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Paper Citation Record · LEDGER

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

As of 8 August 2026, this Paper Citation Record lists 76 of 76 outbound references and 2 inbound Pith citation observations for arXiv:2508.02106.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2508.02106 v1

Coverage vector

measured 76 of 76 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T05:13:04.048571Z

measured 78 of 78 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-06-29T04:18:02.341742Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-01T22:46:19.408356Z

Reference resolution

76 of 76 outbound references displayed

  • verified exact4
  • verified fuzzy39
  • unresolved33
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 44dcd179-be56-4136-848d-d881d8cfc24c · outbound

This paper cites write newline.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis write newline

Reference 1

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unresolved
no resolver link, observed 2026-08-06T05:12:55.434484Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:55.434484Z digest=sha256:c0192d79ea1046091ea9419dff57df5751a6682eb89bd638551ba3ff2867b62c

Observation 1916e0ae-890a-4906-9a11-fe12d8eaebcd · outbound

This paper cites GPT-4 Technical Report.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis GPT-4 Technical Report

Reference 2

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no resolver link, observed 2026-08-06T05:12:55.506925Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:55.506925Z digest=sha256:801552bc81f06670939b73376221c5d179060a81105a48b3237aa7c38e53b275

Observation 1d3ff4fb-a7e2-4e79-a6ad-721d285c98fb · outbound

This paper cites Listen, denoise, action! audio-driven motion synthesis with diffusion models.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Listen, denoise, action! audio-driven motion synthesis with diffusion models

Reference 3

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verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:55.559919Z digest=sha256:b105136d19c3b86a71d1ab576cd26c1d319b8cd3d3643a06d2aa862ca7ff29a0

Observation a7e7a22c-58c0-4c0e-a17c-8df298b9d0cf · outbound

This paper cites Scheduled sampling for sequence prediction with recurrent neural networks.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Scheduled sampling for sequence prediction with recurrent neural networks

Reference 4

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unresolved
no resolver link, observed 2026-08-06T05:12:55.669472Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:55.669472Z digest=sha256:f7585e77bfb1339270cf92cf287c616d0d0b02c8cc177f244419e24f09ed9126

Observation 3f53c72e-d79f-4529-ba09-3550744c2602 · outbound

This paper cites Digital life project: Autonomous 3d characters with social intelligence.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Digital life project: Autonomous 3d characters with social intelligence

Reference 5

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:55.758688Z digest=sha256:ce0b5cb283ef41e1aa721f32c620d42a9a3e9fb653503d6f0fa8ea7542ab77ed

Observation 85fa5453-09ca-4521-a2ee-9a0c52406fff · outbound

This paper cites Symbiosim: Human-in-the-loop simulation platform for bidirectional continuing learning in human-robot interaction.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Symbiosim: Human-in-the-loop simulation platform for bidirectional continuing learning in human-robot interaction

Reference 6

Resolution
verified exact
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:55.840491Z digest=sha256:dabe6cdb4ce4eea98a765d7119fcd99405facf64ef7f08f307a689a90e653d5d

Observation ac9c37a6-f5f3-4571-9a82-8f66928e6087 · outbound

This paper cites RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrations.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis RHINO: Learning Real-Time Humanoid-Human-Object Interaction from Human Demonstrations

Reference 7

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unresolved
no resolver link, observed 2026-08-06T05:12:55.911799Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:55.911799Z digest=sha256:63a6fdc432f04cc5ef4775a0c41775e5ce9697d1d1c5fba04cd8371bab56e05a

Observation 0a407273-9304-42ef-a2be-35659c564616 · outbound

This paper cites Taming diffusion probabilistic models for character control.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Taming diffusion probabilistic models for character control

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.571775Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:55.979632Z digest=sha256:555fa2ece2df350f4138734e6b97f6f36ca550b56d09c1cf834c40ad7c62a16f

Observation b1ae91ea-884d-41c5-b6ba-16b0e73cebd4 · outbound

This paper cites Interaction transformer for human reaction generation.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Interaction transformer for human reaction generation

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.557856Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:56.052663Z digest=sha256:51f66ead586d5cd004fa572a0a8831f46bd1b0f4b121d7c598ab3a524ee78fd6

