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LP-3DGS: Learning to Prune 3D Gaussian Splatting
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Recently, 3D Gaussian Splatting (3DGS) has become one of the mainstream methodologies for novel view synthesis (NVS) due to its high quality and fast rendering speed. However, as a point-based scene representation, 3DGS potentially generates a large number of Gaussians to fit the scene, leading to high memory usage. Improvements that have been proposed require either an empirical and preset pruning ratio or importance score threshold to prune the point cloud. Such hyperparamter requires multiple rounds of training to optimize and achieve the maximum pruning ratio, while maintaining the rendering quality for each scene. In this work, we propose learning-to-prune 3DGS (LP-3DGS), where a trainable binary mask is applied to the importance score that can find optimal pruning ratio automatically. Instead of using the traditional straight-through estimator (STE) method to approximate the binary mask gradient, we redesign the masking function to leverage the Gumbel-Sigmoid method, making it differentiable and compatible with the existing training process of 3DGS. Extensive experiments have shown that LP-3DGS consistently produces a good balance that is both efficient and high quality.
Forward citations
Cited by 4 Pith papers
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AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting
A training-free pipeline prunes object-centric 3D Gaussian splats by local competition and packs them into deterministic codec-ready atlases, cutting preparation time and payload with modest quality loss.
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NeRF Is a Valuable Assistant for 3D Gaussian Splatting
NeRF-GS jointly optimizes a NeRF and a 3D Gaussian Splatting model in one scene, using shared features, residual corrections, and mutual loss constraints to beat both standalone methods.
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FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting
FlexGaussian is a training-free pipeline that prunes and quantizes 3D Gaussian Splatting scenes, achieving up to 96.4% compression with less than 1 dB PSNR drop.
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Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions
Learned per-splat Beta-distributed confidence scores enable test-time pruning of 3D Gaussian splats with minor quality loss, and average confidence is proposed as a scene quality metric.
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