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Evaluating Interpretable Reinforcement Learning by Distilling Policies into Programs
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There exist applications of reinforcement learning like medicine where policies need to be ''interpretable'' by humans. User studies have shown that some policy classes might be more interpretable than others. However, it is costly to conduct human studies of policy interpretability. Furthermore, there is no clear definition of policy interpretabiliy, i.e., no clear metrics for interpretability and thus claims depend on the chosen definition. We tackle the problem of empirically evaluating policies interpretability without humans. Despite this lack of clear definition, researchers agree on the notions of ''simulatability'': policy interpretability should relate to how humans understand policy actions given states. To advance research in interpretable reinforcement learning, we contribute a new methodology to evaluate policy interpretability. This new methodology relies on proxies for simulatability that we use to conduct a large-scale empirical evaluation of policy interpretability. We use imitation learning to compute baseline policies by distilling expert neural networks into small programs. We then show that using our methodology to evaluate the baselines interpretability leads to similar conclusions as user studies. We show that increasing interpretability does not necessarily reduce performances and can sometimes increase them. We also show that there is no policy class that better trades off interpretability and performance across tasks making it necessary for researcher to have methodologies for comparing policies interpretability.
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Cited by 1 Pith paper
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Interpret Policies in Deep Reinforcement Learning using SILVER with RL-Guided Labeling: A Model-level Approach to High-dimensional and Multi-action Environments
SILVER with RL-guided labeling: SHAP plus clustering plus policy-query labels plus decision trees or regression to interpret multi-action Atari policies.
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