Observation 5c3000e5-2a78-48ae-8446-1d107ff83282 · outbound

This paper cites Human-object interaction via automatically designed vlm-guided motion policy.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Human-object interaction via automatically designed vlm-guided motion policy

Reference 10

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verified exact
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:56.173868Z digest=sha256:b31d06a2179410f28032a1436e59ab83f4662cca55b7a3ce8dd452e9ccb7c7b0

Observation 5933a361-05e5-42e8-aa67-8fcc4385b8ff · outbound

This paper cites Bert: Pre-training of deep bidirectional transformers for language understanding.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Bert: Pre-training of deep bidirectional transformers for language understanding

Reference 11

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unresolved
no resolver link, observed 2026-08-06T05:12:56.223061Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:56.223061Z digest=sha256:7ea20b165360b3af4823c7b34a9bf476c798fa3d8bbbbfeda440eba4503e03ac

Observation 5c3c4d9a-9e01-4a09-8076-13f36af95360 · outbound

This paper cites Palm-e: an embodied multimodal language model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Palm-e: an embodied multimodal language model

Reference 12

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:56.313963Z digest=sha256:28012054e6ad29b022118df62f31c018f446a2dd5c96870292b8e1e7a820e32e

Observation 259dd320-fd74-4608-a934-b9e8112a172f · outbound

This paper cites Avatars grow legs: Generating smooth human motion from sparse tracking inputs with diffusion model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Avatars grow legs: Generating smooth human motion from sparse tracking inputs with diffusion model

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.518113Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:56.423360Z digest=sha256:57343eaad993a1ded19af95eb117a3268957d90bdb3fb24b4e3b6afd7d77181b

Observation 52f8c4f8-01cb-4f26-a21c-1ac383ca07a3 · outbound

This paper cites Generative adversarial nets.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Generative adversarial nets

Reference 14

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unresolved
no resolver link, observed 2026-08-06T05:12:56.518118Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:56.518118Z digest=sha256:ccd386ad2b0dfc404744768a6673a43ab2b4f0b5b7d2615b9cd989747873e9f3

Observation b31d7a79-d071-4cc8-8f43-5b51e38ee8a7 · outbound

This paper cites Generating diverse and natural 3d human motions from text.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Generating diverse and natural 3d human motions from text

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.493094Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:56.673592Z digest=sha256:83557602d27470ff1c14acfa0e22c1385a46754f7acc4b637eae3e85be32b379

Observation 9d441979-df42-4103-bbb5-c8ba2e6f1b28 · outbound

This paper cites OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

Reference 16

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unresolved
no resolver link, observed 2026-08-06T05:12:56.749221Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:56.749221Z digest=sha256:bcfa6b513e146ee1066e4e8d3c1510978eb22550b664158ffeb4cf98cb624145

Observation f00beb32-c9c1-4297-85ef-6e478686ae77 · outbound

This paper cites Learning human-to-humanoid real-time whole-body teleoperation, 2024 b.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Learning human-to-humanoid real-time whole-body teleoperation, 2024 b

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.477482Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:56.850922Z digest=sha256:e5eb15c4cc4dbf53bf0c6f02246150acb06336f7fe0f80cb2420d1d6bf96031d

Observation da779d65-2cd4-4bc3-a039-f0bbf513023d · outbound

This paper cites Gans trained by a two time-scale update rule converge to a local nash equilibrium.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Gans trained by a two time-scale update rule converge to a local nash equilibrium

Reference 18

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no resolver link, observed 2026-08-06T05:12:57.004228Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:57.004228Z digest=sha256:b1ab06d35c233cc6df3adb238ef3e26fa8fb6af658d5572ba1b8465746443093

Observation a18d9676-d610-4222-8a53-4ef3435ae437 · outbound

This paper cites Generative adversarial imitation learning.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Generative adversarial imitation learning

Reference 19

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unresolved
no resolver link, observed 2026-08-06T05:12:57.211487Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:57.211487Z digest=sha256:a64bba681efcb79772af3100fbf4c244cf3861a0eb1d922ac6e016c11d947314

Observation 2392245a-089f-4979-b22e-8c9b1b800aa6 · outbound

This paper cites Classifier-Free Diffusion Guidance.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Classifier-Free Diffusion Guidance

