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CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes

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arxiv 2411.00771 v2 pith:4WLS445C submitted 2024-11-01 cs.CV

classification cs.CV
keywords citygaussianv2gaussianlarge-scalereconstructiontrainingaccuracyconvergenceefficient
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abstract

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, manifesting efficient and high-fidelity novel view synthesis. However, accurately representing surfaces, especially in large and complex scenarios, remains a significant challenge due to the unstructured nature of 3DGS. In this paper, we present CityGaussianV2, a novel approach for large-scale scene reconstruction that addresses critical challenges related to geometric accuracy and efficiency. Building on the favorable generalization capabilities of 2D Gaussian Splatting (2DGS), we address its convergence and scalability issues. Specifically, we implement a decomposed-gradient-based densification and depth regression technique to eliminate blurry artifacts and accelerate convergence. To scale up, we introduce an elongation filter that mitigates Gaussian count explosion caused by 2DGS degeneration. Furthermore, we optimize the CityGaussian pipeline for parallel training, achieving up to 10$\times$ compression, at least 25% savings in training time, and a 50% decrease in memory usage. We also established standard geometry benchmarks under large-scale scenes. Experimental results demonstrate that our method strikes a promising balance between visual quality, geometric accuracy, as well as storage and training costs. The project page is available at https://dekuliutesla.github.io/CityGaussianV2/.

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Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

    cs.CV 2026-07 accept novelty 6.0 of 10

    A geometry and gradient-based partitioning strategy enables scalable block-wise 3D Gaussian Splatting for large-scale panoramic outdoor scenes.

  2. WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A real multi-city, multi-kilometer surround-view driving dataset plus an urban-tailored 3DGS baseline shows that city-scale reconstruction still degrades with scale, off-trajectory views, and real-world noise.

  3. Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting

    cs.CV 2025-05 conditional novelty 6.0 of 10

    MixGS trains a holistic 3D Gaussian Splatting model with a view-aware decoder and a mixing operation, reporting state-of-the-art rendering quality on four large-scale scenes.

  4. SharpSplat: Edge-Regularized 3D Gaussian Splatting for High Fidelity Urban Building Reconstruction from UAV images

    cs.CV 2026-07 conditional novelty 5.0 of 10

    Aligning rendered Sobel edges to SAM3-masked building edges during 3DGS training modestly improves facade sharpness on UAV urban scenes without changing the Gaussian architecture.

  5. Reconstructing 4D Spatial Intelligence: A Survey

    cs.CV 2025-07 accept novelty 4.0 of 10

    A review that classifies 4D scene reconstruction methods into five progressive levels: low-level cues, scene components, dynamic scenes, interactions, and physics.

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