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SparseLGS: Sparse View Language Embedded Gaussian Splatting

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arxiv 2412.02245 v3 pith:5NVYXOOQ submitted 2024-12-03 cs.CV

classification cs.CV
keywords sparseinputssparselgssemanticaddressdensegaussianinput
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

Recently, several studies have combined Gaussian Splatting to obtain scene representations with language embeddings for open-vocabulary 3D scene understanding. While these methods perform well, they essentially require very dense multi-view inputs, limiting their applicability in real-world scenarios. In this work, we propose SparseLGS to address the challenge of 3D scene understanding with pose-free and sparse view input images. Our method leverages a learning-based dense stereo model to handle pose-free and sparse inputs, and a three-step region matching approach to address the multi-view semantic inconsistency problem, which is especially important for sparse inputs. Different from directly learning high-dimensional CLIP features, we extract low-dimensional information and build bijections to avoid excessive learning and storage costs. We introduce a reconstruction loss during semantic training to improve Gaussian positions and shapes. To the best of our knowledge, we are the first to address the 3D semantic field problem with sparse pose-free inputs. Experimental results show that SparseLGS achieves comparable quality when reconstructing semantic fields with fewer inputs (3-4 views) compared to previous SOTA methods with dense input. Besides, when using the same sparse input, SparseLGS leads significantly in quality and heavily improves the computation speed (5$\times$speedup). Project page: https://ustc3dv.github.io/SparseLGS

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. OGGSplat: Open Gaussian Growing for Generalizable Reconstruction with Expanded Field-of-View

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A method that grows open-vocabulary 3D Gaussians beyond the input view cone by bidirectionally consistent RGB and semantic diffusion inpainting.

  2. LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion

    cs.CV 2025-07 conditional novelty 5.0 of 10

    LangScene-X generates RGB, normal, and semantic videos from sparse views to reconstruct 3D language-embedded Gaussian fields that support open-ended text queries.

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