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Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative

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arxiv 2406.00942 v1 pith:3NSPA5JD submitted 2024-06-03 cs.HC

classification cs.HC
keywords playerpwimactionsemergentgamegameplayinputintents
verification ladder T0 review T1 audit T2 compute T3 formal
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We present a demonstration of Play What I Mean (PWIM): a novel, AI-supported interaction technique for interactive emergent narrative (IEN) games and play experiences. By assisting players in translating high-level gameplay intents (expressed as short, unstructured text strings) into concrete game actions, PWIM aims to support open-ended player input while mitigating the overwhelm that players sometimes feel when confronting the large action spaces that characterize IEN gameplay. In matching player intents to game actions, PWIM makes use of an off-the-shelf sentence embedding model that is lightweight enough to run locally on a player's device, and wraps this model in a simple user interface that allows the player to work around occasional classification errors.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Drama Llama: An LLM-Powered Storylets Framework for Authorable Responsiveness in Interactive Narrative

    cs.HC 2025-01 conditional novelty 6.0 of 10

    An LLM-powered storylets framework lets authors write natural-language triggers that fire at appropriate moments, supporting responsive interactive narratives with modest authoring effort.

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