Reference 20

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no resolver link, observed 2026-08-06T05:12:57.342649Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:57.342649Z digest=sha256:e6656e6ae7ec393f542e1f9ee7f973f257f02c329aa5d0a4481ee0536f395b6c

Observation 547f5c86-643b-423b-b9ea-8b50bfb636a8 · outbound

This paper cites Denoising diffusion probabilistic models.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Denoising diffusion probabilistic models

Reference 21

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unresolved
no resolver link, observed 2026-08-06T05:12:57.469515Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:57.469515Z digest=sha256:0c0661d4bb19bd1fb0cab315f3622085e284b600127ac6119f6d439afe519cca

Observation 990b211a-7cc6-4309-83ba-5a2a9c3b380e · outbound

This paper cites Video diffusion models.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Video diffusion models

Reference 22

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unresolved
no resolver link, observed 2026-08-06T05:12:57.574875Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:57.574875Z digest=sha256:c83f29a897eb1dc5495209407eeba33208fe2c340fd5b3fa9dc6c1372ef5abe3

Observation 444db4bd-c860-477b-b40b-444a921f1250 · outbound

This paper cites Diffusion-based generation, optimization, and planning in 3d scenes.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Diffusion-based generation, optimization, and planning in 3d scenes

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.423298Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:57.707987Z digest=sha256:379493752d7c756bc20be56877fcc10b288e1503fa42b3c29234c2be3807e441

Observation 26c10eea-4ce7-4247-b184-917f6cd9f087 · outbound

This paper cites InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling

Reference 24

Resolution
unresolved
no resolver link, observed 2026-08-06T05:12:57.822663Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:57.822663Z digest=sha256:2ab1b4a7046524738954f063ddb3461b6b764f52dfc1874a5ec0daf2fc1c3e5a

Observation c841f5e0-35e2-4abc-abe0-581e64ad7e86 · outbound

This paper cites ExBody2: Advanced Expressive Humanoid Whole-Body Control.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis ExBody2: Advanced Expressive Humanoid Whole-Body Control

Reference 25

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unresolved
no resolver link, observed 2026-08-06T05:12:57.923827Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:57.923827Z digest=sha256:d0f7ce9f1346665f45a667f4b1d8a8a5657d01ba4add8d7cbf22e87c232c10b4

Observation 3b14d16b-bf4a-4767-8e24-2e1e92e9e9d5 · outbound

This paper cites Motiongpt: Human motion as a foreign language.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Motiongpt: Human motion as a foreign language

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.408628Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:58.042578Z digest=sha256:53729c086da3c68c1a05f435a3f5e058d6567f42df9e335ca8ed42ea34ce945d

Observation 07326023-d382-4e65-8912-3792191d9498 · outbound

This paper cites SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters

Reference 27

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unresolved
no resolver link, observed 2026-08-06T05:12:58.144555Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:58.144555Z digest=sha256:646be274d3ec2a38fe1f442afcc0bd4f7cfaede80a3aaeb58a034bfe709d32d4

Observation 188ed4e2-9efb-4272-b4d3-86a353312640 · outbound

This paper cites ARFlow: Human Action-Reaction Flow Matching with Physical Guidance.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis ARFlow: Human Action-Reaction Flow Matching with Physical Guidance

Reference 28

Resolution
verified exact
local_arxiv, observed 2026-08-06T05:13:04.624686Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:58.250574Z digest=sha256:1b6e89d4b41cbe1e3a6bd13b353783b58ee7c660f1a4d6534849ae6698e331de

Observation 751e2fc1-b552-4e5c-9a5d-26f85918eb1c · outbound

This paper cites Auto-encoding variational bayes, 2013.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Auto-encoding variational bayes, 2013

Reference 29

Resolution
unresolved
no resolver link, observed 2026-08-06T05:12:58.259255Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:58.259255Z digest=sha256:4048df88efd6c6a73c10c477734e336c9fc15b5a875bec8afb0d5dfe168726d5

Observation 70e61804-e1a5-4ac4-9caf-7e418ed3ea0b · outbound

This paper cites Ego-body pose estimation via ego-head pose estimation.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Ego-body pose estimation via ego-head pose estimation

