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LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Rendering

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arxiv 2401.14857 v2 pith:3KO3BBIQ submitted 2024-01-26 cs.RO

classification cs.RO
keywords lidarreal-timegaussianssensorsurfacesystemvisualdatasets
verification ladder T0 review T1 audit T2 compute T3 formal
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We introduce an integrated precise LiDAR, Inertial, and Visual (LIV) multimodal sensor fused mapping system that builds on the differentiable \pre{surface splatting }\now{Gaussians} to improve the mapping fidelity, quality, and structural accuracy. Notably, this is also a novel form of tightly coupled map for LiDAR-visual-inertial sensor fusion. This system leverages the complementary characteristics of LiDAR and visual data to capture the geometric structures of large-scale 3D scenes and restore their visual surface information with high fidelity. The initialization for the scene's surface Gaussians and the sensor's poses of each frame are obtained using a LiDAR-inertial system with the feature of size-adaptive voxels. Then, we optimized and refined the Gaussians using visual-derived photometric gradients to optimize their quality and density. Our method is compatible with various types of LiDAR, including solid-state and mechanical LiDAR, supporting both repetitive and non-repetitive scanning modes. Bolstering structure construction through LiDAR and facilitating real-time generation of photorealistic renderings across diverse LIV datasets. It showcases notable resilience and versatility in generating real-time photorealistic scenes potentially for digital twins and virtual reality, while also holding potential applicability in real-time SLAM and robotics domains. We release our software and hardware and self-collected datasets to benefit the community.

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Cited by 1 Pith paper

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  1. GS-LIVO: Real-Time LiDAR, Inertial, and Visual Multi-sensor Fused Odometry with Gaussian Mapping

    cs.RO 2025-01 conditional novelty 6.0 of 10

    A LiDAR-inertial-visual SLAM system that maintains a global Gaussian map in CPU memory and optimizes only a sliding window of Gaussians on the GPU, achieving real-time mapping and odometry on an embedded platform.

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