REVIEW 5 major objections 5 minor 1 cited by
PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes
T0 review · 5 major / 5 minor · reviewed 2026-08-11 · deepseek-v4-flash
Pith's one-line read Indoor scenes reconstruct as accurate 3D planes in about 3 minutes, with no plane-labeled training data
desk verdict A practical plane-splatting method that delivers on speed, but the monocular-prior supervision leaves a data-overlap confound unexamined. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The load-bearing object is the rectangular 3D plane primitive, parameterized by a center $p_\pi$, a rotation quaternion $q_\pi$, and double-direction radii along its local X and Y axes; the double radii give the patch independent extent on either side of its center. The argument is carried by the differentiable plane splatting function: for a ray-plane intersection, the splatting weight is the minimum of a sigmoid-shaped weight along the X-axis and one along the Y-axis, with a sharpness hyperparameter $\lambda$ that grows during optimization, so the primitive approximates a true rectangle rather than a soft Gaussian ellipse. These weights are used to composite depth and normal maps over the 30 nearest intersections per ray, and the render loss against monocular depth and normal priors drives all optimization. Plane splitting by radius gradients during optimization, a final merge by normal angle and offset thresholds, and the CUDA forward/backward implementation complete the mechanism that produces accurate plane instances within 3 minutes.
What would settle it
Reconstruct a held-out set of indoor scenes whose ground-truth geometry comes from a laser scan and that were not used to train the monocular depth and normal priors, then compare plane Chamfer distance and F-score with the baselines reported in Tables 1 and 2. If the margins disappear or reverse, the benchmark numbers are inflated by prior-model exposure rather than by the plane optimization itself.
Extended reading notes
Core claim
The central claim is that planar surface reconstruction can be formulated as direct optimization of explicit 3D plane primitives $\pi = (p_\pi, q_\pi, r_x^+, r_x^-, r_y^+, r_y^-)$, rectangular patches with a center, a quaternion rotation, and four directional radii. Each primitive is rendered into a ray's depth and normal through a rectangular splatting weight — the minimum of two sigmoid-shaped weights along the patch's local axes — and the nearest intersections are $\alpha$-composited front to back. The only supervision comes from comparing these rendered maps with monocular depth and normal predictions, and a radius-gradient-based splitting operation lets oversized primitives adapt to multiple coplanar regions. The paper argues that this removes the need for 2D/3D plane detection and cross-view plane matching, and reports the best geometry metrics among compared methods on both datasets while reconstructing a scene in about 3 minutes thanks to a CUDA implementation.
Load-bearing premise
The reconstruction is only as accurate as the monocular depth and normal priors that initialize the planes and provide the only supervision; if those priors are systematically wrong for a scene, the optimized plane primitives converge to the wrong surface.
Editorial extensions
If this is right
- Plane detection, matching, and tracking stages are not needed: multi-view plane consistency is enforced by optimizing 3D primitives directly against rendered depth and normal maps.
- On the paper's results, the method achieves lower Chamfer distance and higher F-score than PlanarRecon and AirPlanes on ScanNetV2 and ScanNet++, even though those baselines use plane annotations during training.
- Gaussian splatting renderers can be initialized from the reconstructed plane primitives, and with point positions fixed and densification removed, the paper reports better PSNR and SSIM than vanilla 3DGS and 2DGS while using fewer points and less total time.
- Because the output is a merged collection of plane primitives, the representation is compact and structurally explicit, suitable for editing or downstream modeling.
- The method targets planar indoor scenes; curved surfaces and strongly non-planar geometry are outside its intended scope.
Reading between the lines
- Beyond the paper: because the only supervision is monocular depth and normal prediction, PlanarSplatting inherits any systematic bias of those priors; if the priors were trained on the benchmark datasets themselves, the reported margins over ScanNet and ScanNet++ baselines could be optimistic.
- Beyond the paper: the pipeline's speed and lack of plane labels make it a natural pseudo-label generator for training plane detectors or building large structured indoor datasets, a use the paper gestures at in its conclusion.
- Beyond the paper: the rectangle-shaped splatting function is a general differentiable-rendering idea; the same shape-aware window could be applied to other parametric primitives such as boxes, cylinders, or superquadrics.
