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Slot Structured World Models
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The ability to perceive and reason about individual objects and their interactions is a goal to be achieved for building intelligent artificial systems. State-of-the-art approaches use a feedforward encoder to extract object embeddings and a latent graph neural network to model the interaction between these object embeddings. However, the feedforward encoder can not extract {\it object-centric} representations, nor can it disentangle multiple objects with similar appearance. To solve these issues, we introduce {\it Slot Structured World Models} (SSWM), a class of world models that combines an {\it object-centric} encoder (based on Slot Attention) with a latent graph-based dynamics model. We evaluate our method in the Spriteworld benchmark with simple rules of physical interaction, where Slot Structured World Models consistently outperform baselines on a range of (multi-step) prediction tasks with action-conditional object interactions. All code to reproduce paper experiments is available from \url{https://github.com/JonathanCollu/Slot-Structured-World-Models}.
Forward citations
Cited by 2 Pith papers
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MUFASA: A Multi-Layer Framework for Slot Attention
MUFASA runs slot attention on the last four DINO ViT layers, aligns the resulting slots by Hungarian matching, and fuses them, improving unsupervised object segmentation over single-layer baselines.
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AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models
AXIOM, a gradient-free active inference agent with growing and pruning object-centric mixture models, achieves better or similar reward than BBF and DreamerV3 after 10,000 interactions on the custom Gameworld 10k suite.
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