference 73

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