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Paper Citation Record · LEDGER

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

As of 13 August 2026, this Paper Citation Record lists 60 of 60 outbound references and 1 inbound Pith citation observation for arXiv:2411.18197.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2411.18197 v3

Coverage vector

measured 60 of 60 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-12T11:30:42.432778Z

measured 61 of 61 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-13T06:32:02.005865+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-11T11:48:55.737457Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-08-11T11:48:56.429846Z

Reference resolution

60 of 60 outbound references displayed

  • verified exact0
  • verified fuzzy45
  • unresolved15
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 3ec3fede-7870-48c1-8508-4a44ad1e3f4e · outbound

This paper cites Mixamo, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Mixamo, 2024

Reference 1

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

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Observation 07f4a370-bf52-46ec-8bc3-76d5baadd253 · outbound

This paper cites Large steps in cloth sim- ulation.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Large steps in cloth sim- ulation

Reference 2

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

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Observation cfdca047-5856-48d9-8b73-d66299e81d82 · outbound

This paper cites Automatic rigging and ani- mation of 3D characters.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Automatic rigging and ani- mation of 3D characters

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.386605Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.161221Z digest=sha256:bf2cfc14683271b18684b40997710b378e7836eb3cb33173e27a5586aaa7be7c

Observation ccfa68be-5962-4e14-833d-a6f17086c92e · outbound

This paper cites Real-time reduced large-deformation models and distributed contact for computer graphics and haptics.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Real-time reduced large-deformation models and distributed contact for computer graphics and haptics

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.371273Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.166521Z digest=sha256:62838c75457950dfe332545c02e537776a2cad3f553b8dff5e19f2cdffc1aa26

Observation 1d170d48-dc8d-4e2c-b313-47f6c72a057a · outbound

This paper cites Real-time subspace in- tegration for st.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Real-time subspace in- tegration for st

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.355152Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.171634Z digest=sha256:f6d9d52eb76775310c16cd10f0d3bb5a43a52bebf1145c40a622effb25b0ee75

Observation fca445bb-37a6-463d-b108-234f29e944e8 · outbound

This paper cites Real-time large-deformation substructuring.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Real-time large-deformation substructuring

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.338907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.177154Z digest=sha256:9929643dd6ee4139aaffa4809d1f5282ab26aea953e6444fc92f424c61930413

Observation a13ede24-1568-4dfe-9fa2-5680b1ebc152 · outbound

This paper cites A finite element method for animating large vis- coplastic flow.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A finite element method for animating large vis- coplastic flow

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.323510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.182388Z digest=sha256:9809d36d47967b4ec33a0a908e4e674309b70953fd6897961dcd1596460f7a6c

Observation 59121ad8-56ce-420c-b898-30805c4171af · outbound

This paper cites Discrete elastic rods.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Discrete elastic rods

Reference 8

Resolution
verified fuzzy
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Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

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Observation 0ce6d633-196d-4c4d-9753-bafb4c942701 · outbound

This paper cites Projective dynamics: fusing constraint projections for fast simulation.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Projective dynamics: fusing constraint projections for fast simulation

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.291422Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

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Observation 054f1564-dd3b-48b4-a63d-6b5068f03d10 · outbound

This paper cites Language Models are Few-Shot Learners.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Language Models are Few-Shot Learners

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.196917Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.196917Z digest=sha256:cf384f0b974ba246e39876da14bbaba2b4cb355ef6d89f280f9b28cba1e143e0

Observation 62ac0f9d-f896-472f-bb75-a77fc4b7ad49 · outbound

This paper cites ShapeNet: An Information-Rich 3D Model Repository.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters ShapeNet: An Information-Rich 3D Model Repository

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.201995Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.201995Z digest=sha256:1a37cbe1c72f7ca1fabac6a5bf3fc6d1f29952e1c40068b26ab87dca76d63b79

Observation 7c1eed32-739c-4496-8271-b12c69d8c103 · outbound

This paper cites LiCROM: Linear-subspace continuous reduced order mod- eling with neural fields.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters LiCROM: Linear-subspace continuous reduced order mod- eling with neural fields

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.276097Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.207648Z digest=sha256:990627ae6bae1ac97e4a6d733b8e0b76ce807cf77e5881ae319d3e64eca007fd

Observation bcb0e5c0-2ab0-47ba-8611-18c21c22548a · outbound

This paper cites CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters CROM: Continuous Reduced-Order Modeling of PDEs Using Implicit Neural Representations

