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Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields

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arxiv 2408.03822 v1 pith:37LQ7SWW submitted 2024-08-07 cs.CV

classification cs.CV
keywords representationgaussianrenderingdynamichighnumberperformancescenes
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3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.

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Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression

    eess.IV 2025-08 unverdicted novelty 7.0 of 10

    3DGS-VBench is a benchmark of 660 human-rated compressed 3D Gaussian Splatting models across 6 algorithms, with 15 quality metrics evaluated, for training 3DGS video quality assessment models.

  2. ACA-GS: Adaptive-Capacity Anchored Gaussian Splatting for Compact Dynamic Radiance Fields

    cs.CV 2026-08 conditional novelty 6.0 of 10

    An adaptive anchor-based 4D Gaussian Splatting method that varies the number of Gaussians and feature channels per anchor achieves 35 to 42 percent storage reduction over GIFStream with roughly equal visual quality.

  3. 3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment

    cs.CV 2026-08 conditional novelty 6.0 of 10

    A new 15,200-image human-annotated dataset and an LMM-based metric that jointly predicts overall, geometry, and color quality of compressed 3D Gaussian Splatting images.

  4. SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM

    cs.CV 2026-07 conditional novelty 6.0 of 10

    SpatialQ combines a multi-view quality encoder with a Qwen-based MLLM that diagnoses degradation types and adjusts scores, reporting state-of-the-art correlation on 3DGS-IEval-15K.

  5. GSCodec Studio: A Modular Framework for Gaussian Splat Compression

    cs.CV 2025-06 conditional novelty 5.0 of 10

    GSCodec Studio is a modular open-source framework for Gaussian Splat compression, and its composed Static and Dynamic GSCodec pipelines report competitive rate-distortion results against several baselines.

  6. $\mathcal{P}^3$: Toward Versatile Embodied Agents

    cs.RO 2025-08 unverdicted novelty 4.0 of 10

    P^3 combines real-time perception, feedback-free tool use, and priority-based dynamic scheduling into a unified framework for embodied agents.

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