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PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos

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arxiv 2412.01800 v1 pith:JMXLQNZJ submitted 2024-12-02 cs.CV

classification cs.CV
keywords commonsensephysicalvideollmsphysgamevideosbenchmarkgameplay
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. PhysMRV: Physical Memory Retrieval and Verification for Physics Plausibility Reasoning

    cs.LG 2026-07 conditional novelty 6.0 of 10

    Structured physical memories (captions, event graphs, rule cues) retrieved and verified at inference time consistently improve frozen VLMs on physical-plausibility benchmarks without fine-tuning.

  2. InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning

    cs.AI 2025-09 conditional novelty 6.0 of 10

    Large multimodal models do far worse when collision videos violate familiar physics, and their small gains come from text exemplars, not the videos.

  3. Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoT

    cs.CV 2025-05 conditional novelty 6.0 of 10

    A new multi-image benchmark and graph-based scoring method show that MLLMs produce weak, poorly-grounded chains of thought on visual physics tasks, and that RL post-training can degrade spatial reasoning.

  4. Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

    cs.CV 2026-07 conditional novelty 5.0 of 10

    VLMs detect obvious geometry clipping but produce many false positives on visually ambiguous frames, making them useful only as high-recall candidate filters in multi-stage game QA.

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