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A Marketplace for Data: An Algorithmic Solution

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arxiv 1805.08125 v4 pith:B6HIT2F4 submitted 2018-05-21 cs.GT

classification cs.GT
keywords datamarketmechanismtrainingassociatedchallengescombinatorialcontributions
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In this work, we aim to design a data marketplace; a robust real-time matching mechanism to efficiently buy and sell training data for Machine Learning tasks. While the monetization of data and pre-trained models is an essential focus of industry today, there does not exist a market mechanism to price training data and match buyers to sellers while still addressing the associated (computational and other) complexity. The challenge in creating such a market stems from the very nature of data as an asset: (i) it is freely replicable; (ii) its value is inherently combinatorial due to correlation with signal in other data; (iii) prediction tasks and the value of accuracy vary widely; (iv) usefulness of training data is difficult to verify a priori without first applying it to a prediction task. As our main contributions we: (i) propose a mathematical model for a two-sided data market and formally define the key associated challenges; (ii) construct algorithms for such a market to function and analyze how they meet the challenges defined. We highlight two technical contributions: (i) a new notion of 'fairness' required for cooperative games with freely replicable goods; (ii) a truthful, zero regret mechanism to auction a class of combinatorial goods based on utilizing Myerson's payment function and the Multiplicative Weights algorithm. These might be of independent interest.

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  1. Semivalue-based data valuation is arbitrary and gameable

    cs.LG 2025-06 conditional novelty 5.0 of 10

    Semivalue-based data valuations are shown to be highly sensitive to plausible utility-function choices and are gameable under the paper's weak definition of gameability.

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