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Network Environment Design for Autonomous Cyberdefense
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Reinforcement learning (RL) has been demonstrated suitable to develop agents that play complex games with human-level performance. However, it is not understood how to effectively use RL to perform cybersecurity tasks. To develop such understanding, it is necessary to develop RL agents using simulation and emulation systems allowing researchers to model a broad class of realistic threats and network conditions. Demonstrating that a specific RL algorithm can be effective for defending a network under certain conditions may not necessarily give insight about the performance of the algorithm when the threats, network conditions, and security goals change. This paper introduces a novel approach for network environment design and a software framework to address the fundamental problem that network defense cannot be defined as a single game with a simple set of fixed rules. We show how our approach is necessary to facilitate the development of RL network defenders that are robust against attacks aimed at the agent's learning. Our framework enables the development and simulation of adversaries with sophisticated behavior that includes poisoning and evasion attacks on RL network defenders.
Forward citations
Cited by 2 Pith papers
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Interpreting Agent Behaviors in Reinforcement-Learning-Based Cyber-Battle Simulation Platforms
By tracking per-host ground-truth states, the authors measure how often each CAGE Challenge 2 action actually changes a host's state, finding that top agents waste many actions and that decoys correlate with fewer suc...
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Strategic Cyber Defense via Reinforcement Learning-Guided Combinatorial Auctions
RL Q-values are used as bids in a learned combinatorial auction that allocates defensive actions in the DARPA CAGE 2 simulation, giving revenue near an oracle and allocations loosely aligned with defender activity.
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