Reference 13

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.212920Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.212920Z digest=sha256:14c7934639f65bf503025a6c52f8674259458e9b231d8769d2c889a5da2eafe2

Observation 6f0437b1-c39d-485f-96c8-f7199edaa364 · outbound

This paper cites Executing your commands via mo- tion diffusion in latent space.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Executing your commands via mo- tion diffusion in latent space

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.219223Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.219223Z digest=sha256:3c356140553794a5adfef328ebdebdb18442eeec03b0b9acd178a3b19acf531a

Observation dc3cb740-4e7d-412a-b733-d5ef55c8ba57 · outbound

This paper cites Deformable objects alive! ACM TOG, 31(4):1–9, 2012.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Deformable objects alive! ACM TOG, 31(4):1–9, 2012

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.250847Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.224934Z digest=sha256:2d7f7cd798e31036ad091a2e6132dad1e61b8196bbb44221946645ba1feb534d

Observation 2ced19b4-6156-4fe5-8a37-a3a058e352bf · outbound

This paper cites A procedural approach to au- thoring solid models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A procedural approach to au- thoring solid models

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.235434Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.229958Z digest=sha256:faf54d8b6a10f253f909baa156a5262b47163fed5227faf5b6854f3695b047c0

Observation 4926d6b9-1e5e-4f47-a43e-8deb687e0438 · outbound

This paper cites Neural parametric gaussians for monocular non-rigid object reconstruction.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Neural parametric gaussians for monocular non-rigid object reconstruction

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.217717Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.234762Z digest=sha256:31fead344bb848caae1724c6fdc9ded9caefbdc36fab1f269af5b677b4d80249

Observation 6c95c884-aab4-49f1-ad38-0e660e7f12ab · outbound

This paper cites Objaverse: A universe of annotated 3D objects.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Objaverse: A universe of annotated 3D objects

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.202563Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.239842Z digest=sha256:2068f266f87cd41eeff203282efa0802d1b21a2fe5c98532ac133adfccd4fc82

Observation 0caf11ba-7a03-470c-8dc7-771268860900 · outbound

This paper cites Animating soft substances with implicit surfaces.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Animating soft substances with implicit surfaces

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.187301Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

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Observation 20e48590-3a11-4d14-b497-d4631b1a4bc0 · outbound

This paper cites Tetrahedral meshing in the wild.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Tetrahedral meshing in the wild

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.168832Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.249794Z digest=sha256:e535186c8aa64ee297fd30af6731b04779800c5b339f9a762407feb5a38c5c13

Observation bbe681f1-49d6-41bf-87ae-70eaadb3e5cc · outbound

This paper cites DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.254532Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.254532Z digest=sha256:c225581c706bcc19d334f1e528f5092dee51d77c1e4060ed216d5e06ff50771d

Observation dc69ca16-91ba-42dc-b3b5-d913c3a4e510 · outbound

This paper cites SC-GS: Sparse-controlled gaussian splatting for editable dynamic scenes.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters SC-GS: Sparse-controlled gaussian splatting for editable dynamic scenes

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.153332Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.259216Z digest=sha256:b9125ed6950a716609ff7dab50ef427ab1e4283d8b8a2adeb125879c937438b5

Observation ec1a1796-fc02-4a96-be94-a4c3711f25d3 · outbound

This paper cites MotionGPT: Human motion as a foreign language.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters MotionGPT: Human motion as a foreign language

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.137917Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.263779Z digest=sha256:e80233398580b57f1f7d65cde6a1212f16f60be0f0c214062c0302e86957ba74

Observation 68e3d506-3ae5-4018-baf6-27b86389a6d4 · outbound

This paper cites The material point method for simulating continuum materials.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters The material point method for simulating continuum materials

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.122354Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.268220Z digest=sha256:891b8e2bbad9de71b0b2e687dbf7c593a2d6c178be4ea8787a27a36997ac5fc9

Observation 0525ff6a-dfb3-4b52-99e8-60b2f905b076 · outbound

This paper cites Reusable skinning templates using cage-based deformations.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Reusable skinning templates using cage-based deformations

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.106007Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.272859Z digest=sha256:47a82e6f99ecba08d1114ec53ac4280edf65caa4a79cddee8f02090d750f540c

