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Paper Citation Record · LEDGER

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

As of 14 August 2026, this Paper Citation Record lists 60 of 60 outbound references and 7 inbound Pith citation observations for arXiv:2411.14974.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.14974 v3

Coverage vector

measured 60 of 60 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T14:44:31.715736Z

measured 67 of 67 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-14T06:32:32.682623+00:00

measured 7 of 7 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-12T13:16:59.191503Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-20T11:28:14.583566Z

Reference resolution

60 of 60 outbound references displayed

  • verified exact5
  • verified fuzzy45
  • unresolved10
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 9fe1584d-828b-403b-ad7a-2b97d98cab72 · outbound

This paper cites Seitz, and Richard Szeliski.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Seitz, and Richard Szeliski

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.475578Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:30.917433Z digest=sha256:93d7afe2a3c98d2cbc059695345b7cf85fbfa8df394bcad70b91b1a77f874c0a

Observation e5aafa0f-468c-412d-a55d-22b59bcf7ccd · outbound

This paper cites Barron, Ben Mildenhall, Matthew Tancik, Pe- ter Hedman, Ricardo Martin-Brualla, and Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Matthew Tancik, Pe- ter Hedman, Ricardo Martin-Brualla, and Pratul P

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.437920Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:30.931700Z digest=sha256:c2da083f41a9dadb4214ce602d2496d59cf68b80afad5831320d8e793de37992

Observation c3073b64-2864-4b0c-a2bc-27ebcbd19f28 · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.385327Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:30.943855Z digest=sha256:d2fa02dc61d6c3facdccd2933cea02069749ffa53a7e405ca6726be1587bcd28

Observation ecb41d43-df3f-45df-97b3-51780b36fe0c · outbound

This paper cites Barron, Ben Mildenhall, Dor Verbin, Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, Ben Mildenhall, Dor Verbin, Pratul P

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.335941Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:30.952073Z digest=sha256:210d7f874c5c76100553d3ff0991427719bb4c7842c3f76eb1d6227a3cf80338

Observation f5e9d644-b8ac-4748-bff0-0910bbbe6603 · outbound

This paper cites Chan, Connor Z.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Chan, Connor Z

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.285246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:30.966026Z digest=sha256:2fccdcb24fb0001f035b2ea57ed1a9acbde6dd88e06540103ff8e08e66075c1c

Observation a1074760-f06e-4cb5-8682-922b12d4b8c6 · outbound

This paper cites TensoRF: Tensorial radiance fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes TensoRF: Tensorial radiance fields

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.235141Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:30.982061Z digest=sha256:3d13872c8043a80426d9b82edcdb6575764177a59881bd5de27cd0d586596b57

Observation 12dc8493-5cdd-428d-b3ec-5245e7a65d46 · outbound

This paper cites BSP-net: Generating compact meshes via binary space partitioning.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes BSP-net: Generating compact meshes via binary space partitioning

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.203838Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:30.998065Z digest=sha256:a7ecdb559a2925a481c0dc0c4e9da02da46ece07f01266142424f8118919907b

Observation b003fa97-f2f9-4b8e-bca4-c6f3170770aa · outbound

This paper cites Conway and Neil J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Conway and Neil J

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.177954Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.006031Z digest=sha256:80f59e0e8ba38bab080ec270f9a718c1542cd82d9c1394247c0b4f72727be320

Observation 970e7131-b4c9-4cba-8f66-b0f13ea94222 · outbound

This paper cites CvxNet: Learnable convex decomposition.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes CvxNet: Learnable convex decomposition

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.155713Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.019213Z digest=sha256:e5da07457d3af6831b94f6897848cedb729d77c232349b2560568aad76fe49e8

Observation afff0b8f-ffdd-4f80-a0c2-8c0107e68bef · outbound

This paper cites Drebin, Loren Carpenter, and Pat Hanrahan.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Drebin, Loren Carpenter, and Pat Hanrahan

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.122064Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.033410Z digest=sha256:37daf4204eecf3b4ff116758a30f603ad552568934e1c9c47676709604151df9