- Beyond the paper: the final plane count should be controllable through initialization density and the gradient threshold for splitting, so the representation's level of detail is a tunable knob; this is not reported in the paper.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes PlanarSplatting, an optimization-based method for planar surface reconstruction from posed multi-view images. The scene is represented as a set of learnable 3D rectangular plane primitives, and a differentiable plane splatting function renders depth and normal maps from these primitives. The primitives are optimized against monocular depth and normal pseudo-labels obtained from Metric3Dv2 and Omnidata, without any 2D/3D plane annotations. A custom CUDA implementation is said to reconstruct a scene in about 3 minutes. Experiments on ScanNet and ScanNet++ report that the method outperforms prior geometry-based and plane-annotation-based baselines on Chamfer distance and F-score, and that initializing 3DGS/2DGS with the reconstructed planes improves novel view synthesis quality while reducing training time.
Significance. If the reported results hold, the paper makes a useful contribution to indoor planar reconstruction: it removes the need for plane detection, matching, and tracking, avoids plane-annotation supervision, and achieves a remarkably fast per-scene optimization time. The rectangle-aware plane splatting function and its CUDA implementation are technically interesting. The evaluation is also larger than most prior work, covering 130 scenes across two datasets. However, the evidence as presented is incomplete: the supervision is entirely provided by external monocular priors that may have been trained on the evaluation datasets, no statistical significance or error bars are reported, and the code is not released, so the central 'accurate in 3 minutes' claim cannot currently be independently verified.
major comments (5)
- [Sec. 3.2, Eq. (14); Sec. 4.2, Tables 1-2] The only supervision for the plane optimization is the render loss L_render against pseudo-labels from Metric3Dv2 and Omnidata. If these foundation models were trained on ScanNet or ScanNet++, the reported improvements on those datasets may reflect the priors' familiarity with the test distribution rather than the proposed splatting optimization. The paper should report whether the training data of Metric3Dv2 and Omnidata overlap the evaluation scenes, or add a held-out evaluation on distributions not seen by the priors, and should include an ablation that replaces the specific priors with a different depth/normal source (or a photometric-only loss) to isolate the contribution of the plane splatting optimization.
- [Sec. 4.2, Tables 1-2] No error bars, confidence intervals, or significance tests are reported. On ScanNet, the improvement over AirPlanes is modest (Chamfer 5.30 vs 4.83; F-score 64.92 vs 68.85) and could be within scene-level variance. Please report per-scene standard deviations or perform a paired significance test across the 100 and 30 scenes to support the claim of 'significantly better geometric accuracy'.
- [Sec. 3.3, Plane Merge] The plane merge criterion states that primitives are merged if their normal angle error is below 25 degrees and their offset distance error is below 0.1 cm. An offset threshold of 0.1 cm (1 mm) is implausibly tight for merging planes in scene-scale reconstruction and would likely prevent any meaningful merging; this appears to be a likely typo (e.g., 0.1 m). Please clarify the intended value and report sensitivity of the final metrics to this threshold.
- [Sec. 3.1 and Sec. 4.4] The '3 minutes' claim appears to refer only to the 5,000-iteration plane optimization. The wall-clock time also includes Metric3Dv2 depth inference, Omnidata normal inference, and the final plane merging. Please report the full pipeline time, including pseudo-label generation and merging, and specify the GPU hardware used for each component. This is important because the stated speed advantage over baselines may be reduced when prior inference is counted.
- [Sec. 1 and Sec. 4.1] The manuscript states that the CUDA implementation will be released after publication but does not provide code or a detailed algorithmic description of the CUDA kernels. Given that the method's speed and geometry quality depend critically on the CUDA implementation of the differentiable splatting function, the results are not reproducible from the paper alone. I strongly encourage releasing the code (or a detailed pseudocode with performance benchmarks) with the paper or in the supplementary material.
minor comments (5)
- [Abstract] The abstract claims evaluation 'over hundreds of scenes,' but the experiments use 100 ScanNet scenes and 30 ScanNet++ scenes, totaling 130, which is more than one hundred but not 'hundreds.' Please adjust the wording.
- [Sec. 3.2, after Eq. (13)] There is a typo: 'deoth' should be 'depth.'
- [Table 4] The metric header 'LIPPS' should be 'LPIPS.'
- [Sec. 3.3, Plane Splitting] The splitting criterion uses 'average radii gradients' greater than 0.2, but it is not specified whether this average is taken over the pixels covered by the plane, over the plane's area, or over some other set. Please clarify the exact aggregation used.
- [Sec. 4.1, Datasets] For ScanNet++, the paper says 'we randomly select 30 scenes for evaluation'; please provide the random seed or the list of scene ids to make the evaluation reproducible.
