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Multi-task curriculum learning in a complex, visual, hard-exploration domain: Minecraft

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arxiv 2106.14876 v1 pith:7WWN55BA submitted 2021-06-28 cs.LG stat.ML

classification cs.LGstat.ML
keywords learningcurriculumexplorationagentbonuscomplexlearning-progressperformance
verification ladder T0 review T1 audit T2 compute T3 formal
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An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by focusing on the next best task to learn. We explore curriculum learning in a complex, visual domain with many hard exploration challenges: Minecraft. We find that learning progress (defined as a change in success probability of a task) is a reliable measure of learnability for automatically constructing an effective curriculum. We introduce a learning-progress based curriculum and test it on a complex reinforcement learning problem (called "Simon Says") where an agent is instructed to obtain a desired goal item. Many of the required skills depend on each other. Experiments demonstrate that: (1) a within-episode exploration bonus for obtaining new items improves performance, (2) dynamically adjusting this bonus across training such that it only applies to items the agent cannot reliably obtain yet further increases performance, (3) the learning-progress based curriculum elegantly follows the learning curve of the agent, and (4) when the learning-progress based curriculum is combined with the dynamic exploration bonus it learns much more efficiently and obtains far higher performance than uniform baselines. These results suggest that combining intra-episode and across-training exploration bonuses with learning progress creates a promising method for automated curriculum generation, which may substantially increase our ability to train more capable, generally intelligent agents.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Syllabus: Portable Curricula for Reinforcement Learning Agents

    cs.AI 2024-11 conditional novelty 7.0 of 10

    Syllabus provides a portable curriculum learning library with a unified API, reproduces prior baselines, and shows that standard automatic curricula do not transfer to NetHack and Neural MMO.

  2. Offline vs. Online Learning in Model-based RL: Lessons for Data Collection Strategies

    cs.LG 2025-09 conditional novelty 5.0 of 10

    Offline-trained world-model agents in DreamerV3 underperform online agents due to out-of-distribution states at test time; adding about 10% self-generated data or exploratory data largely recovers performance.

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