Observation 5103560d-6fac-4716-8392-0db6060980c7 · outbound

This paper cites Learning to render novel views from wide-baseline stereo pairs.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Learning to render novel views from wide-baseline stereo pairs

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.046615Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.042582Z digest=sha256:6f21f15ade8c163396ffd641dd52f243bae4df580aa7013185b7484991e41dcc

Observation 6a527b6f-92f9-473b-9682-a6b043419ff7 · outbound

This paper cites Faugeras.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Faugeras

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:34.003497Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.062876Z digest=sha256:1bdceee6e5237cc30f643022767b688295cfaa24b0d4942c8d1c4c0e29ad6c42

Observation 2711d501-a324-4ee1-b865-6f2913a94ce5 · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Plenoxels: Radiance fields without neural networks

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.975751Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.085670Z digest=sha256:7ec88ebd0e3ce92e22c63cc8a460163280ac81a32187009ecf4e8f44bb9e6998

Observation d1c3345d-537f-46fe-9e1a-35e0edc1386e · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 14

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:33.926739Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.092109Z digest=sha256:d1c6208a08eec1acd8a5dbbfde2acb8803794cb648a2824130ebc2ea2a216310

Observation 7749c55e-4a0c-4ca0-913f-5a2c5ae9c98e · outbound

This paper cites Point-Based Graphics.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Point-Based Graphics

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.906899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.106287Z digest=sha256:529c0a71c633aa82350c518c5e8e6d0f118318e3c9fe45f2d074652f3c9cddd7

Observation b6708c30-cd17-4080-8cb1-03fbd448fae7 · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 16

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:33.861291Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.122943Z digest=sha256:1caebaf5a11b19cac644d7f4020bc837dd83085f316b1f85e400916f7a89afb8

Observation 7faa4f32-cd1a-4e25-a344-acf37d8fd8b4 · outbound

This paper cites SPARF: Large-scale learning of 3D sparse radiance fields from few input images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes SPARF: Large-scale learning of 3D sparse radiance fields from few input images

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.830505Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.128972Z digest=sha256:0d2dc5474bf515bd1b6b0cc4757cffd4af909cfef9c5750dd01ef2cb435ffb39

Observation af53188b-5bc9-4242-9e5c-e4a34e2a91ca · outbound

This paper cites GES: Generalized exponential splatting for ef- ficient radiance field rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes GES: Generalized exponential splatting for ef- ficient radiance field rendering

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.791884Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.134276Z digest=sha256:ed346bb4d2041af964e3474be2548f82cc0f1d0c4df0c72b58e25b37517ecc96

Observation 5545aad8-41ff-4ad2-89ce-90713963ffe3 · outbound

This paper cites Deep blending for free-viewpoint image-based rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Deep blending for free-viewpoint image-based rendering

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.741044Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.154810Z digest=sha256:8defd18cc2b171416c01cc8672c5a5d2df01295359f8ff3dd710fe51069eadcb

Observation a9a9af21-ae29-412e-b3a6-602bbca8f93f · outbound

This paper cites Srinivasan, Ben Mildenhall, Jonathan T.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Srinivasan, Ben Mildenhall, Jonathan T

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.719743Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.165199Z digest=sha256:f3053b066a1d8d128ec6c023e9a9e33095c5160425ab6c1c44a6e251d218a4a9

Observation 8ab84ff4-97c8-4a92-b413-692bdf7b04ea · outbound

This paper cites 2D Gaussian splatting for geometrically ac- curate radiance fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes 2D Gaussian splatting for geometrically ac- curate radiance fields

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.681650Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.181803Z digest=sha256:9360163b95cfec62a81edfcac0f1161db7c22c651ad7404800f1d6e9729fae70

Observation 47538f7c-c3a5-4b46-8161-cc7174a1e9ef · outbound

This paper cites Putting NeRF on a diet: Semantically consistent few-shot view synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Putting NeRF on a diet: Semantically consistent few-shot view synthesis

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.654061Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.204171Z digest=sha256:8533f52f4f3ae4e791c5ec0515de9a0d620fc4144db07c8865f20f7288923ba1

