Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-01T01:10:26.473966Z
Paper Citation Record · LEDGER
As of 8 August 2026, this Paper Citation Record lists 13 of 13 outbound references and 0 inbound Pith citation observations for arXiv:2607.25921.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-01T01:10:26.473966Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-08T06:32:00.761636+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
13 of 13 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 9fa1b2c0-c25f-47fe-aa0f-43ac2fe58601 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Go-explore complex 3-d game environments for automated reachability testing,
Reference 1
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 73598050-1020-4a7d-bba6-de328e02e268 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Using reinforcement learning for load testing of video games,
Reference 2
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation ecce997c-faad-4c55-9685-31511257398d · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Behavioural Cloning in VizDoom
Reference 3
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 5d16c2c8-3557-4a9d-ac5e-52646edf382c · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Robust Imitation Learning for Automated Game Testing
Reference 4
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 56b1054c-5e09-45de-88e8-f5e810871346 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Learning rep- resentations in video game agents with supervised contrastive imitation learning,
Reference 5
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation b3bc08ae-576d-40c4-bc59-6b6ad2be1554 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Astrobug: Automatic game bug detection using deep learning,
Reference 6
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 1ce4dfcf-9a72-40e2-8bf9-9349fde2d0fe · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA A state-aware, hierarchical deep learning framework for automated visual glitch detection in games,
Reference 7
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation ce69c499-453c-40be-8ba2-d39597522c55 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Vision-language models for vision tasks: A survey,
Reference 8
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation bbe63ab3-f848-4a3f-ad2a-90cb38fad789 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos
Reference 9
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 91c8ead5-ca43-4b41-a3a0-6317789a16d6 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance,
Reference 10
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 862eb4cc-fa1f-49b1-a037-df81d54ec003 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Resp: Reference-guided sequential prompting for visual glitch detection in video games,
Reference 11
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 55b95cec-cebe-4db5-a1d9-9d9b306ce5eb · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA Bayesian optimization-based search for agent control in automated game testing,
Reference 12
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 1389e7c8-9a5a-4942-a5f4-5fda93399f93 · outbound
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA World of bugs: A platform for automated bug detection in 3d video games,
Reference 13
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
No inbound Pith citation observations are available.