Pith. sign in

REVIEW 15 cited by

Animate-X: Universal Character Image Animation with Enhanced Motion Representation

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2410.10306 v2 pith:72STPVTC submitted 2024-10-14 cs.CV

classification cs.CV
keywords motionanimate-xanimationcharacteranthropomorphicdrivingimagepattern
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Character image animation, which generates high-quality videos from a reference image and target pose sequence, has seen significant progress in recent years. However, most existing methods only apply to human figures, which usually do not generalize well on anthropomorphic characters commonly used in industries like gaming and entertainment. Our in-depth analysis suggests to attribute this limitation to their insufficient modeling of motion, which is unable to comprehend the movement pattern of the driving video, thus imposing a pose sequence rigidly onto the target character. To this end, this paper proposes Animate-X, a universal animation framework based on LDM for various character types (collectively named X), including anthropomorphic characters. To enhance motion representation, we introduce the Pose Indicator, which captures comprehensive motion pattern from the driving video through both implicit and explicit manner. The former leverages CLIP visual features of a driving video to extract its gist of motion, like the overall movement pattern and temporal relations among motions, while the latter strengthens the generalization of LDM by simulating possible inputs in advance that may arise during inference. Moreover, we introduce a new Animated Anthropomorphic Benchmark (A^2Bench) to evaluate the performance of Animate-X on universal and widely applicable animation images. Extensive experiments demonstrate the superiority and effectiveness of Animate-X compared to state-of-the-art methods.

Discussion (0). Sign in to comment.

Forward citations

Cited by 15 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Interspatial Attention for Efficient 4D Human Video Generation

    cs.CV 2025-05 conditional novelty 7.0 of 10

    A new symmetric 3D-to-2D attention mechanism with relative positional encodings, plus a motion-tuned video VAE, improves controllable 4D human video generation.

  2. UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation

    cs.CV 2026-08 conditional novelty 6.0 of 10

    A visual proxy that renders human motion under the driving camera and overlays camera trajectory markers lets a video diffusion model control both body motion and camera movement from a single visual conditioning space.

  3. MultiAnimate: A Unified Framework for Controllable Multi-Character Animation

    cs.CV 2026-07 conditional novelty 6.0 of 10

    A diffusion-based framework that animates multiple characters in one scene from separate reference images and pose sequences while preserving each character's identity.

  4. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    Presents a scene-adaptive 3D human image animation framework using ground-adaptive motion retargeting and viewpoint-adaptive latent fusion to control human and camera trajectories, claiming improvements on two benchmarks.

  5. UniVerse-1: Unified Audio-Video Generation via Stitching of Experts

    cs.CV 2025-09 conditional novelty 6.0 of 10

    A unified audio-video generator built by stitching pre-trained video and music diffusion models, trained on 7,600 hours of data, with a new evaluation benchmark.

  6. X-UniMotion: Animating Human Images with Expressive, Unified and Identity-Agnostic Motion Latents

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A self-supervised framework encodes whole-body motion into four identity-agnostic latent tokens and uses them to animate reference images, outperforming skeleton-based baselines.

  7. CharacterShot: Controllable and Consistent 4D Character Animation

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A new pipeline generates pose-controlled, view-consistent 4D character animations from one reference image and a 2D pose sequence, backed by a new 13,115-character dataset and benchmark.

  8. PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation

    cs.CV 2025-06 conditional novelty 6.0 of 10

    PoseMaster produces a 3D character mesh from one image and a target 3D skeleton, preserving identity and pose in a single unified model, and it outperforms two-stage 2D-to-3D baselines on the VRoid pose canonicalizati...

  9. DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds

    cs.CV 2025-05 conditional novelty 6.0 of 10

    DreamDance animates a single character artwork by reconstructing its background as a 3D Gaussian scene and then inpainting the animated character into the rendered video.

  10. OpenS2V-Nexus: A Detailed Benchmark and Million-Scale Dataset for Subject-to-Video Generation

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A benchmark and five-million-clip dataset for evaluating and training subject-to-video generation models, with three new metrics for subject consistency, naturalness, and text alignment.

  11. Wan-Animate-2: Pushing the Application Boundaries of Character Animation

    cs.CV 2026-08 conditional novelty 5.0 of 10

    An end-to-end Diffusion Transformer animates a still character from a driving video without motion extractors, with optional text camera control and a real-time streaming variant.

  12. EDTalk++: Full Disentanglement for Controllable Talking Head Synthesis

    cs.CV 2025-08 conditional novelty 5.0 of 10

    EDTalk++ disentangles talking-head video into four orthogonal motion banks (mouth, pose, eyes, expression) and drives them from either video or audio inputs.

  13. FramePrompt: In-context Controllable Animation with Zero Structural Changes

    cs.GR 2025-06 conditional novelty 5.0 of 10

    FramePrompt turns character animation into a video-continuation task by concatenating reference image, skeleton frames, and target frames into one sequence, then training the pretrained Wan-I2V model to generate only ...

  14. Human Motion Video Generation: A Survey

    cs.CV 2025-09 conditional novelty 4.0 of 10

    A comprehensive survey with a five-phase pipeline model for human motion video generation, covering over 200 papers and adding a new benchmark comparison of nine pose-guided methods.

  15. Toward Rich Video Human-Motion2D Generation

    cs.CV 2025-06 reject novelty 4.0 of 10

    A new 150K-video 2D skeleton dataset with text captions and a diffusion model for single- and double-character motion generation, though the claimed FID-rewarded RL training is misrepresented.

Pith tools