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SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance

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arxiv 2404.00992 v3 pith:6OXBRAHK submitted 2024-04-01 cs.CV

classification cs.CV
keywords geometryhigh-frequencyneuralnovelregularizationsgcnerfdetailsenhanced
verification ladder T0 review T1 audit T2 compute T3 formal
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Neural Radiance Field (NeRF) technology has made significant strides in creating novel viewpoints. However, its effectiveness is hampered when working with sparsely available views, often leading to performance dips due to overfitting. FreeNeRF attempts to overcome this limitation by integrating implicit geometry regularization, which incrementally improves both geometry and textures. Nonetheless, an initial low positional encoding bandwidth results in the exclusion of high-frequency elements. The quest for a holistic approach that simultaneously addresses overfitting and the preservation of high-frequency details remains ongoing. This study presents a novel feature-matching-based sparse geometry regularization module, enhanced by a spatially consistent geometry filtering mechanism and a frequency-guided geometric regularization strategy. This module excels at accurately identifying high-frequency keypoints, effectively preserving fine structural details. Through progressive refinement of geometry and textures across NeRF iterations, we unveil an effective few-shot neural rendering architecture, designated as SGCNeRF, for enhanced novel view synthesis. Our experiments demonstrate that SGCNeRF not only achieves superior geometry-consistent outcomes but also surpasses FreeNeRF, with improvements of 0.7 dB in PSNR on LLFF and DTU.

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  1. 4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization

    cs.CV 2024-11 conditional novelty 6.0 of 10

    A 4D Gaussian Splatting method with uncertainty-weighted diffusion and depth-smoothness regularization plus dynamic-region densification improves reconstruction and novel-view synthesis on casually recorded monocular videos.

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