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.383541Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:58.483427Z digest=sha256:dbdd23a1ce51e371a73cdc4cbc445763320f2935b3999a76e33ba9ed6e41dca8

Observation 37f5015e-3dcf-4a67-af28-0afdffcb85f3 · outbound

This paper cites Hybrik-x: Hybrid analytical-neural inverse kinematics for whole-body mesh recovery.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Hybrik-x: Hybrid analytical-neural inverse kinematics for whole-body mesh recovery

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.368608Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:58.662545Z digest=sha256:bf706f9f1cc201145b7f06b0ef06a9520ef6ecebeb132745dd8330e9e67f5e1a

Observation d5718aac-dbeb-4934-8a34-d1f6ec5cfe6c · outbound

This paper cites InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-06T05:12:58.831402Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:58.831402Z digest=sha256:d5bb48decee1e6e3dc103b55ee5b6d5e0b6f06ddb52759dbbf3ef65bf9724b0f

Observation 4ef4aaf7-f157-4fb4-9e45-3653ba7e87e9 · outbound

This paper cites Intergen: Diffusion-based multi-human motion generation under complex interactions.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Intergen: Diffusion-based multi-human motion generation under complex interactions

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.354536Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:59.064001Z digest=sha256:f853fa8b94423d08400cc8d1823c19932d0a8a2269a2ee117e43b9b91f51a1c1

Observation 348483d8-e535-4bb4-9b00-8d58c1db7b0d · outbound

This paper cites ChatHuman: Chatting about 3D Humans with Tools.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis ChatHuman: Chatting about 3D Humans with Tools

Reference 34

Resolution
verified exact
local_arxiv, observed 2026-08-06T05:13:04.584991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:59.267052Z digest=sha256:0d52410228cb18fc32369f3ecefa644c940900e97db0ff3170cd25689dd044f8

Observation bb7bc7f6-88be-4b77-91f1-c1811871d07a · outbound

This paper cites Goal-conditioned reinforcement learning: Problems and solutions, 2022.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Goal-conditioned reinforcement learning: Problems and solutions, 2022

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-06T05:12:59.446873Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:59.446873Z digest=sha256:31ca69c05e77a0b0ad1e066605ddc36cd7546d9c95ac45f77d25f797ddd4d000

Observation 0d96969f-feb1-4869-8ede-d86d54314a0a · outbound

This paper cites Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-06T05:12:59.606708Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:12:59.606708Z digest=sha256:03986703a2144515f7605dc82575e5aea69d97cb1e09adbf1624fc84a27789de

Observation f2bb8ac7-f867-40c7-a665-a0257ff6da38 · outbound

This paper cites Physreaction: Physically plausible real-time humanoid reaction synthesis via forward dynamics guided 4d imitation.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Physreaction: Physically plausible real-time humanoid reaction synthesis via forward dynamics guided 4d imitation

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.329007Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:59.797012Z digest=sha256:f9cd85c16b8dc32ef68eeed6978c21d4c6b4b77db9cdda9ef84bcb9e8375ae01

Observation 001e6e52-c960-41eb-a59f-39139b3c058f · outbound

This paper cites Smpl: A skinned multi-person linear model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Smpl: A skinned multi-person linear model

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.311492Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:12:59.961935Z digest=sha256:b5a507a9d5cb6e916b2a488274fe25842192701af427712ad4827128406510f6

Observation e4d10b3d-7a2a-4949-9a15-d2642a978e56 · outbound

This paper cites Perpetual humanoid control for real-time simulated avatars.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Perpetual humanoid control for real-time simulated avatars

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.295508Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:00.116423Z digest=sha256:b74c3c8014aa68be5210b36685a43ab6cc263723e3a3979229ac96ef6d2a5b81

Observation 76eefe87-3ace-4d22-b962-10e22c8f880e · outbound

This paper cites Universal Humanoid Motion Representations for Physics-Based Control.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Universal Humanoid Motion Representations for Physics-Based Control

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:00.285270Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:00.285270Z digest=sha256:88fa5f93107a71fbe40f785a8b7380ff73a0d04b97e3495898cb8b3c14d93f31

Observation d99848a1-118f-4418-8693-163f49815ff9 · outbound

This paper cites Real-time simulated avatar from head-mounted sensors.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Real-time simulated avatar from head-mounted sensors

