Pith. sign in

REVIEW 3 cited by

HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2402.06149 v2 pith:76SELWYD submitted 2024-02-09 cs.CV

classification cs.CV
keywords avatarsanimatableheadstudiohigh-qualityanimationheadpromptsconsistent
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
abstract

Creating digital avatars from textual prompts has long been a desirable yet challenging task. Despite the promising results achieved with 2D diffusion priors, current methods struggle to create high-quality and consistent animated avatars efficiently. Previous animatable head models like FLAME have difficulty in accurately representing detailed texture and geometry. Additionally, high-quality 3D static representations face challenges in semantically driving with dynamic priors. In this paper, we introduce \textbf{HeadStudio}, a novel framework that utilizes 3D Gaussian splatting to generate realistic and animatable avatars from text prompts. Firstly, we associate 3D Gaussians with animatable head prior model, facilitating semantic animation on high-quality 3D representations. To ensure consistent animation, we further enhance the optimization from initialization, distillation, and regularization to jointly learn the shape, texture, and animation. Extensive experiments demonstrate the efficacy of HeadStudio in generating animatable avatars from textual prompts, exhibiting appealing appearances. The avatars are capable of rendering high-quality real-time ($\geq 40$ fps) novel views at a resolution of 1024. Moreover, These avatars can be smoothly driven by real-world speech and video. We hope that HeadStudio can enhance digital avatar creation and gain popularity in the community. Code is at: https://github.com/ZhenglinZhou/HeadStudio.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar

    cs.GR 2025-07 conditional novelty 7.0 of 10

    GeoAvatar improves 3D head avatar quality by adaptively regulating Gaussian offsets per facial region, adding a detailed mouth structure with part-wise deformation, and releasing a new expressive monocular dataset, Dy...

  2. Category-Aware 3D Object Composition with Disentangled Texture and Shape Multi-view Diffusion

    cs.CV 2025-09 conditional novelty 5.0 of 10

    C33D blends a 3D model with an object category by generating a fused front view, then using texture and shape multi-view diffusion plus adaptive inversion to reconstruct a novel, consistent 3D model.

  3. PlantDreamer: Achieving Realistic 3D Plant Models with Diffusion-Guided Gaussian Splatting

    cs.CV 2025-05 conditional novelty 5.0 of 10

    A diffusion-guided Gaussian splatting pipeline generates realistic 3D plants from L-system meshes or point clouds and beats GaussianDreamer on masked PSNR for bean, kale and mint.

Pith tools