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HIS-GPT: Towards 3D Human-In-Scene Multimodal Understanding
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We propose a new task to benchmark human-in-scene understanding for embodied agents: Human-In-Scene Question Answering (HIS-QA). Given a human motion within a 3D scene, HIS-QA requires the agent to comprehend human states and behaviors, reason about its surrounding environment, and answer human-related questions within the scene. To support this new task, we present HIS-Bench, a multimodal benchmark that systematically evaluates HIS understanding across a broad spectrum, from basic perception to commonsense reasoning and planning. Our evaluation of various vision-language models on HIS-Bench reveals significant limitations in their ability to handle HIS-QA tasks. To this end, we propose HIS-GPT, the first foundation model for HIS understanding. HIS-GPT integrates 3D scene context and human motion dynamics into large language models while incorporating specialized mechanisms to capture human-scene interactions. Extensive experiments demonstrate that HIS-GPT sets a new state-of-the-art on HIS-QA tasks. We hope this work inspires future research on human behavior analysis in 3D scenes, advancing embodied AI and world models. The codes and data: https://github.com/ZJHTerry18/HumanInScene.
Forward citations
Cited by 2 Pith papers
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Grounding Intelligence in Movement
Movement should be treated as a first-class AI modeling modality, and a unified, biomechanically grounded movement foundation model built from aggregated data across species and sensors is the proposed path forward.
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Embodied Intelligence for 3D Understanding: A Survey on 3D Scene Question Answering
A structured survey of 3D Scene Question Answering that categorizes datasets, methods, and metrics and finds a common encoder-fusion-prediction pipeline across approaches.
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