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.280321Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:00.522690Z digest=sha256:562062a0207abe414cedcd97b0e5371c0c4f8e4edc34a431c482a2d14ccd20ff

Observation 5c3f8768-248f-4a51-8bea-e3c1f704012e · outbound

This paper cites Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:00.692037Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:00.692037Z digest=sha256:148cc142444d65d51183068c25ebc31a3365df97c99ef5d4a855b7f318a3cef6

Observation eaf44cbc-8158-403b-ab99-886287476bb7 · outbound

This paper cites Using apple vision pro to train and control robots, 2024.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Using apple vision pro to train and control robots, 2024

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.265178Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:00.890894Z digest=sha256:52ce9b070e94b1a9f60188c7f1bf66bee73fc2f1e4af0bbb6b423138a3761d17

Observation 91121ae9-c0bb-4752-8b6f-a7b068b9a428 · outbound

This paper cites Expressive body capture: 3d hands, face, and body from a single image.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Expressive body capture: 3d hands, face, and body from a single image

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.250081Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:01.080090Z digest=sha256:4b930a777433bf32f38ab0557a8048d7bab7e0a75d793ea2633019ebd9919245

Observation bd18e780-0ed9-4319-8514-52cdae53c746 · outbound

This paper cites Scalable diffusion models with transformers.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Scalable diffusion models with transformers

Reference 45

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:01.164344Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:01.164344Z digest=sha256:4c6cce592aa19cc8e36bc9942c0590957b1bf252f20a67a98e4f672ec154acf8

Observation 03668c96-03bf-4211-bd30-ab2273195144 · outbound

This paper cites Deepmimic: Example-guided deep reinforcement learning of physics-based character skills.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Deepmimic: Example-guided deep reinforcement learning of physics-based character skills

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.224966Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:01.298858Z digest=sha256:75ba23296bd84364c4cb723435e4568f26ea958a4bfec70bb7cf8c3eb85a65b8

Observation e4d3fc32-cf0a-4f2a-a429-d5f02a4d335a · outbound

This paper cites Amp: Adversarial motion priors for stylized physics-based character control.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Amp: Adversarial motion priors for stylized physics-based character control

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.210070Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:01.378598Z digest=sha256:44e9c3fcad1d8362268bd700a73f8c48b46bfcd209c6563a7bf4c66837abc0ad

Observation 59b4a751-21ba-4a6e-b5a2-16c6bc4ebe08 · outbound

This paper cites Learning transferable visual models from natural language supervision.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Learning transferable visual models from natural language supervision

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:01.468124Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:01.468124Z digest=sha256:7dbb99b8555d6b68ca3ce40d00cbff8d9c23e8bdaa4b8720bde39176e5a18cbf

Observation fbe584db-7d50-44e0-955c-590bfe1ea373 · outbound

This paper cites Humor: 3d human motion model for robust pose estimation.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Humor: 3d human motion model for robust pose estimation

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.183610Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:01.590128Z digest=sha256:7dc3f7295da6eea754ffc42593aa3e80f21aa86cad96e4a320d30e98e1c9019f

Observation b633fa59-98b4-42f7-94c7-3d0a34583dbc · outbound

This paper cites Unitree h1 robot.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Unitree h1 robot

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.168953Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:01.680938Z digest=sha256:5b972861b3f6a5c23c75c4fc2c587e3de705718733e5a1f65fef64c6f588c7b6

Observation 00bc5042-d62e-4d85-944f-8df3a86d88f2 · outbound

This paper cites an unresolved cited work.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Unresolved cited work

Reference 51

Resolution
unresolved
raw_fallback, observed 2026-08-06T05:13:05.154465Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:01.775204Z digest=sha256:fcd7f39125d6e8af653126e32760528eb46fa3647e65f15d1453374d9cbf727d

Observation f913fddd-2420-4e5d-a5ef-6832f14d4dba · outbound

This paper cites DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:01.883528Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:01.883528Z digest=sha256:aba28b63610ed43e839bf02fe70979f4dae423f04802c5a47759dec04643c749

