Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-08T13:45:06.839661Z
Paper Citation Record · LEDGER
As of 9 August 2026, this Paper Citation Record lists 100 of 121 outbound references and 0 inbound Pith citation observations for arXiv:2502.07140.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-08T13:45:06.839661Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
100 of 121 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 74a1b133-ebb9-49bb-a6ca-f160fa6181e8 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural point-based graph- ics
Reference 1
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Observation 91deb363-ede3-46dc-8283-3eb2a1fd0763 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Detailed human avatars from monocular video
Reference 2
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Observation 8f4a76a9-8b1c-41ba-a969-560591bf0faa · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Video based reconstruc- tion of 3d people models
Reference 3
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Observation ff47bc6b-0c3b-470c-be52-fd20ad119506 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Photorealistic monocular 3d reconstruction of hu- mans wearing clothing
Reference 4
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Observation cecd3137-b73d-485e-ad28-fbd08772acf8 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural rgb-d surface reconstruction
Reference 5
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Observation cd2c2887-10ee-422e-a6a7-e87d20dc2c15 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Detailed human shape and pose from images
Reference 6
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Observation ecbe9e4e-ebbe-4f48-82a3-6af262d04d33 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Keep it smpl: Automatic estimation of 3d human pose and shape from a single image
Reference 7
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Observation 738d7a49-a6a4-4c13-8d6d-dc96ef893f54 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Poco: Point con- volution for surface reconstruction
Reference 8
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Observation 5e0de0af-4452-4927-857a-c5b2eb610ede · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Dy- namic surface function networks for clothed human bodies
Reference 9
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Observation 300d77d1-0fe3-4d13-b1e8-6847345b20d5 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Free-viewpoint video of human ac- tors
Reference 10
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Observation 01d1c19b-48ca-4901-b8f1-a36a5eb895a1 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Unsuper- vised inference of signed distance functions from single sparse point clouds without learning priors
Reference 11
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Observation 39bc6994-7cd6-485e-88c7-f3e8a5e82787 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Animatable Neural Radiance Fields from Monocular RGB Videos
Reference 12
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Observation 76daffe9-dac2-4925-8929-b69c2c622759 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Implicit functions in feature space for 3d shape reconstruc- tion and completion
Reference 13
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Observation 903f0529-3ece-4bc8-a0ed-5fc87710c924 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Learning to estimate robust 3d human mesh from in-the-wild crowded scenes
Reference 14
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Unavailable: canonical work link unavailable.
Observation 1bea25a4-8f94-456c-bc05-ec2915cb4b5d · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Monocular expres- sive body regression through body-driven attention
Reference 15
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Observation 8cf83876-2931-46c7-b2ce-344581f28423 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints High-quality streamable free- viewpoint video
Reference 16
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Observation 7753abae-4873-44e6-97cd-c8e878220601 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Performance capture from sparse multi-view video
Reference 17
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Observation ae7e28e6-aafd-46a1-a84a-dd971859e70a · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Depth-supervised nerf: Fewer views and faster training for free
Reference 18
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Observation b4f4f9e2-bff9-45d9-b9e9-f87aed06729a · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Pina: Learning a personalized implicit neural avatar from a single rgb-d video sequence
Reference 19
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Observation 2cdb65f3-a0f2-448c-9421-c5e09ac7aa06 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Shape-aware multi-person pose estimation from multi-view images
Reference 20
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Unavailable: canonical work link unavailable.
Observation 9d9a69e7-6ba5-40fe-aa3b-0539a27e09ce · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Fusion4d: Real-time performance capture of challenging scenes
Reference 21
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Unavailable: canonical work link unavailable.
Observation 40862707-552f-435a-b192-0859b2414ad1 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Three- dimensional reconstruction of human interactions
Reference 22
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 53bab198-b2d3-41c3-892d-c48455e47a66 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Motion capture using joint skeleton tracking and surface estimation
Reference 23
Source-reported events for the cited work
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Observation 364fc90e-de50-46c0-a175-0bdeb607a47b · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Implicit Geometric Regularization for Learning Shapes
Reference 24
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Observation b6687fde-bd37-4ca2-9d86-41bd6140eb4a · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Holopose: Holis- tic 3d human reconstruction in-the-wild
Reference 25
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Observation f7653da2-a14e-415a-9cfb-da20a6bcdbba · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints The re- lightables: V olumetric performance capture of humans with realistic relighting
Reference 26
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Unavailable: canonical work link unavailable.