Circularity Check
No significant circularity: the plane primitives are optimized against external monocular depth/normal pseudo-labels and evaluated on ground-truth geometry; no fitted parameter or self-citation reduces the central claim to its inputs.
full rationale
The paper's derivation chain is self-contained. The learnable 3D plane primitives (Sec. 3.1) are initialized using Metric3Dv2 depth, then optimized by differentiable rendering of depth and normal maps (Eqs. 11-12) under the render loss of Eq. 14, which compares those rendered maps to Metric3Dv2 and Omnidata pseudo-labels. The optimization variables are the plane centers, rotations, and radii; the loss does not fit the pseudo-label models, and the final reconstruction is evaluated against ground-truth meshes and plane annotations on ScanNetV2 and ScanNet++. There is no equation in which the predicted output is defined as the fitted input, and no parameter is fitted to a subset of data and then renamed as a prediction. The cited prior works by the authors (PlaneTR, NOPE-SAC) appear only as related work and are not load-bearing for the central claim. The potential concern that Metric3Dv2 or Omnidata may have been trained on ScanNet/ScanNet++ is an evaluation-contamination risk about the independence of pseudo-labels from the test distribution, not an internal circularity in the derivation. Likewise, the bounded accuracy imposed by the monocular priors is a limitation of the approach, not a self-referential reduction. Accordingly, no circular step is identified and the score is 0.
Assumptions & free parameters
free parameters (7)
- loss weights alpha1, alpha2 =
5.0, 1.0
- splatting sharpness schedule lambda =
20 * exp(-(1 - 0.001*iter)), capped at 300
- plane splitting gradient threshold =
0.2
- plane merge thresholds =
normal angle < 25 deg, offset < 0.1 cm
- initial plane count and M nearest intersections =
2,000 primitives; M = 30
- optimization schedule =
5,000 iterations, Adam lr 0.001, split every 1,000 iterations
- data sampling and resolution =
480x640; every 8th frame on ScanNet, every 10th on ScanNet++
assumptions (5)
- domain assumption Indoor scenes can be accurately represented by a set of rectangular planar primitives.
- domain assumption Monocular depth and normal predictions from Metric3Dv2 and Omnidata are reliable enough to serve as pseudo-ground truth for optimization.
- domain assumption Gradient descent on the differentiable rendering loss converges to a useful scene geometry.
- domain assumption The ScanNet and ScanNet++ ground-truth plane annotations extracted as in PlanarRecon and AirPlanes are accurate, and the metric definitions are shared.
- standard math Ray-plane intersection and alpha-compositing rendering equations (Eq. 4 and Eqs. 11-13) are correct geometric operations.
Cite this review
Pith. "Pith review of PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes." pith.science (2026). https://pith.science/paper/CNPYJXII
@misc{pith2026241203451,
author = {Pith},
title = {Pith review of: PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes},
year = {2026},
howpublished = {\url{https://pith.science/paper/CNPYJXII}},
note = {Machine review of arXiv:2412.03451}
}
read the original abstract
This paper presents PlanarSplatting, an ultra-fast and accurate surface reconstruction approach for multiview indoor images. We take the 3D planes as the main objective due to their compactness and structural expressiveness in indoor scenes, and develop an explicit optimization framework that learns to fit the expected surface of indoor scenes by splatting the 3D planes into 2.5D depth and normal maps. As our PlanarSplatting operates directly on the 3D plane primitives, it eliminates the dependencies on 2D/3D plane detection and plane matching and tracking for planar surface reconstruction. Furthermore, the essential merits of plane-based representation plus CUDA-based implementation of planar splatting functions, PlanarSplatting reconstructs an indoor scene in 3 minutes while having significantly better geometric accuracy. Thanks to our ultra-fast reconstruction speed, the largest quantitative evaluation on the ScanNet and ScanNet++ datasets over hundreds of scenes clearly demonstrated the advantages of our method. We believe that our accurate and ultrafast planar surface reconstruction method will be applied in the structured data curation for surface reconstruction in the future. The code of our CUDA implementation will be publicly available. Project page: https://icetttb.github.io/PlanarSplatting/
Figures
Figures from the paper (4 more)
Forward citations
Cited by 1 Pith paper
-
Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction
A split-then-clone densification schedule with energy-guided multi-resolution training roughly halves 3D Gaussian Splatting training time while keeping reconstruction quality.