Observation 1879d3a5-9f5e-42ed-aee3-20bd5a32e073 · outbound

This paper cites Interactive manipulation of large-scale crowd anima- tion.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Interactive manipulation of large-scale crowd anima- tion

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.089045Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.277043Z digest=sha256:2ddb70632658bdb50de93e3bf43946efdde72c3a56a08290b96e34f932b3ddb2

Observation f2f9d0ab-2d8c-4bba-bbea-aa9129447ad3 · outbound

This paper cites Auto-rigging 3D Bipedal Characters in Arbitrary Poses.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Auto-rigging 3D Bipedal Characters in Arbitrary Poses

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.073882Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.281471Z digest=sha256:c08cb1ffbf21429a95ae7372eabfb84054afff6cee2a5cf6a2a3f60f42f68e5b

Observation 5176eb88-1b2c-490e-a29b-ff767e8b9eb2 · outbound

This paper cites MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds

Reference 28

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.286602Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.286602Z digest=sha256:b90485725f0c4e420361f01f56e48ea3288cb08819910bec04c64368737a2fca

Observation 634b3a45-58e4-41c4-bbbf-e6e81d7aad29 · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 29

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:43.057332Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.291472Z digest=sha256:3516b85aacafaab73e8c6637cf1388d6f95d5db2baf4aeab0027c7ee3a62eab3

Observation b2e08d8a-365a-47ff-ba8d-a2c538b82352 · outbound

This paper cites Learning skeletal ar- ticulations with neural blend shapes.ACM TOG, 40(4):1–15,.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Learning skeletal ar- ticulations with neural blend shapes.ACM TOG, 40(4):1–15,

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.042299Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.296093Z digest=sha256:964ee622f45005a5cd547533c7ffe9dbf774079621179adbd6761f41b701c699

Observation ed23e650-2c30-4e01-8304-5f246ed66b88 · outbound

This paper cites Black, Hao Li, and Javier Romero.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Black, Hao Li, and Javier Romero

Reference 31

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.026461Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.300672Z digest=sha256:20640f5c79f7257dad6b4a1466c1fdfec343bb041b39544497850927f496e29b

Observation 9b98f85f-8e55-4791-8ace-a25319f5ff06 · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.305722Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.305722Z digest=sha256:cab4574d91975989a825e280de7b64ededcd2f0246e305dcbfe97d381ae6b2be

Observation 5c5cfff3-3763-441a-9d22-b6a479b59389 · outbound

This paper cites 3D animation and automated rig- ging | Anything World, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters 3D animation and automated rig- ging | Anything World, 2024

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:43.000537Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.310310Z digest=sha256:ca2f748504433b35bc5ea5de531c7b3e46823582f6077e30cd89133f8de02cf0

Observation cc46bf55-8bff-4b7e-8222-7026f2e46efc · outbound

This paper cites Motion-X: A large- scale 3D expressive whole-body human motion dataset.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Motion-X: A large- scale 3D expressive whole-body human motion dataset

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.984392Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.314890Z digest=sha256:30480a56fdf48446d9a1880ac2a8089d355c7a6ac161a81210db47062d3d9e0d

Observation a7073479-03a2-48dd-b9fd-6396ca3aa82c · outbound

This paper cites HumanGaus- sian: Text-Driven 3D Human Generation with Gaussian Splatting.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters HumanGaus- sian: Text-Driven 3D Human Generation with Gaussian Splatting

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.968831Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.320309Z digest=sha256:59d5982c55ff1abb2b6174dfb8f86f0993d44a8f45b32dd4062ac7ffbd96ef84

Observation 0dc47448-8dea-44b8-9ef7-351134bbbd47 · outbound

This paper cites Meshy - convert text and images to 3D models,.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Meshy - convert text and images to 3D models,

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.954106Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.324556Z digest=sha256:b0130fbfab1083f882cb549f05a5b779ab3eb52fb2dd856b835cfc4c2e3bff19

Observation c0502cb1-cb38-43a3-961e-5587f1219b9a · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 37

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:42.923735Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.333100Z digest=sha256:a4aa72a2247a0bab9a995de28805a2d119aaa830a784e424072602d000212cb7

Observation 32512690-0098-4441-8754-349f036c05e9 · outbound

This paper cites TARig: Adaptive template- aware neural rigging for humanoid characters.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters TARig: Adaptive template- aware neural rigging for humanoid characters

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.906965Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.337419Z digest=sha256:94e24e7ccb68f542103b8698c36973e1565976e86aaf1fcbb761ec1766aeca98