Observation 312c21aa-df56-46f3-8c33-b7b191f5a69b · outbound

This paper cites Kajiya and Brian P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Kajiya and Brian P

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.573210Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.218206Z digest=sha256:60d0b8f5379978448b02abde46f14930cc03edfd5325d0dfd9e9bbdec49f9e18

Observation 59511cf9-9e21-414e-b349-3a63af2ad4f0 · outbound

This paper cites Neu- ral 3D mesh renderer.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Neu- ral 3D mesh renderer

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.533352Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.228771Z digest=sha256:9df8bf016e5d0e008261b46cbd5afab90fd384437ef2a566c8c069a924fe9831

Observation 5aef7e8b-56e3-45fa-b423-7817b859dd9f · outbound

This paper cites 3D Gaussian splatting for real-time radiance field rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes 3D Gaussian splatting for real-time radiance field rendering

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.502566Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.254570Z digest=sha256:e89bf6b3e2e06a2d4b875211a772ef1756b4fa1e89fbf77fa6975d29763bc62a

Observation 6a24be26-4348-4020-be26-4dd627d9f601 · outbound

This paper cites InfoNeRF: Ray entropy minimization for few-shot neural volume ren- dering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes InfoNeRF: Ray entropy minimization for few-shot neural volume ren- dering

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.443366Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.278080Z digest=sha256:729791a46b1bae6e512889a35c548017b25402b0c8048f0f46b0dcf62226ffd2

Observation c688d3ff-34b6-4502-a08b-04c210545080 · outbound

This paper cites Tanks and temples: benchmarking large-scale scene reconstruction.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Tanks and temples: benchmarking large-scale scene reconstruction

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.382694Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.286229Z digest=sha256:409a385e92075871cdeaef4aaf779601a0bea6dbcd43a0b3f02907d95b19e90d

Observation 1db70634-08bd-4b9e-89b8-fbfb97ffb935 · outbound

This paper cites Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra

Reference 28

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.503376Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.305331Z digest=sha256:1c40e829a1541a7dc5001997db412a1654d2e9e786c3ce4d66e3cf9125159aa3

Observation 7362a173-ca06-43ce-a905-c1fec4418a86 · outbound

This paper cites Compact 3D Gaussian representation for radiance field.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Compact 3D Gaussian representation for radiance field

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.335595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.315873Z digest=sha256:beeb05121bb71b6b1a32c44796961b3d1f562e9e2cd4041e9f0378cd6b750db7

Observation 0b26bbcb-1fc0-410c-80bc-2eb365b1e0dd · outbound

This paper cites Efficient ray tracing of volume data.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Efficient ray tracing of volume data

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.300940Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.322562Z digest=sha256:68d7a81394889b6b8cc2902a2eda51a1dd90402de03f839fa6881721c51ce572

Observation a1dada25-a7ee-4215-b4e1-e553875466f6 · outbound

This paper cites Pa- parazzi: surface editing by way of multi-view image process- ing.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Pa- parazzi: surface editing by way of multi-view image process- ing

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.233447Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.329509Z digest=sha256:5b012025a57c1c13b4c5bddb7bc6a90c250c5deba5b56be915d2eeb96a4f8139

Observation a7bc51f5-70e2-40f7-9908-9f095c8dece3 · outbound

This paper cites Soft ras- terizer: A differentiable renderer for image-based 3D rea- soning.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Soft ras- terizer: A differentiable renderer for image-based 3D rea- soning

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.191332Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.341492Z digest=sha256:73af628c5e0d8fc40f405660292097d3a24b9dd5a75b116f14e243454517d591

Observation cd9444e1-35c2-46fe-b7f4-4e70cc4758ac · outbound

This paper cites Loper and Michael J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Loper and Michael J

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.175712Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.354457Z digest=sha256:f3587c548df1b753dbbc6d64f799bf3de961ff26156bd04a506207075ddd48f1

Observation 7b14370e-a043-4580-9315-0dcc2f67fa3f · outbound

This paper cites Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis

Reference 34

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.360873Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.360873Z digest=sha256:54733e95df2620fc2e22a6d287a521d9a945790e550013a7be047c0a65eb9d4f

