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Linear Contextual Bandits with Adversarial Corruptions
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abstract
We study the linear contextual bandit problem in the presence of adversarial corruption, where the interaction between the player and a possibly infinite decision set is contaminated by an adversary that can corrupt the reward up to a corruption level $C$ measured by the sum of the largest alteration on rewards in each round. We present a variance-aware algorithm that is adaptive to the level of adversarial contamination $C$. The key algorithmic design includes (1) a multi-level partition scheme of the observed data, (2) a cascade of confidence sets that are adaptive to the level of the corruption, and (3) a variance-aware confidence set construction that can take advantage of low-variance reward. We further prove that the regret of the proposed algorithm is $\tilde{O}(C^2d\sqrt{\sum_{t = 1}^T \sigma_t^2} + C^2R\sqrt{dT})$, where $d$ is the dimension of context vectors, $T$ is the number of rounds, $R$ is the range of noise and $\sigma_t^2,t=1\ldots,T$ are the variances of instantaneous reward. We also prove a gap-dependent regret bound for the proposed algorithm, which is instance-dependent and thus leads to better performance on good practical instances. To the best of our knowledge, this is the first variance-aware corruption-robust algorithm for contextual bandits. Experiments on synthetic data corroborate our theory.
Forward citations
Cited by 2 Pith papers
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A Jointly Efficient and Optimal Algorithm for Heteroskedastic Generalized Linear Bandits with Adversarial Corruptions
A per-round O(1) algorithm for generalized linear bandits achieves near-optimal regret with time-varying dispersion and adversarial corruptions, up to a κ factor.
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Multi-Agent Stochastic Bandits Robust to Adversarial Corruptions
DRAA is a fully distributed, corruption-robust algorithm for heterogeneous multi-agent bandits with regret O((L/Lmin)C + log T * K/Delta_min).
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