Observation 6cd74e16-9287-455f-a74c-3d49fef81912 · outbound

This paper cites Joint-dependent local deformations for hand anima- tion and object grasping.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Joint-dependent local deformations for hand anima- tion and object grasping

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.888512Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.341587Z digest=sha256:ec4027d7239a8c208514b90de0d3e1cac4b41491d608f3b4b55c27db8a83cfde

Observation 8a1472a4-249e-42e8-a871-e0e4375a578e · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 40

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:42.873129Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.345727Z digest=sha256:ea0037f3d9ebe74d5d2aa4a7457b77165674364c07f6075ca7abe2f9ea28735e

Observation 1df7cde9-4257-4e53-884a-0e9830c0e7ea · outbound

This paper cites Smoothed particle hydrodynamics.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Smoothed particle hydrodynamics

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.858056Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.349803Z digest=sha256:aa728729f09c57010cf440d22125b3def586db09fb6e8532e6a16c039edf72aa

Observation 6d5592fd-6164-404e-a9c1-b4427c719008 · outbound

This paper cites Point based anima- tion of elastic, plastic and melting objects.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Point based anima- tion of elastic, plastic and melting objects

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.842575Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.353878Z digest=sha256:4cd2776a4fc4a01d4520eaf1c90845d3e4f5a947aa8797e386052f7c8c662d33

Observation 8e2ee08c-d3ba-489f-a7a4-a273276ebee6 · outbound

This paper cites an unresolved cited work.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Unresolved cited work

Reference 43

Resolution
unresolved
raw_fallback, observed 2026-08-12T11:30:42.827076Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.358174Z digest=sha256:527ea6b14fa12639973adeb239910576dfefcf406aaa075b1c7c057b99809613

Observation d395886d-96ff-4bb5-8f7b-38dbe09e98f6 · outbound

This paper cites An implicit sph formulation for incompressible linearly elastic solids.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters An implicit sph formulation for incompressible linearly elastic solids

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.362337Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.362337Z digest=sha256:e6747325c5b227ba965ae667130b379e467bbd348aede0f49953eb75aa718fe4

Observation 36903322-60dd-475d-9d59-552e2d1244d1 · outbound

This paper cites VRoid Studio, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters VRoid Studio, 2024

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.801123Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.366967Z digest=sha256:65ca80c718f9d5174bf9fd45e36f50fadc138e66db90be07367f53da6c35da27

Observation b1112422-f389-4968-8f3f-84f7358e0647 · outbound

This paper cites DreamFusion: Text-to-3D using 2D Diffusion.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters DreamFusion: Text-to-3D using 2D Diffusion

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.371508Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.371508Z digest=sha256:1aab65a159fb19705abb86d5f3bed458e52590e2747ce6c603493ccfb9109a04

Observation 01576c11-22ac-461d-b9c1-ecf54d3ac5a8 · outbound

This paper cites Qi, Li Yi, Hao Su, and Leonidas J.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Qi, Li Yi, Hao Su, and Leonidas J

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.786285Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.376326Z digest=sha256:92aeac587cf059a263f67c2518d2030b510f824ad5505a9a8656ea82d65f14af

Observation b02d88a9-7ee1-4c36-924d-7c744d7dfb4a · outbound

This paper cites Free-form deforma- tion of solid geometric models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Free-form deforma- tion of solid geometric models

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.770729Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.380899Z digest=sha256:09fdf8b26a293d96a2623cab249761973c5a3c2b23608ede986f77424f651a1e

Observation c7520160-1a3a-4e4f-a0a9-fa80fc517f0e · outbound

This paper cites Fem simulation of 3D deformable solids: a practitioner’s guide to theory, dis- cretization and model reduction.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Fem simulation of 3D deformable solids: a practitioner’s guide to theory, dis- cretization and model reduction

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.756188Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.385397Z digest=sha256:d989f415ffee9198c69dfa734d38406f3862d8f321698fa1a8454b2f59778cdc

Observation 51434662-1871-4873-8da5-4508e7799e3b · outbound

This paper cites A material point method for snow simulation.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A material point method for snow simulation

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.741356Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.390090Z digest=sha256:0d14b202f8c077d2690823b514747b754e383ecbae34401c4f04ff94c0c84dd4

Observation fefd3482-f4b3-4a88-b830-c04f016f86ce · outbound

This paper cites A survey on cage-based deformation of 3D models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters A survey on cage-based deformation of 3D models

