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Learning Character-Agnostic Motion for Motion Retargeting in 2D

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arxiv 1905.01680 v1 pith:2X6RGYIX submitted 2019-05-05 cs.CV

classification cs.CV
keywords motioncameraretargetinghumanapplicationsappliedcomputerexisting
verification ladder T0 review T1 audit T2 compute T3 formal
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Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to another. While humans move in three dimensions, the vast majority of human motions are captured using video, requiring 2D-to-3D pose and camera recovery, before existing retargeting approaches may be applied. In this paper, we present a new method for retargeting video-captured motion between different human performers, without the need to explicitly reconstruct 3D poses and/or camera parameters. In order to achieve our goal, we learn to extract, directly from a video, a high-level latent motion representation, which is invariant to the skeleton geometry and the camera view. Our key idea is to train a deep neural network to decompose temporal sequences of 2D poses into three components: motion, skeleton, and camera view-angle. Having extracted such a representation, we are able to re-combine motion with novel skeletons and camera views, and decode a retargeted temporal sequence, which we compare to a ground truth from a synthetic dataset. We demonstrate that our framework can be used to robustly extract human motion from videos, bypassing 3D reconstruction, and outperforming existing retargeting methods, when applied to videos in-the-wild. It also enables additional applications, such as performance cloning, video-driven cartoons, and motion retrieval.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. EquiFusion: Kinematics-Agnostic Human Motion Prediction via Equivariant Latent Diffusion

    cs.CV 2026-07 accept novelty 7.5 of 10

    A permutation-equivariant latent diffusion model treats skeleton connectivity as input, enabling the first kinematics-agnostic stochastic human motion predictor that generalizes zero-shot to unseen and partial skeletons.

  2. CEM-Net: Cross-Emotion Memory Network for Emotional Talking Face Generation

    cs.MM 2025-08 unverdicted novelty 6.0 of 10

    CEM-Net stores cross-emotion expression displacements in a memory bank so a generated talking face matches the emotion in the audio even when the reference image emotion conflicts.

  3. Occlusion-robust Stylization for Drawing-based 3D Animation

    cs.GR 2025-08 conditional novelty 6.0 of 10

    OSF uses flow-depth edge detection to provide occlusion-robust edge guidance for a single-stage stylization network, improving quality and speed in drawing-based 3D animation.

  4. Understanding of Task-specific and Subject-specific Components in Surface EMG

    cs.HC 2026-07 conditional novelty 4.0 of 10

    A disentanglement autoencoder separates sEMG signals into task- and subject-specific components, improving inter-day gesture recognition from 74% to 91% and identity recognition from 51% to 65%.

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