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Quasi-Monte Carlo for 3D Sliced Wasserstein

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arxiv 2309.11713 v2 pith:ABDZZKRN submitted 2023-09-21 stat.ML cs.GRcs.LG

classification stat.MLcs.GRcs.LG
keywords wassersteincarlopoint-cloudrqswapproximationintegrationmethodspoint
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Monte Carlo (MC) integration has been employed as the standard approximation method for the Sliced Wasserstein (SW) distance, whose analytical expression involves an intractable expectation. However, MC integration is not optimal in terms of absolute approximation error. To provide a better class of empirical SW, we propose quasi-sliced Wasserstein (QSW) approximations that rely on Quasi-Monte Carlo (QMC) methods. For a comprehensive investigation of QMC for SW, we focus on the 3D setting, specifically computing the SW between probability measures in three dimensions. In greater detail, we empirically evaluate various methods to construct QMC point sets on the 3D unit-hypersphere, including the Gaussian-based and equal area mappings, generalized spiral points, and optimizing discrepancy energies. Furthermore, to obtain an unbiased estimator for stochastic optimization, we extend QSW to Randomized Quasi-Sliced Wasserstein (RQSW) by introducing randomness in the discussed point sets. Theoretically, we prove the asymptotic convergence of QSW and the unbiasedness of RQSW. Finally, we conduct experiments on various 3D tasks, such as point-cloud comparison, point-cloud interpolation, image style transfer, and training deep point-cloud autoencoders, to demonstrate the favorable performance of the proposed QSW and RQSW variants.

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  1. Understanding Learning with Sliced-Wasserstein Requires Rethinking Informative Slices

    cs.LG 2024-11 conditional novelty 4.0 of 10

    Under a low-dimensional subspace assumption, rescaling informative slices of the sliced-Wasserstein distance reduces to one global constant, so the classical SWD with a tuned learning rate is competitive with speciali...

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