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Dynamic Handover: Throw and Catch with Bimanual Hands
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Humans throw and catch objects all the time. However, such a seemingly common skill introduces a lot of challenges for robots to achieve: The robots need to operate such dynamic actions at high-speed, collaborate precisely, and interact with diverse objects. In this paper, we design a system with two multi-finger hands attached to robot arms to solve this problem. We train our system using Multi-Agent Reinforcement Learning in simulation and perform Sim2Real transfer to deploy on the real robots. To overcome the Sim2Real gap, we provide multiple novel algorithm designs including learning a trajectory prediction model for the object. Such a model can help the robot catcher has a real-time estimation of where the object will be heading, and then react accordingly. We conduct our experiments with multiple objects in the real-world system, and show significant improvements over multiple baselines. Our project page is available at \url{https://binghao-huang.github.io/dynamic_handover/}.
Forward citations
Cited by 2 Pith papers
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A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards
IKER uses VLM-generated keypoint rewards to train manipulation policies in simulation that transfer to a real robot, enabling multi-step tasks and replanning.
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Learning Dexterous Object Handover
A dual quaternion-based reward function yields more robust learned object handover with a four-finger hand than Euler or matrix rotation rewards in simulation.
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