Reference 51

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.726170Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.395381Z digest=sha256:af4dd891d865afc3a6edcc7d578dbdbc7f81c69ba04110db41e9124c3a99eaed

Observation 6eb3b6e9-f74a-4e59-961c-116c45dc8367 · outbound

This paper cites Elastically deformable models.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Elastically deformable models

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.709032Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.400138Z digest=sha256:6b2e1acc72bba7509aefc91da9834fd3ddaacd078a2bfe1af8dae43b52e7f721

Observation 5daf92b1-4752-4025-9b56-e78a40657512 · outbound

This paper cites Tripo AI, 2024.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Tripo AI, 2024

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.690320Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.404905Z digest=sha256:a9477c9a92ffc8dc95b8e9cb2c2de595f66f31a69d6f11b9ab9c27af38aaf39d

Observation 6b91447a-5977-4c16-a526-a74d7238a7c1 · outbound

This paper cites Gomez, Łukasz Kaiser, and Illia Polosukhin.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Gomez, Łukasz Kaiser, and Illia Polosukhin

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.673730Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.409604Z digest=sha256:60986d9ede6f2cc10e64860d54c78c85df8473814d51f5f35fc4e7a25f38bf49

Observation b226878f-54b8-421e-96d6-4566578f179a · outbound

This paper cites Shape of motion: 4D reconstruc- tion from a single video.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Shape of motion: 4D reconstruc- tion from a single video

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.414274Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.414274Z digest=sha256:a5ce6f8c468f2d5f1e20861376455503c3dc4260ea1b0e9809ce454d4d823f15

Observation d5909c32-29ef-4a1c-b087-add9accbb2fb · outbound

This paper cites Predicting animation skeletons for 3D articulated models via volumetric nets.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Predicting animation skeletons for 3D articulated models via volumetric nets

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.659082Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.418850Z digest=sha256:5223e4cdbe523dc0597c7b59fed2ca837c73e5b172d5e35f3f8e4a5e5bb94d14

Observation afa16758-610c-41bf-8f3e-cbeb4b246c4f · outbound

This paper cites RigNet: Neural rigging for articu- lated characters.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters RigNet: Neural rigging for articu- lated characters

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.643990Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.423351Z digest=sha256:5f915a015adcb5b933a2e2fb9a9cd47f738d637048c647ae86b17069218c5904

Observation b36796bf-641c-4ed6-b5a6-88cd9c230580 · outbound

This paper cites 3DShape2VecSet: A 3D shape representation for neural fields and generative diffusion models.ACM TOG, 42 (4):92:1–92:16, 2023.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters 3DShape2VecSet: A 3D shape representation for neural fields and generative diffusion models.ACM TOG, 42 (4):92:1–92:16, 2023

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.628729Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.427914Z digest=sha256:17f0b44b8ccf1eb1ec796756163886a5302bb8f23b4a1910ca9b32a1b6552dbe

Observation 87a8e7da-6acb-41d3-8573-ccab5f371bc9 · outbound

This paper cites Gaussian Eigen Models for Human Heads.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters Gaussian Eigen Models for Human Heads

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-12T11:30:42.432778Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-12T11:30:42.432778Z digest=sha256:a722093f970738b22b465109f3e867d1d0cdd4958ad2ee39d113b9b02e96764f

Observation 64d8e55e-41e5-47ff-94c4-e626614ad91f · outbound

This paper cites 2, 6, 7, 4, 5, 8.

Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters 2, 6, 7, 4, 5, 8

Reference 2024

Resolution
verified fuzzy
raw_fallback, observed 2026-08-12T11:30:42.938939Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-12T11:30:42.328809Z digest=sha256:7e867e73a914b0546f231312d53b4e59be4e2437f4f290567d4fb323f94ab49a

Pith citing papers

Observation eb36f18d-3ba7-4a85-9c62-1265c80479f1 · inbound

IDOL: Instant Photorealistic 3D Human Creation from a Single Image cites this paper.

IDOL: Instant Photorealistic 3D Human Creation from a Single Image Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters

Reference 17

Resolution
verified exact
local_arxiv, observed 2026-08-11T11:48:56.435006Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-08-11T11:48:55.737457Z digest=sha256:22eccc318f937f2ec4d8d787d9f5d7e65f6ac8cf9765c9fe4ffc4529eddda0b1