Pith. sign in

REVIEW 21 cited by

PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2406.06521 v2 pith:6S4DC52U submitted 2024-06-10 cs.CV

classification cs.CV
keywords reconstructiongaussianrenderinggeometrichigh-fidelitysplattingsurfaceaccuracy
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that our method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.

Discussion (0). Sign in to comment.

Forward citations

Cited by 21 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Manifold-GS: Certified Hybrid Assets via Varifold-Conservative Gaussian Splatting

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Gaussian splat scenes can be exported as certified open patches with conservative mass transport, cutting collision-hallucination area versus watertight mesh baselines on three DTU scenes at lower coverage.

  2. MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos

    cs.CV 2026-07 conditional novelty 6.0 of 10

    MAGiSt3R is a multi-agent feed-forward 3D reconstruction system using a learned submap-merging model (MAGMA) and pose graph optimization to align local maps from multiple monocular RGB cameras into one consistent map ...

  3. ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

    cs.CV 2026-07 unverdicted novelty 6.0 of 10

    A unified pipeline lifts any text/image/video input into a Spatial Generative Primitive, explores it with 3D-consistent panoramic video, and reconstructs photorealistic 3DGS worlds with stronger rich-input fidelity th...

  4. You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    YOGO reformulates stochastic 3D Gaussian Splatting into a deterministic budget-aware system and supplies an ultra-dense dataset to enforce physical fidelity over viewpoint interpolation.

  5. Genie Sim 3.0 : A High-Fidelity Comprehensive Simulation Platform for Humanoid Robot

    cs.RO 2026-01 unverdicted novelty 6.0 of 10

    Genie Sim 3.0 introduces an LLM-powered scene generator, the first LLM-based automated evaluation benchmark, and a large open synthetic dataset that demonstrates zero-shot sim-to-real transfer for robotic manipulation...

  6. Explicit Context-Driven Neural Acoustic Modeling for High-Fidelity RIR Generation

    cs.SD 2025-09 conditional novelty 6.0 of 10

    Ray-casting local geometry features from a rough mesh into a neural acoustic field improves room impulse response prediction, especially with little training data.

  7. GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A camera-only Gaussian-surfel pipeline reconstructs full Waymo scenes, converts them to binary occupancy labels, and trains CVT-Occ to generalize on Occ3D-Waymo and Occ3D-nuScenes at a level close to or above LiDAR-la...

  8. A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction

    cs.CV 2025-07 conditional novelty 6.0 of 10

    MP-GS combines Gaussian ellipses, line segments, and triangles as splatting primitives and reports state-of-the-art Chamfer distance on DTU and F1 on Tanks and Temples.

  9. VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding

    cs.GR 2025-06 conditional novelty 6.0 of 10

    VoteSplat embeds per-Gaussian 3D offset vectors, supervises them with SAM mask centers, and clusters the resulting 3D votes to segment and localize objects in Gaussian Splatting scenes.

  10. WarpRF: Multi-View Consistency for Training-Free Uncertainty Quantification and Applications in Radiance Fields

    cs.CV 2025-06 conditional novelty 6.0 of 10

    WarpRF shows that multi-view consistency, computed by warping a radiance field's own rendered depths and images, is a competitive training-free uncertainty signal for radiance fields.

  11. VTGaussian-SLAM: RGBD SLAM for Large Scale Scenes with Splatting View-Tied 3D Gaussians

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A new RGBD SLAM representation ties Gaussian positions to depth pixels, leaving only color, radius, and opacity learnable, enabling local-only optimization and higher rendering quality on several benchmarks.

  12. Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

    cs.CV 2025-09 conditional novelty 5.0 of 10

    A proxy mesh rendered through hardware rasterization provides a cheap occlusion depth prior that culls hidden anchors at inference and guides densification at training, giving Octree-GS-like MLP splatting a 3 to 4x sp...

  13. Doctoral Thesis: Geometric Deep Learning For Camera Pose Prediction, Registration, Depth Estimation, and 3D Reconstruction

    cs.CV 2025-09 conditional novelty 5.0 of 10

    A PhD thesis showing that adding geometric priors (skyline, normals, focus cues, wavelet depth) to deep networks improves pose estimation, registration, depth prediction, and reconstruction.

  14. Wavelet-GS: 3D Gaussian Splatting with Wavelet Decomposition

    cs.GR 2025-07 reject novelty 5.0 of 10

    Wavelet-GS splits a 3D point cloud into low- and high-frequency wavelet parts, trains each with its own strategy, plus a relight module, reporting gains over prior 3DGS variants on four datasets.

  15. LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion

    cs.CV 2025-07 conditional novelty 5.0 of 10

    LangScene-X generates RGB, normal, and semantic videos from sparse views to reconstruct 3D language-embedded Gaussian fields that support open-ended text queries.

  16. GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A 2D Gaussian Splatting method that uses foundation-model depth/normal priors plus deferred shading to improve reconstruction and relighting of reflective objects.

  17. Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

    cs.CV 2025-06 conditional novelty 5.0 of 10

    A hybrid representation routes texture-rich flat indoor regions to a textured mesh and keeps Gaussians only for complex geometry, reducing Gaussian counts by 18-50% with roughly comparable rendering quality.

  18. ErpGS: Equirectangular Image Rendering enhanced with 3D Gaussian Regularization

    cs.CV 2025-05 conditional novelty 5.0 of 10

    ErpGS improves omnidirectional 3D Gaussian Splatting with geometric, scale, and distortion-aware regularizations plus a viewpoint-dependent mask, beating prior methods on public benchmarks.

  19. Multi-view Normal and Distance Guidance Gaussian Splatting for Surface Reconstruction

    cs.CV 2025-08 unverdicted novelty 4.0 of 10

    A 3DGS surface reconstruction method that enforces multi-view distance and normal consistency between nearby views to reduce geometry drift.

  20. Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds

    cs.GR 2025-08 conditional novelty 4.0 of 10

    Surf3R reconstructs 3D surfaces from sparse unposed RGB views in under 10 seconds using a multi-branch feedforward network with Gaussian-based depth-normal regularization.

  21. SurGSplat: Progressive Geometry-Constrained Gaussian Splatting for Surgical Scene Reconstruction

    cs.GR 2025-06 conditional novelty 4.0 of 10

    SurGSplat shows that replacing SfM initialization with monocular depth plus geometric consistency losses improves endoscopic 3D reconstruction and camera pose estimation for short videos.

Pith tools