Observation ccb464bb-ce3f-466a-ab03-2ff64a19df73 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Geo-pifu: Geometry and pixel aligned implicit functions for single-view human reconstruction
Reference 27
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Observation a111f0b0-ec12-44b5-9343-42ed324b9e86 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Arch++: Animation-ready clothed human re- construction revisited
Reference 28
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Observation 5d8e7a41-9be3-4820-9c29-6c7bdcf33083 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Image quality metrics: Psnr vs
Reference 29
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Observation 3c96a6f6-7601-4f11-8ee2-d6c8ef613539 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Dynamic multi-person mesh recovery from uncali- brated multi-view cameras
Reference 30
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Observation 601657c0-766e-4bef-9445-4f8e7583f7a7 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural kernel surface re- construction
Reference 31
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Observation c26efd05-5431-46d1-8115-95e0c957baa0 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Towards accurate marker-less hu- man shape and pose estimation over time
Reference 32
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Observation db89e193-eaec-493b-aa51-f5fba1de602b · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Deep volumetric video from very sparse multi- view performance capture
Reference 33
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Observation 3842f6fb-5f08-4d20-8d2f-9d4cd55491f4 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Arch: Animatable reconstruction of clothed humans
Reference 34
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Observation 3bdb380a-ab4b-443b-a31e-a3a636f9e000 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural mesh-based graphics
Reference 35
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Observation f5442d57-3910-46e9-b75d-1941484a5bf2 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints GeoTransfer : Generalizable Few-Shot Multi-View Reconstruction via Transfer Learning
Reference 36
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Observation dd8d2c7d-5ddf-46ad-bda0-338a1b25e566 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Selfrecon: Self reconstruction your digital avatar from monocular video
Reference 37
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Observation 8ce3c1ea-4d60-499e-a533-c6ee4a4522b9 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Coherent reconstruction of multiple humans from a single image
Reference 38
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Observation b9d8ac46-6f58-495a-a336-0a9b6588d663 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Panoptic studio: A massively multiview system for social motion capture
Reference 39
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Observation ed315c4d-60e2-42e2-a299-fac3956730e7 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Panoptic studio: A massively multiview system for social interaction capture
Reference 40
Source-reported events for the cited work
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Observation 6e8025ec-bca0-4a10-a604-1f967671259d · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints End-to-end recovery of human shape and pose
Reference 41
Source-reported events for the cited work
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Observation 95e1f8ca-3b72-4e3f-af0e-e73b7dab8782 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural lumigraph ren- dering
Reference 42
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Observation 8d9cc53e-a22a-41d6-8583-e6c3a25bc815 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Infonerf: Ray entropy minimization for few-shot neural volume ren- dering
Reference 43
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Observation 4789f7cb-4c77-4770-9a26-1a4668e81cfc · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Adam: A Method for Stochastic Optimization
Reference 44
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Observation f1df4c66-3226-4c52-a511-b3629566f68d · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Unresolved cited work
Reference 45
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Observation c40290b8-cb11-4a63-a981-4a49a0053a69 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural human performer: Learning generalizable radiance fields for human performance rendering.Advances in Neural Information Processing Systems, 34, 2021
Reference 46
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Observation a0c7f19f-abca-43c6-9c8a-85fd83a5b53d · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Shape reconstruction using volume sweeping and learned photoconsistency
Reference 47
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Observation 04099f4b-88d6-48f3-b1c4-24254da76f28 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Learn- ing generalizable light field networks from few images
Reference 48
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Observation 2f63c167-14ff-4ccd-bd37-dd8cdc6c6c58 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Regu- larizing neural radiance fields from sparse rgb-d inputs
Reference 49
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Observation 2b4e305c-e7b4-4443-a441-35d9a98b0a08 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Shape-aware human pose and shape reconstruction using multi-view images
Reference 50
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Observation f610b6d3-5cca-4d85-b723-47a2c78a0476 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Dynamic plane convolutional occupancy networks
Reference 51
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Observation 9355ebe1-01e4-490a-b761-f49a7f285056 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural actor: Neural free-view synthesis of human actors with pose con- trol
Reference 52
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Observation 028c4df0-fff4-4cd0-94ce-e76ba4dc264b · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Recent advances of monocular 2d and 3d human pose estimation: A deep learning perspective
Reference 53
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Observation 5e39a56d-6791-420d-a27a-e166132daca0 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Markerless motion capture of multiple characters using multiview image seg- mentation
Reference 54
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Markerless motion capture of in- teracting characters using multi-view image segmentation
Reference 55
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Observation f80280b0-7434-404b-b9a8-593621442c3c · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints SparseNeuS: Fast generalizable neural sur- face reconstruction from sparse views
Reference 56
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Observation c8e0f005-c48e-4bb1-aafa-512b204e101c · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Smpl: A skinned multi-person linear model
Reference 57
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Observation 7214ce3f-067d-47e8-8e9c-20594d6769dd · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Nerf in the wild: Neural radiance fields for uncon- strained photo collections
Reference 58
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Observation 19ffdf49-9c81-4ff5-abcf-1ba473fbf1b8 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Nerf: Representing scenes as neural radiance fields for view syn- thesis