Reference graph
Works this paper leans on
-
[1]
Samir Agarwala, Linyi Jin, Chris Rockwell, and David F. Fouhey. Planeformers: From sparse view planes to 3d reconstruction. In Eur. Conf. Comput. Vis., pages 192–209,
-
[2]
Chang, Manolis Savva, Maciej Halber, Thomas A
Angela Dai, Angel X. Chang, Manolis Savva, Maciej Halber, Thomas A. Funkhouser, and Matthias Nießner. Scannet: Richly-annotated 3d reconstructions of indoor scenes. In IEEE Conf. Comput. Vis. Pattern Recog., pages 2432–2443,
-
[3]
Omnidata: A scalable pipeline for making multi- task mid-level vision datasets from 3d scans
Ainaz Eftekhar, Alexander Sax, Jitendra Malik, and Amir Zamir. Omnidata: A scalable pipeline for making multi- task mid-level vision datasets from 3d scans. In Int. Conf. Comput. Vis., pages 10766–10776, 2021. 2, 5
work page 2021
-
[4]
Yasutaka Furukawa, Brian Curless, Steven M. Seitz, and Richard Szeliski. Manhattan-world stereo. In IEEE Conf. Comput. Vis. Pattern Recog., pages 1422–1429, 2009. 3
work page 2009
-
[5]
Yasutaka Furukawa, Brian Curless, Steven M. Seitz, and Richard Szeliski. Reconstructing building interiors from images. In Int. Conf. Comput. Vis., pages 80–87, 2009
work page 2009
-
[6]
Piecewise planar and non-planar stereo for urban scene reconstruction
David Gallup, Jan-Michael Frahm, and Marc Pollefeys. Piecewise planar and non-planar stereo for urban scene reconstruction. In IEEE Conf. Comput. Vis. Pattern Recog., pages 1418–1425, 2010. 3
work page 2010
-
[7]
Abhinav Gupta, Alexei A. Efros, and Martial Hebert. Blocks world revisited: Image understanding using qualitative ge- ometry and mechanics. In Eur. Conf. Comput. Vis. , pages 482–496, 2010. 2
work page 2010
-
[8]
Efficient 3d scene abstraction using line segments
Manuel Hofer, Michael Maurer, and Horst Bischof. Efficient 3d scene abstraction using line segments. Comput. Vis. Image Underst., 157:167–178, 2017. 2
work page 2017
Show all 42 references
-
[9]
Metric3d v2: A versatile monocular geometric foundation model for zero-shot metric depth and surface normal estimation
Mu Hu, Wei Yin, Chi Zhang, Zhipeng Cai, Xiaoxiao Long, Hao Chen, Kaixuan Wang, Gang Yu, Chunhua Shen, and Shaojie Shen. Metric3d v2: A versatile monocular geometric foundation model for zero-shot metric depth and surface normal estimation. CoRR, abs/2404.15506, 2024. 2, 4, 5, 7, 8
2024 arXiv
-
[10]
2d gaussian splatting for geometrically accurate radiance fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao. 2d gaussian splatting for geometrically accurate radiance fields. In ACM SIGGRAPH Conference Papers, page 32, 2024. 1, 2, 3, 5, 6, 8
2024
-
[11]
Linyi Jin, Shengyi Qian, Andrew Owens, and David F. Fouhey. Planar surface reconstruction from sparse views. In Int. Conf. Comput. Vis., pages 12971–12980, 2021. 2, 3
2021
-
[12]
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimk ¨uhler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Trans. Graph., 42(4):139:1– 139:14, 2023. 1, 2, 3, 5, 8
2023
-
[13]
Kingma and Jimmy Ba
Diederik P. Kingma and Jimmy Ba. Adam: A method for stochastic optimization. In Int. Conf. Learn. Represent. ,
-
[14]
Surface reconstruction from 3d line segments
Pierre-Alain Langlois, Alexandre Boulch, and Renaud Mar- let. Surface reconstruction from 3d line segments. In Int. Conf. 3D Vis., pages 553–563, 2019. 3
2019
-
[15]
Lee, Martial Hebert, and Takeo Kanade
David C. Lee, Martial Hebert, and Takeo Kanade. Geometric reasoning for single image structure recovery. InIEEE Conf. Comput. Vis. Pattern Recog., pages 2136–2143, 2009. 2, 3
2009
-
[16]
Planenet: Piece-wise planar reconstruc- tion from a single RGB image
