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SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing

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arxiv 2403.19615 v1 pith:4UTDIY6B submitted 2024-03-28 cs.CV

SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasing

classification cs.CV
keywords gaussiansa-gsscale-adaptivesplattingtestingmip-splattinganti-aliasingduring
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we present a Scale-adaptive method for Anti-aliasing Gaussian Splatting (SA-GS). While the state-of-the-art method Mip-Splatting needs modifying the training procedure of Gaussian splatting, our method functions at test-time and is training-free. Specifically, SA-GS can be applied to any pretrained Gaussian splatting field as a plugin to significantly improve the field's anti-alising performance. The core technique is to apply 2D scale-adaptive filters to each Gaussian during test time. As pointed out by Mip-Splatting, observing Gaussians at different frequencies leads to mismatches between the Gaussian scales during training and testing. Mip-Splatting resolves this issue using 3D smoothing and 2D Mip filters, which are unfortunately not aware of testing frequency. In this work, we show that a 2D scale-adaptive filter that is informed of testing frequency can effectively match the Gaussian scale, thus making the Gaussian primitive distribution remain consistent across different testing frequencies. When scale inconsistency is eliminated, sampling rates smaller than the scene frequency result in conventional jaggedness, and we propose to integrate the projected 2D Gaussian within each pixel during testing. This integration is actually a limiting case of super-sampling, which significantly improves anti-aliasing performance over vanilla Gaussian Splatting. Through extensive experiments using various settings and both bounded and unbounded scenes, we show SA-GS performs comparably with or better than Mip-Splatting. Note that super-sampling and integration are only effective when our scale-adaptive filtering is activated. Our codes, data and models are available at https://github.com/zsy1987/SA-GS.

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Cited by 2 Pith papers

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  1. QueryGaussian: Scalable and Training-Free Open-Vocabulary 3D Instance Retrieval

    cs.CV 2026-06 unverdicted novelty 5.0

    QueryGaussian decouples semantic understanding from 3D geometry via 2D model lifting and temporal fusion, matching prior accuracy while cutting memory over 70% and speeding inference 180x on city-scale Gaussian scenes.

  2. A Survey on 3D Gaussian Splatting

    cs.CV 2024-01 unverdicted novelty 2.0

    A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.