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GO-Surf: Neural Feature Grid Optimization for Fast, High-Fidelity RGB-D Surface Reconstruction

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arxiv 2206.14735 v2 pith:AUAUHMJ2 submitted 2022-06-29 cs.CV

classification cs.CV
keywords featuresurfacego-surfgriddepthdirectlyfastmaintaining
verification ladder T0 review T1 audit T2 compute T3 formal

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abstract

We present GO-Surf, a direct feature grid optimization method for accurate and fast surface reconstruction from RGB-D sequences. We model the underlying scene with a learned hierarchical feature voxel grid that encapsulates multi-level geometric and appearance local information. Feature vectors are directly optimized such that after being tri-linearly interpolated, decoded by two shallow MLPs into signed distance and radiance values, and rendered via surface volume rendering, the discrepancy between synthesized and observed RGB/depth values is minimized. Our supervision signals -- RGB, depth and approximate SDF -- can be obtained directly from input images without any need for fusion or post-processing. We formulate a novel SDF gradient regularization term that encourages surface smoothness and hole filling while maintaining high frequency details. GO-Surf can optimize sequences of $1$-$2$K frames in $15$-$45$ minutes, a speedup of $\times60$ over NeuralRGB-D, the most related approach based on an MLP representation, while maintaining on par performance on standard benchmarks. Project page: https://jingwenwang95.github.io/go_surf/

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. FreBIS: Frequency-Based Stratification for Neural Implicit Surface Representations

    cs.CV 2025-04 conditional novelty 6.0 of 10

    FreBIS replaces VolSDF's single encoder with three frequency-band encoders and a dissimilarity-based weighting module, yielding small rendering-quality gains on 9 BlendedMVS scenes.

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