Chen Liu, Jimei Yang, Duygu Ceylan, Ersin Yumer, and Yasutaka Furukawa. Planenet: Piece-wise planar reconstruc- tion from a single RGB image. In IEEE Conf. Comput. Vis. Pattern Recog., pages 2579–2588, 2018. 3
2018
-
[17]
Planercnn: 3d plane detection and reconstruction from a single image
Chen Liu, Kihwan Kim, Jinwei Gu, Yasutaka Furukawa, and Jan Kautz. Planercnn: 3d plane detection and reconstruction from a single image. In IEEE Conf. Comput. Vis. Pattern Recog., pages 4450–4459, 2019. 2, 3, 6
2019
-
[18]
3d line mapping revisited
Shaohui Liu, Yifan Yu, R ´emi Pautrat, Marc Pollefeys, and Viktor Larsson. 3d line mapping revisited. In IEEE Conf. Comput. Vis. Pattern Recog. , pages 21445–21455. IEEE,
-
[19]
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollh ¨ofer, Yaser Sheikh, and Jason M. Saragih. Mixture of volumetric primitives for efficient neural render- ing. ACM Trans. Graph., 40(4):59:1–59:13, 2021. 3
2021
-
[20]
Towards detection of orthogonal planes in monocular images of indoor environments
Branislav Micus ´ık, Horst Wildenauer, and Markus Vincze. Towards detection of orthogonal planes in monocular images of indoor environments. In Int. Conf. on Robot. and Auto. , pages 999–1004, 2008. 3
2008
-
[21]
Efros, and Mathieu Aubry
Tom Monnier, Jake Austin, Angjoo Kanazawa, Alexei A. Efros, and Mathieu Aubry. Differentiable blocks world: Qualitative 3d decomposition by rendering primitives. In Adv. Neural Inform. Process. Syst., 2023. 2, 3
2023
-
[22]
Brostow, and Niloy J
´Aron Monszpart, Nicolas Mellado, Gabriel J. Brostow, and Niloy J. Mitra. Rapter: rebuilding man-made scenes with regular arrangements of planes. ACM Trans. Graph., 34(4): 103:1–103:12, 2015. 3
2015
-
[23]
Fast plane detection and polygonalization in noisy 3d range images
Jann Poppinga, Narunas Vaskevicius, Andreas Birk, and Kaustubh Pathak. Fast plane detection and polygonalization in noisy 3d range images. In Int. Conf. Intell. Robots and Syst., pages 3378–3383, 2008. 2, 3
2008
-
[24]
Yiming Qian, Srikumar Ramalingam, and James H. Elder. LS3D: single-view gestalt 3d surface reconstruction from manhattan line segments. In Asian Conf. Comput. Vis., pages 399–416, 2018. 3
2018
-
[25]
Simplere- con: 3d reconstruction without 3d convolutions
Mohamed Sayed, John Gibson, Jamie Watson, Victor Prisacariu, Michael Firman, and Cl´ement Godard. Simplere- con: 3d reconstruction without 3d convolutions. In Eur. Conf. Comput. Vis., pages 1–19, 2022. 6
2022
-
[26]
Planerectr: Unified query learning for 3d plane recovery from a single view
Jingjia Shi, Shuaifeng Zhi, and Kai Xu. Planerectr: Unified query learning for 3d plane recovery from a single view. In Int. Conf. Comput. Vis., pages 9343–9352, 2023. 3
2023
-
[27]
Sinha, Drew Steedly, and Richard Szeliski
Sudipta N. Sinha, Drew Steedly, and Richard Szeliski. Piecewise planar stereo for image-based rendering. In Int. Conf. Comput. Vis., 2009. 3
2009
-
[28]
Guibas, Daniel Cremers, and Tolga Birdal
Christiane Sommer, Yumin Sun, Leonidas J. Guibas, Daniel Cremers, and Tolga Birdal. From planes to corners: Multi- purpose primitive detection in unorganized 3d point clouds. IEEE Robotics Autom. Lett., 5(2):1764–1771, 2020. 2, 3
2020
-
[29]
Oriented point sampling for plane detection in unorganized point clouds
Bo Sun and Philippos Mordohai. Oriented point sampling for plane detection in unorganized point clouds. In Int. Conf. on Robot. and Auto., pages 2917–2923, 2019. 3
2019
-
[30]
Planetr: Structure-guided transformers for 3d plane recovery