Observation 7e9379c6-459a-49db-a25f-e57e949caa2e · outbound

This paper cites EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.373076Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.373076Z digest=sha256:41d62db20e924c1e9aebbb699d061bc7771b177699b2550548e6650f4f093945

Observation abba3582-ca21-4fe6-b812-779ea82cafb2 · outbound

This paper cites TrackNeRF: Bundle adjusting NeRF from sparse and noisy views via feature tracks.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes TrackNeRF: Bundle adjusting NeRF from sparse and noisy views via feature tracks

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.142590Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.393807Z digest=sha256:4123551f7aa6fa1d1620ff521682ce5dca3686dc30c393d18a1553fd33a29447

Observation e255a841-7e20-4fc5-82c0-c4750b547358 · outbound

This paper cites Optical models for direct volume rendering.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Optical models for direct volume rendering

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.108228Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.417269Z digest=sha256:610e6d2af8f4fda648ad22c68c5a031d980170dc0959d49e212a39c111386e28

Observation 84345a95-5637-44bd-8d4d-7d9bf5e91550 · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Srinivasan, Matthew Tancik, Jonathan T

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.078827Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.423703Z digest=sha256:293dec59b6fc9e824341402e6c2492bd4b984e28903a46fd0790545b5fcfb949

Observation c72aa370-c98b-4e9a-9624-e854b08f64c6 · outbound

This paper cites Instant neural graphics primitives with a mul- tiresolution hash encoding.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Instant neural graphics primitives with a mul- tiresolution hash encoding

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.448106Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.448106Z digest=sha256:4939cf2f249a6f8bf0712555dc89f35b560ee9fc9d167f414953bbff19884f75

Observation 86a9e765-0bde-49ca-a9e6-ac803300e541 · outbound

This paper cites Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Newcombe, Andrew Fitzgibbon, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:33.002223Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.463990Z digest=sha256:363daf30cbb79e27659347d93ea77449c4d5ff3370d657984f6da3393dd975bb

Observation f62b6eb3-2ccd-44be-8ffe-95eeb32510a2 · outbound

This paper cites Compressed 3D Gaussian splatting for accelerated novel view synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Compressed 3D Gaussian splatting for accelerated novel view synthesis

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.946244Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.475765Z digest=sha256:56f5dbcf0c0910f1ae739788152f52ab9c690f0e8aa84764e92594ef39a58869

Observation 1daa889f-4fb5-4e75-bb07-c7096cadd626 · outbound

This paper cites Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids

Reference 42

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.328732Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.482695Z digest=sha256:79a0f8fc6cf09bedb3916636e4ed8f16b279d55f01793604cbcfb6c2c6e3b7e1

Observation 678aaf6d-eb96-4525-8a1c-0964fba11662 · outbound

This paper cites Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderer

Reference 43

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.491913Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.491913Z digest=sha256:39cf7cd73d93a110c2cbe545790aa69585f5bd907effc6efd5c94f876953043f

Observation c3bbe1b7-03ff-4086-a5df-08199b696bc7 · outbound

This paper cites Preparata and Sie June Hong.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Preparata and Sie June Hong

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.904625Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.499725Z digest=sha256:1dfbbf32f90610b6ddb89387a1cb6f5ff5816d1592807ce76d693b6e7cbfe6b8

Observation 581739ad-d939-4425-9b60-5e08b259f9e3 · outbound

This paper cites KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes KiloNeRF: Speeding up neural radiance fields with thousands of tiny MLPs

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.869995Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.503718Z digest=sha256:16b3a7848c566f3a8e7353c61ae16dc6b0e0b9e540a77904758216e68e0d9c24

Observation 26c1d388-fd38-4ecb-b53d-e75afb215674 · outbound

This paper cites MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes MERF: Memory-efficient radiance fields for real-time view synthesis in unbounded scenes

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.842892Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.508311Z digest=sha256:f07a786e38cb5634c633670318fc4d4828d4dc331520e9b511ee487a8734fce5