Observation 5f317d3c-5c69-48ad-a56d-f6032bb20f46 · outbound

This paper cites Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment

Reference 53

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:01.984073Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:01.984073Z digest=sha256:f99b1fdfa619515606c79d9a2e53cbd6786d56bfd0f1acc0cd43a2e3754ffd8e

Observation 44b0b0e6-5999-411e-b7ec-a9829f5bb035 · outbound

This paper cites Denoising Diffusion Implicit Models.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Denoising Diffusion Implicit Models

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:02.096560Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:02.096560Z digest=sha256:984a378b7414c4aa47636e7b77e54a720ea8e56b88cfd49efd02513bf64dd9c2

Observation 271cce55-7fec-4bfd-9194-82a101368326 · outbound

This paper cites Local motion phases for learning multi-contact character movements.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Local motion phases for learning multi-contact character movements

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.140321Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:02.212798Z digest=sha256:4777c72e4f84cf6f9d3c4a5c3aa06cbd0c90da34d598569be809c3a30a5829e0

Observation 6038ac15-9f2e-4833-bb0a-756883d98d55 · outbound

This paper cites Think then react: Towards unconstrained action-to-reaction motion generation.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Think then react: Towards unconstrained action-to-reaction motion generation

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.126154Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:02.302272Z digest=sha256:730767956adc8bbeb55c9c4eb403cb4571e85a17bc91a15904fd7110b4096e5b

Observation 42c083ae-3847-4d32-bbb2-b367c8e453de · outbound

This paper cites Role-aware interaction generation from textual description.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Role-aware interaction generation from textual description

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.112111Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:02.407131Z digest=sha256:c0c8f0c76a4ddff6d77af8f90a1cd5505b21649ce7411576a585d37798015944

Observation 94030e9d-c0a0-421d-8a4d-ef105ca116aa · outbound

This paper cites A unified diffusion framework for scene-aware human motion estimation from sparse signals.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis A unified diffusion framework for scene-aware human motion estimation from sparse signals

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.098644Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:02.494055Z digest=sha256:2de1d74a5d8b6feedf40f0adac2de97a3f9b421aadaf56fd139a2ce229a76b4f

Observation 0036db4d-917f-48c7-931e-6d46e10a7fe5 · outbound

This paper cites Human motion diffusion model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Human motion diffusion model

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.084001Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:02.569648Z digest=sha256:68b0c208d79dacd9adb39a327b3be7f5e249f89f2c18481f75f23d2bac041e63

Observation 373778eb-8149-4d8a-9409-964e42eea987 · outbound

This paper cites CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control

Reference 60

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:02.649096Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:02.649096Z digest=sha256:89bcdc56416d02adaf1d025207e850585710b9e1664555af8215effe912aebd8

Observation 9500d99a-7402-4714-b9c5-a72b5999c467 · outbound

This paper cites Gaze-guided hand-object interaction synthesis: Dataset and method.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Gaze-guided hand-object interaction synthesis: Dataset and method

Reference 61

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:02.716424Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:02.716424Z digest=sha256:65fef239e36ef6395b05d23648a3085d1bf48b0e2e16c84db70891dc741e0119

Observation cb3e0221-1adf-495e-9585-fc9fee559de0 · outbound

This paper cites Edge: Editable dance generation from music.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Edge: Editable dance generation from music

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.069289Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:02.784395Z digest=sha256:006de6b25be13cbf2b8f4dba90708f44dfe33e96463162adffdea05daf894a05

Observation ee919dc2-ae5f-49a2-b433-491758a1459b · outbound

This paper cites THOR: Text to Human-Object Interaction Diffusion via Relation Intervention.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis THOR: Text to Human-Object Interaction Diffusion via Relation Intervention

Reference 63

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:02.859499Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:02.859499Z digest=sha256:8c072f99a3d743db346806b06285d18d101d29d21d214c6bbe750145b7f31798

Observation fc532f57-6651-497e-b895-d3b32aa322a9 · outbound

This paper cites Human-object interaction from human-level instructions.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Human-object interaction from human-level instructions

Reference 64

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.054631Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:02.909941Z digest=sha256:197cdc12e34403a7ccc666c0d22dea0a6875ff96247a5e7b14d6cea1ed0c2075