Bin Tan, Nan Xue, Song Bai, Tianfu Wu, and Gui-Song Xia. Planetr: Structure-guided transformers for 3d plane recovery. In Int. Conf. Comput. Vis., pages 4166–4175, 2021. 3 9
2021
-
[31]
NOPE- SAC: neural one-plane RANSAC for sparse-view planar 3d reconstruction
Bin Tan, Nan Xue, Tianfu Wu, and Gui-Song Xia. NOPE- SAC: neural one-plane RANSAC for sparse-view planar 3d reconstruction. IEEE Trans. Pattern Anal. Mach. Intell., 45 (12):15233–15248, 2023. 2, 3
2023
-
[32]
Differentiable surface splatting for point-based geometry processing
Yifan Wang, Felice Serena, Shihao Wu, Cengiz ¨Oztireli, and Olga Sorkine-Hornung. Differentiable surface splatting for point-based geometry processing. ACM Trans. Graph., 38 (6):230:1–230:14, 2019. 3
2019
-
[33]
Brostow, Michael Firman, and Sara Vicente
Jamie Watson, Filippo Aleotti, Mohamed Sayed, Zawar Qureshi, Oisin Mac Aodha, Gabriel J. Brostow, Michael Firman, and Sara Vicente. Airplanes: Accurate plane estimation via 3d-consistent embeddings. In IEEE Conf. Comput. Vis. Pattern Recog., pages 5270–5280, 2024. 1, 3, 6, 7
2024
-
[34]
Reconstructing the world’s museums
Jianxiong Xiao and Yasutaka Furukawa. Reconstructing the world’s museums. Int. J. Comput. Vis. , 110(3):243–258,
-
[35]
Planarrecon: Realtime 3d plane detection and reconstruction from posed monocular videos
Yiming Xie, Matheus Gadelha, Fengting Yang, Xiaowei Zhou, and Huaizu Jiang. Planarrecon: Realtime 3d plane detection and reconstruction from posed monocular videos. In IEEE Conf. Comput. Vis. Pattern Recog. , pages 6209– 6218, 2022. 1, 2, 3, 6, 7
2022
-
[36]
Plane segmentation based on the optimal-vector-field in lidar point clouds
Sheng Xu, Ruisheng Wang, Hao Wang, and Ruigang Yang. Plane segmentation based on the optimal-vector-field in lidar point clouds. IEEE Trans. Pattern Anal. Mach. Intell. , 43 (11):3991–4007, 2021. 2
2021
-
[37]
NEAT: distilling 3d wireframes from neural attraction fields
Nan Xue, Bin Tan, Yuxi Xiao, Liang Dong, Gui-Song Xia, Tianfu Wu, and Yujun Shen. NEAT: distilling 3d wireframes from neural attraction fields. In IEEE Conf. Comput. Vis. Pattern Recog., pages 19968–19977. IEEE, 2024. 2
2024
-
[38]
Scannet++: A high-fidelity dataset of 3d indoor scenes
Chandan Yeshwanth, Yueh-Cheng Liu, Matthias Nießner, and Angela Dai. Scannet++: A high-fidelity dataset of 3d indoor scenes. In Int. Conf. Comput. Vis., pages 12–22, 2023. 2, 6, 1, 4
2023
-
[39]
Metric3d: Towards zero-shot metric 3d prediction from A single image
Wei Yin, Chi Zhang, Hao Chen, Zhipeng Cai, Gang Yu, Kaixuan Wang, Xiaozhi Chen, and Chunhua Shen. Metric3d: Towards zero-shot metric 3d prediction from A single image. In Int. Conf. Comput. Vis., 2023. 2
2023
-
[40]
Single-image piece-wise planar 3d recon- struction via associative embedding
Zehao Yu, Jia Zheng, Dongze Lian, Zihan Zhou, and Shenghua Gao. Single-image piece-wise planar 3d recon- struction via associative embedding. In IEEE Conf. Comput. Vis. Pattern Recog., pages 1029–1037, 2019. 2, 3
2019
-
[41]
Planeac: Line-guided planar 3d reconstruction based on self-attention and convolution hybrid model
Jiahui Zhang, Jinfu Yang, Fuji Fu, and Jiaqi Ma. Planeac: Line-guided planar 3d reconstruction based on self-attention and convolution hybrid model. Pattern Recog., 153:110519,
-
[42]
(a) Split Plane along X-axis (vx). 𝐯!𝐯
Yanshu Zhang, Shichong Peng, Alireza Moazeni, and Ke Li. Papr: Proximity attention point rendering. In Adv. Neural Inform. Process. Syst., 2023. 3 10 PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes Supplementary Material Appendix A. More Details of PlanarS...
2023
Reviewed August 11, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.