Observation bafeb557-2741-4071-964b-278d6e91cf03 · outbound

This paper cites Differentiable convex polyhedra opti- mization from multi-view images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Differentiable convex polyhedra opti- mization from multi-view images

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.812253Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.517387Z digest=sha256:435837c265f852f45fb34aba2e9de395fd99fbab8f3a71e2d674c381e7349a38

Observation 98d629a4-3b90-473a-bc45-a784be6a459b · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.783198Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.532160Z digest=sha256:c2402358aa0209cb0b05cf97ec68e70bd802a9f3ca9be24d0d9b0fddbf94dd9b

Observation d07d065b-dcac-450b-8fa4-9ae1ae90c199 · outbound

This paper cites Learning Shape Abstractions by Assembling Volumetric Primitives.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Learning Shape Abstractions by Assembling Volumetric Primitives

Reference 49

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.224087Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.551572Z digest=sha256:fb16ae28406f48c292931c5dd7647526cfc73cf0d039ce7682bf6f874b1bf9ec

Observation 36cce974-81d6-4e56-b0a9-e4cee9f0ec64 · outbound

This paper cites Barron, and Pratul P.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Barron, and Pratul P

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.749711Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.562000Z digest=sha256:1b14abe4960b31c3413507c03e1d557c12edac7275cfd58e25a9a22800a37ea3

Observation e5a30563-9284-4754-a3cf-d39d64971e33 · outbound

This paper cites Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search

Reference 51

Resolution
verified exact
local_arxiv, observed 2026-08-12T14:44:32.153554Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.570377Z digest=sha256:81c2bb80241f8e025b5baf1f95df0e4b4c688c8cb84c5180a5ec9b12defec999

Observation 17673602-966a-4d34-be2d-b1c1e3508279 · outbound

This paper cites BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.580308Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.580308Z digest=sha256:40869e60073acee5230d553d1970492abd0ab157e9c4618c98300968db6cb07e

Observation f264b9ba-95b8-448d-8b47-d044afc4ee85 · outbound

This paper cites pixelNeRF: Neural radiance fields from one or few images.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes pixelNeRF: Neural radiance fields from one or few images

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.720991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.594878Z digest=sha256:810125e45988ad2d8da196fbb24bad871c579bdfcab45e0dc5d61c907d4aaf29

Observation 802c22da-c45e-4cc0-8c8f-e6cb76f5eb39 · outbound

This paper cites Mip-splatting: Alias-free 3D Gaussian splatting.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Mip-splatting: Alias-free 3D Gaussian splatting

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.684748Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.619183Z digest=sha256:c070942d3bace8dbf155d26a28d331d207db92962fd949787d87a8d4df7b5314

Observation 5e1d7699-7ca7-4040-8bbd-fbc618bdce73 · outbound

This paper cites NeRF++: Analyzing and Improving Neural Radiance Fields.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes NeRF++: Analyzing and Improving Neural Radiance Fields

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.633782Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.633782Z digest=sha256:41be605d0c2105c5bbcb5c9de37e079547902859b603d8ea5d0eb91b5aeba3a3

Observation 46412eea-4e6a-4e41-813b-2c5bbba7705e · outbound

This paper cites HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-12T14:44:31.651992Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T14:44:31.651992Z digest=sha256:b645143aa5ba642caccedf65b179c3bdc7c91fb5e51d6f1f620092024af69bef

Observation e9bc9b5f-e023-4420-8aee-28f2bc68f6e9 · outbound

This paper cites The initial sphere radius is set to 1.2 times the mean distance to the three nearest neighbors in the point cloud.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes The initial sphere radius is set to 1.2 times the mean distance to the three nearest neighbors in the point cloud

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.651258Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.663154Z digest=sha256:3adbc0e83aca0e0fef93add8370d495a4177b4938f6ecf2207ec59f43c6b483a

Observation 86bd8e19-78e2-462c-984b-a314770ab0de · outbound

This paper cites We define the 2D convex indicator function for our convex hull by adapting the smooth convex repre- sentation from 3D to 2D, utilizing the equations introduced in Sec.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes We define the 2D convex indicator function for our convex hull by adapting the smooth convex repre- sentation from 3D to 2D, utilizing the equations introduced in Sec

