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3D Reconstruction from Full-view Fisheye Camera
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In this report, we proposed a 3D reconstruction method for the full-view fisheye camera. The camera we used is Ricoh Theta, which captures spherical images and has a wide field of view (FOV). The conventional stereo apporach based on perspective camera model cannot be directly applied and instead we used a spherical camera model to depict the relation between 3D point and its corresponding observation in the image. We implemented a system that can reconstruct the 3D scene using captures from two or more cameras. A GUI is also created to allow users to control the view perspective and obtain a better intuition of how the scene is rebuilt. Experiments showed that our reconstruction results well preserved the structure of the scene in the real world.
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Cited by 1 Pith paper
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Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
A hybrid invertible-network distortion field plus cubemap rendering lets Gaussian Splatting reconstruct scenes from uncalibrated fisheye photos, outperforming prior fisheye methods and reducing the number of captures needed.
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