Observation fd3e2109-cc4b-481d-adc2-49e29fbfa109 · outbound

This paper cites Actformer: A gan-based transformer towards general action-conditioned 3d human motion generation.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Actformer: A gan-based transformer towards general action-conditioned 3d human motion generation

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.039510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:03.000836Z digest=sha256:fa5e4a147b21be519872627577c7062f54dbf020a918c616c1364e8315c656a7

Observation 949eee2d-2455-41ed-85d2-43a55b005b8a · outbound

This paper cites Inter-x: Towards versatile human-human interaction analysis.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Inter-x: Towards versatile human-human interaction analysis

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.024733Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:03.023127Z digest=sha256:1d9131c4f1054a13475b84418bf4dd86e4227363a91064e699802d7258b78825

Observation dae8e18c-87ba-41d2-ac66-99b8c8a65915 · outbound

This paper cites Regennet: Towards human action-reaction synthesis.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Regennet: Towards human action-reaction synthesis

Reference 67

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:05.009528Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:03.141684Z digest=sha256:2a0903df57a621a5290fd0f5522d2c5779a6a3598fadc09609a6aeec71e023d1

Observation 5c4962a6-b582-4185-af7e-853f9f6085d3 · outbound

This paper cites Guidance with spherical gaussian constraint for conditional diffusion.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Guidance with spherical gaussian constraint for conditional diffusion

Reference 68

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:04.994542Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:03.241643Z digest=sha256:1d6cab4e218d21f49707644f9fa146eaa179327ef3ffc0e7109c742e55980f22

Observation 88305ed7-0b52-4c43-8cb4-19dd0142d1e5 · outbound

This paper cites Learning physically simulated tennis skills from broadcast videos.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Learning physically simulated tennis skills from broadcast videos

Reference 69

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:04.979035Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

source=arxiv_source observed=2026-08-06T05:13:03.327051Z digest=sha256:5e11d471f6dd7ceda3d5bd51273ca1fb9a77caa21ba074fcdab36426935b5392

Observation 861b431e-e187-489c-a070-35e5075264c4 · outbound

This paper cites Physdiff: Physics-guided human motion diffusion model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Physdiff: Physics-guided human motion diffusion model

Reference 70

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation 407e63b6-daf3-4ad4-82d6-8194a8765d19 · outbound

This paper cites Remodiffuse: Retrieval-augmented motion diffusion model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Remodiffuse: Retrieval-augmented motion diffusion model

Reference 71

Resolution
verified fuzzy
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Source-reported events for the cited work

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Observation 7e027942-bbe5-4db0-932a-2e3ed5c76a4f · outbound

This paper cites Motiondiffuse: Text-driven human motion generation with diffusion model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Motiondiffuse: Text-driven human motion generation with diffusion model

Reference 72

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:04.931483Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation 31e5746e-6985-4980-8bf4-72c2a3802624 · outbound

This paper cites Openhoi: Open-world hand-object interaction synthesis with multimodal large language model.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Openhoi: Open-world hand-object interaction synthesis with multimodal large language model

Reference 73

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:03.755361Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-06T05:13:03.755361Z digest=sha256:b79606b31553b22119e2a0fda37b38e2b724e306e1c0975afca78d47807f4b08

Observation 6b129e23-a992-4dcf-abdf-6d87469f02af · outbound

This paper cites DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control

Reference 74

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:03.868664Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation 9417fd98-cbb9-4600-ac65-666d8ff0e8d3 · outbound

This paper cites On the continuity of rotation representations in neural networks.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis On the continuity of rotation representations in neural networks

Reference 75

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T05:13:04.916417Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation ac9482bf-5ba1-4453-856c-6c3187494c95 · outbound

This paper cites UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Control.

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Control

Reference 76

Resolution
unresolved
no resolver link, observed 2026-08-06T05:13:04.048571Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Pith citing papers

Observation fa6f042b-8153-46af-ad98-0b3b9c8278e4 · inbound

TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos cites this paper.

TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

Reference 22

Resolution
verified exact
arxiv_id, observed 2026-07-01T22:46:19.410695Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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Observation 2605f026-3ffd-4728-9b67-f1a7980419ab · inbound

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration cites this paper.

HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

Reference 19

Resolution
verified exact
arxiv_id, observed 2026-07-01T17:05:50.604255Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.

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