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T14:44:32.582510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.676256Z digest=sha256:7cdf2e2b4e7c15a9c9129ca6a437400a8232479624956d92b7b1847d72c4d0cf

Observation 86769f9d-3abb-4b44-b5d8-8323f1ab0245 · outbound

This paper cites an unresolved cited work.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Unresolved cited work

Reference 59

Resolution
unresolved
raw_fallback, observed 2026-08-12T14:44:32.544502Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.698826Z digest=sha256:6c19c665244861f29ae29dc7ef429ad237579ea543eb61d9d4a2fc5d6be8f3d4

Observation 6b48caab-a200-4e68-bbd6-b8f3ad2e45ac · outbound

This paper cites Experiments on Synthetic Data Figure 12 illustrates the optimization process of our smooth convexes on four distinct shapes during training.

3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Experiments on Synthetic Data Figure 12 illustrates the optimization process of our smooth convexes on four distinct shapes during training

Reference 60

Resolution
verified exact
raw_fallback, observed 2026-08-12T14:44:31.922596Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-12T14:44:31.715736Z digest=sha256:2404cdef877f29494d2a42c2aa8c3b72ce0b012550648126c28ed5464c935b30

Pith citing papers

Observation 3e78bafa-f407-4b8b-9010-b482571f6217 · inbound

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives cites this paper.

Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-12T13:16:59.191503Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T13:16:59.191503Z digest=sha256:f952ec8e00fcdbdb157b7fde8de699ce0d47313c0d98d664e8267f98eefd90a4

Observation 28c664d7-7c2c-43bb-b9ed-6a363ca6ad2b · inbound

Deformable Radial Kernel Splatting cites this paper.

Deformable Radial Kernel Splatting 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 19

Resolution
unresolved
no resolver link, observed 2026-08-11T14:43:00.211652Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-11T14:43:00.211652Z digest=sha256:8e8dc46b68cfbbaf9d0d28c304e8ff496518863d95538ab2abd38050b75bc68d

Observation b876ab52-293f-45da-81a2-5982fb025bd8 · inbound

Deformable Beta Splatting cites this paper.

Deformable Beta Splatting 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 2024

Resolution
unresolved
no resolver link, observed 2026-08-10T13:40:20.719551Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-10T13:40:20.719551Z digest=sha256:be33fbce54ac7ab9d45b7164cea287d0cc7a5bf66daf4b6a2a3b0da81e3c2eb7

Observation d081b38e-fa6c-4044-bc82-93749ee5ab5b · inbound

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes cites this paper.

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-07T14:02:51.164225Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T14:02:51.164225Z digest=sha256:7ae7b7374f8287c9493d542030e05d20ed9843ed5bed98c787cb35be8d179641

Observation 573d4e58-35c4-4d39-9bbb-f8395400706d · inbound

Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals cites this paper.

Grids Often Outperform Implicit Neural Representations at Compressing Dense Signals 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-07T04:58:28.967365Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-07T04:58:28.967365Z digest=sha256:1e160545976e0ae7a2190752ff71a291191fdf5a064ac423c7917695aee7ee13

Observation 89a8e173-bd0b-4675-b8e6-f0f0347feb74 · inbound

2D Triangle Splatting for Direct Differentiable Mesh Training cites this paper.

2D Triangle Splatting for Direct Differentiable Mesh Training 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 15

Resolution
verified exact
arxiv_id, observed 2026-05-19T08:27:11.104180Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-05-19T08:27:04.467719Z digest=sha256:f935b0f7fefd50f2db466f57f8bbf7d284a07d44a01a85170d3cc414954673f9

Observation 9e19881a-7098-4dd8-b0d7-78a371bc1aa6 · inbound

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine cites this paper.

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Reference 34

Resolution
verified exact
arxiv_id, observed 2026-05-20T11:28:14.585188Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-05-20T11:23:58.250709Z digest=sha256:ef3bfddc2110d3f2124781ceec13fd507a05a6c1baba37a82f8636fb0101f60e