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Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance

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arxiv 2003.09852 v3 pith:3C6ZHMJ3 submitted 2020-03-22 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords neuralsurfacecamerageometrynetworkconditionslightingmultiview
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In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering

    cs.GR 2026-08 conditional novelty 6.0 of 10

    A hybrid BRDF model, combining a GGX analytical term with a tiny learned residual and gating network, fits measured materials more accurately than fully neural models at equal memory cost.

  2. FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations

    cs.CV 2025-04 conditional novelty 6.0 of 10

    FreBIS replaces VolSDF's single encoder with three frequency-band encoders and a dissimilarity-based weighting module, yielding small rendering-quality gains on 9 BlendedMVS scenes.

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