Reference 59
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints On self-contact and human pose
Reference 60
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Observation 57414707-b007-418c-9d87-e6b6b6b966aa · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Multi-person implicit reconstruction from a single image
Reference 61
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Regnerf: Regularizing neural radiance fields for view syn- thesis from sparse inputs
Reference 62
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Observation 8cd5a34d-34cf-41bb-ab0b-0e87fc3abb04 · outbound
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Reference 63
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction
Reference 64
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Few’zero level set’-shot learning of shape signed distance functions in fea- ture space
Reference 65
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Few-Shot Unsupervised Implicit Neural Shape Representation Learning with Spatial Adversaries
Reference 66
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Mixing-denoising generalizable occupancy networks
Reference 67
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Reference 68
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Unsupervised oc- cupancy learning from sparse point cloud
Reference 69
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Toward robust neural reconstruction from sparse point sets, 2024
Reference 70
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Deepsdf: Learning continuous signed distance functions for shape representa- tion
Reference 71
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Pytorch: An imperative style, high-performance deep learning library
Reference 72
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints An- imatable neural radiance fields for modeling dynamic hu- man bodies
Reference 73
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Shape as points: A differentiable poisson solver
Reference 74
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Convolutional occupancy networks
Reference 75
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural body: Implicit neural representations with structured latent codes for novel view synthesis of dynamic humans
Reference 76
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Dense depth priors for neural radiance fields from sparse input views
Reference 77
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Pifu: Pixel-aligned implicit function for high-resolution clothed human digiti- zation
Reference 78
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Pifuhd: Multi-level pixel-aligned implicit function for high-resolution 3d human digitization
Reference 79
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Observation 6df871e8-2568-4252-9954-5a77d4661e5c · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Novel view synthe- sis of human interactions from sparse multi-view videos
Reference 80
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Hand key- point detection in single images using multiview bootstrap- ping
Reference 81
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Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Surface capture for performance-based animation
Reference 82
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Observation 2501f410-17a4-4180-9b9a-7e556246f6b6 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Monocular, one-stage, regression of mul- tiple 3d people
Reference 83
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 4a13fa53-55a2-48c4-adec-91395b2a3765 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Putting people in their place: Monocular regression of 3d people in depth
Reference 84
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 6a109f41-1610-443f-ad19-7d084f1d5568 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Fourier fea- tures let networks learn high frequency functions in low di- mensional domains
Reference 85
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 633fcefd-7ef0-45e2-b564-0a5abc0c8148 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints De- ferred neural rendering: Image synthesis using neural tex- tures
Reference 86
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 136a8faa-ceff-47ef-845d-b70f0f4be76e · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Body size and depth disambiguation in multi-person reconstruction from single images
Reference 87
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation eeee992b-9e12-4193-9f66-962b7c9b3d8b · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Articulated mesh animation from multi-view sil- houettes
Reference 88
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation fd4ae405-babc-490d-a005-a06140ce0f52 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Dynamic shape capture using multi-view photometric stereo
Reference 89
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation b627d49b-4f0a-41af-814c-6f8b4a629784 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
Reference 90
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 097d8f24-5add-4e66-a706-4baa1af398bf · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Arah: Animatable volume rendering of articulated human sdfs
Reference 91
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 92cf72a1-7d35-4ed6-becc-1dc9c36f8d42 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Image quality assessment: from error visibility to structural similarity
Reference 92
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 86ef6533-db72-4e4b-82b4-a3191b8858c3 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Hu- mannerf: Free-viewpoint rendering of moving people from monocular video
Reference 93
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 80e6373a-1b70-45d6-a1cd-2c645aade2f8 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural fields as learnable kernels for 3d reconstruction
Reference 94
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 57c285f1-14d2-4949-b6ae-3a2598a3dbf6 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Neural splines: Fitting 3d surfaces with infinitely- wide neural networks
Reference 95
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation a625e3c0-ce69-460c-b46d-527e2c68c103 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints On-set performance capture of multiple actors with a stereo camera
Reference 96
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 5eae8b32-489e-467f-ba4b-960a1466cb13 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Full body performance capture under uncontrolled and vary- ing illumination: A shading-based approach
Reference 97
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 5a12fb29-4a42-4b21-bdb4-19998e42a9f8 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints Multi- view neural human rendering
Reference 98
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation aba670a1-47ab-4e7a-b669-bb4e017370a6 · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints H-nerf: Neural radiance fields for rendering and temporal reconstruction of humans in motion.Advances in Neural In- formation Processing Systems, 34:14955–14966, 2021
Reference 99
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 3d46387c-b43b-4d17-8ecd-54b945555cfb · outbound
Few-Shot Multi-Human Neural Rendering Using Geometry Constraints V olume rendering of neural implicit surfaces
Reference 100
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
No inbound Pith citation observations are available.